Editing Credits

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After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.


Anything relating to {{SSB|Ness}}, {{SSB|Captain Falcon}}, {{SSB|Jigglypuff}}, {{SSB|Luigi}}, or {{b|Mushroom Kingdom|SSB}} will appear as question marks in the information box if they are not unlocked yet; this is presumably done to prevent spoilers. Additionally, the voiced [[Poké Ball]] and [[Saffron City]] Pokémon do not have their voice actors credited.
If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box; this is presumably done to prevent spoilers.


A remix of the track that plays in the credits from ''SSB'' appears as an unlockable [[CD]] in ''Brawl''.
A remix of the track that plays in the credits from ''SSB'' appears as an unlockable [[CD]] in ''Brawl''.
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After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee''{{'}}s credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee''{{'}}s credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.


The amount of shootable names is different in each version: the Japanese-language versions have 191, the NTSC English-language versions have 190, and the PAL version has 192. 18 names and the extra details of 2 names are not immediately available, and only become present when unlocking fighters or trophies. Some of the voiced Poké Ball Pokémon have voice actor credits as well (Mika Kanai for [[Chikorita]], Yuji Ueda for [[Cyndaquil]] and [[Wobbuffet]], and Shin-ichiro Miki for [[Scizor]]). The presence of a score counter in the credits led to the formation of a [[List of rumors#Toad hoax|hoax]] that was later debunked.
Some credits, such as the voice actors for secret characters, are not immediately available, and only become present when these unlockables are obtained.
 
Due to the presence of the localization staff, a higher score can be attained in the PAL version than the NTSC versions.
 
The presence of a score counter in the credits led to the formation of a [[List of rumors#Toad hoax|hoax]] that was later debunked.


===Music===
===Music===
The ending credits in ''Melee'' have unique songs for each character, with each one being rooted in their respective [[universe]]. Listed below are the tracks that play for each character.
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].  
 
Listed below are the tracks that play for each character.


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[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]]
[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]]
{{main|Character Roll Call}}
{{main|Character Roll Call}}
Unlike the other games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Another difference is that the voice actors do not have their specific roles credited. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits.
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl''{{'}}s credits.


The music that plays during ''Brawl''{{'}}s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.
The music that plays during ''Brawl''{{'}}s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.


At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which inherited the shooting elements of ''Smash 64'' and ''Melee''{{'}}s ending credit rolls.
At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
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*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" cause a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" cause a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*The Hero is the only fighter to use differing music depending on a costume.
*The Hero is the only fighter to use differing music depending on a costume.
*The first publicised perfect score of the ''Melee'' credits was achieved by {{Sm|Porkyz}} on February 2, 2021 in the NTSC version.<ref>https://twitter.com/porkyz_falcon/status/1356698663410692097</ref><ref>https://www.youtube.com/watch?v=hE3UFf-3kr4</ref> The feat was done for YouTuber Nathaniel Bandy's $3,000 bounty for the first publicised perfect score.
*The first publicised perfect score of the ''Melee'' credits was achieved by {{Sm|Porkyz}} on February 2, 2021 in the NTSC version.<ref>https://twitter.com/porkyz_falcon/status/1356698663410692097</ref><ref>https://www.youtube.com/watch?v=hE3UFf-3kr4</ref> The feat was done for YouTuber Nathaniel Bandy's $3,000 bounty for the first publicised perfect score.

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