Editing Dark Pit (SSBU)/Side special

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*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}}
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}}
==Hitboxes==
==Hitboxes==
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Inert detector|42}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 37: Line 35:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|hitbits=No floor
|blockable=f
}}
}}
{{HitboxTableTitle|Hitbox|42}}
{{HitboxTableTitle|Aerial|24}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=10.0
|angle=40
|bk=99
|ks=67
|fkv=0
|r=6.0
|bn=top
|xpos=0.0
|ypos=4.0 to 10.0
|zpos=9.0
|ff=1.5
|type=Hand
|effect=Electric
|sfx=Electric
|slvl=L
|rebound=f
}}
|}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Inert detector|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 87: Line 56:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|hitbits=No floor
|blockable=f
}}
}}
{{HitboxTableTitle|Hitbox|42}}
{{HitboxTableTitle|Grounded hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=10
|angle=40
|bk=99
|ks=67
|fkv=0
|r=6.0
|bn=top
|xpos=0.0
|ypos=4.0 to 10.0
|zpos=9.0
|ff=1.5
|type=Hand
|effect=Electric
|sfx=Electric
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Aerial hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.5%
|damage=9.5%
|sd=10.0
|sd=10
|angle=40
|angle=40
|bk=90
|bk=90
Line 102: Line 89:
|r=6.2
|r=6.2
|bn=top
|bn=top
|xpos=0.0
|xpos=5.0
|ypos=4.0 to 10.0
|ypos=4.0 to 10.0
|zpos=9.0
|zpos=9.0
|ff=2.0
|ff=1.5
|type=Hand
|type=Hand
|effect=Normal
|effect=Electric
|sfx=Electric
|sfx=Electric
|slvl=L
|slvl=L
Line 113: Line 100:
}}
}}
|}
|}
==Timing==
==Timing==
===Grounded===
===Grounded===
The move can drop Dark Pit off edges during frames 16-35.
{|class="wikitable"
{|class="wikitable"
!Super armor
!Super armor
|11-26
|11-26
|-
|-
!Inert hitbox
!Hitbox
|16-35
|-
!Reflection
|16-35
|16-35
|-
|-
Line 136: Line 118:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
|-
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Reflect|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
|-
|-
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}}
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}}
Line 143: Line 123:


===Aerial===
===Aerial===
Dark Pit can grab ledges from both sides during any portion of the move.
{|class="wikitable"
{|class="wikitable"
!Super armor
!Super armor
|11-26
|11-26
|-
|-
!Inert hitbox
!Hitbox
|19-35
|-
!Reflection
|19-35
|19-35
|-
|-
Line 163: Line 139:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Reflect|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}}
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}}
Line 171: Line 145:
===Grounded hit===
===Grounded hit===
{|class="wikitable"
{|class="wikitable"
!Reflection
|1-4
|-
!Hitbox
!Hitbox
|2-4
|2-4
Line 186: Line 157:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
|-
{{FrameStrip|t=Reflect|c=4}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Aerial hit===
===Aerial hit===
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Dark Pit can grab ledges from both sides during any portion of the move.
{|class="wikitable"
{|class="wikitable"
!Reflection
|1-5
|-
!Hitbox
!Hitbox
|2-5
|2-5
Line 208: Line 173:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
|-
{{FrameStrip|t=Reflect|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}}
This applies to the aerial version either when missed or after a hit.
{|class="wikitable"
!Animation length
|30
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y|reflect=y}}
 
==Parameters==
===Move===
{|class="wikitable"
!Distance multiplier
|1.2
|-
!Speed multiplier on hit
|0.5
|-
!Landing lag
|30 frames
|}
 
===Reflector===
Unlike other reflectors, Electroshock Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory.
 
{|class="wikitable"
![[Bone]]
|top
|-
!Offsets
|[0, 8, 7.5]
|-
!Size
|6.5u
|-
!Damage threshold
|50%
|-
!Reflection angle
|50°
|-
!Damage multiplier
|1
|-
!Speed multiplier
|1
|}
 
==Trivia==
*Oddly enough, despite having electric SFX, the aerial version's hitbox lacks the [[electric]] effect, instead using a normal effect like [[Upperdash Arm]].


{{MvSubNavDarkPit|g=SSBU}}
{{MvSubNavDarkPit|g=SSBU}}
[[Category:Dark Pit (SSBU)]]
[[Category:Dark Pit (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

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