Editing Daisy (SSBU)/Side special
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Latest revision | Your text | ||
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
[[File:DaisySSpecial.png|thumb|200px|Hitbox visualization showing Daisy's side special, Daisy Bomber.]] | [[File:DaisySSpecial.png|thumb|200px|Hitbox visualization showing Daisy's side special, Daisy Bomber.]] | ||
[[File:DaisyDaisyBomberHit.gif|thumb|300px|Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.]] | [[File:DaisyDaisyBomberHit.gif|thumb|300px|Hitbox visualization showing Daisy's side special, Daisy Bomber, when it hits.]] | ||
==Overview== | ==Overview== | ||
Daisy | Daisy thrusts her body forward to make a powerful bash with her rear. The move deals 12% damage. If Daisy connects to an opponent, Daisy will bounce off them and will fall to the ground. If Daisy misses the opponent, she will be left open; the move must not be used recklessly. However, an aerial Daisy Bomber has less landing lag. Long-ranged moves (such as {{SSBU|Ike}}'s forward smash) can beat Daisy Bomber. Daisy Bomber can [[KO]] near the [[blast zone]]. | ||
Daisy will bounce off [[shield]]s, making the move safe for shield pressure. She can follow up with a [[neutral aerial]] or [[forward aerial]] to [[poke]] the opponent's shield or when they drop their shield. Daisy can perform Daisy Bomber to [[tech chase]] opponents. Daisy can perform Daisy Bomber to grab the ledge, otherwise hit opponents attempting to edgeguard her. | |||
Daisy can use the move to edgeguard opponents, but she can risk [[self-destruct]]. Daisy can use side special to catch an opponent either getting up or rolling from the ledge. If Daisy misses the Daisy Bomber, she can still recover back to the stage. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{nerf|Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}} | *{{nerf|Daisy Bomber has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|On hit|50}} | {{HitboxTableTitle|On hit|50}} | ||
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|id=0 | |id=0 | ||
|damage=12.0% | |damage=12.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 49: | Line 36: | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
=== | ===Search=== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Search | ||
| | |13-36 | ||
|- | |- | ||
!Interruptible | !Interruptible (ground, air) | ||
|88 | |63, 88 | ||
|- | |- | ||
!Animation length | !Animation length (ground, air) | ||
|88 | |80, 88 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | |'''Grounded''' {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=8}} | ||
|- | |||
|'''Aerial''' {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Hit=== | |||
=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
| | |1-3 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |26 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 84: | Line 69: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=27}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|hitbox | |||
{{MvSubNavDaisy|g=SSBU}} | {{MvSubNavDaisy|g=SSBU}} |