Editing Crazy Hand (SSBM)
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'''Crazy Hand''' first appeared in ''[[Super Smash Bros Melee]]''. To fight him, one must play [[Classic Mode]] on Normal mode or higher, and reach Master Hand in 18 minutes or less. Crazy Hand will appear once Master Hand's HP drops to 50%. | |||
==Moveset== | ==Moveset== | ||
Note that none of the names are official. Crazy Hand can only be played | [[File:CrazyHandHeadSSBM.png|32px|link=]] | ||
Note that none of the names are official. Crazy Hand can only be played via hacking with an [[Action Replay]]. All directions are pressed on the [[D-Pad]], not the [[Control Stick]]. Lastly, Crazy Hand can only be controlled by Player 4. | |||
===Individual=== | ===Individual=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Move | !Move!!Damage!!Debug mode input!!Description | ||
!Damage | |||
! | |||
!Description | |||
|- | |- | ||
|Big | |Big Slap||16%||L→||Crazy Hand makes a large swipe across the stage. | ||
|- | |- | ||
|Finger Bomb||5% (contact), 10% (explosion)|| | |Finger Bomb||5% (contact), 10% (explosion)||B→||Crazy Hand drops several bombs. If a bomb hits a character before it hits the ground, it does low damage with minimal knockback. If a bomb hits the ground, it does double damage with a very large [[darkness]] explosion and reasonable knockback. | ||
|- | |- | ||
|Finger Drill||6% (startup), 2% (hits 1-24), 1% (last hit)|| | |Finger Drill||6% (startup), 2% (hits 1-24), 1% (last hit)||R←||Crazy Hand drills into the ground. Not much difference from Master Hand's version. | ||
|- | |- | ||
|Floor Sweep||11%|| | |Floor Sweep||11%||L↑||Crazy Hand sweeps across the stage. This move electrocutes the player. Has decent vertical knockback. | ||
|- | |- | ||
|Forward Throw||18%|| | |Forward Throw||18%||Z→||Crazy Hand throws the opponent forward with very high horizontal knockback, KOing the player at low percentages without [[DI]]. | ||
|- | |- | ||
|Flying Punch||30%|| | |Flying Punch||30%||A↑||Crazy Hand flies in from behind the stage as a fist, causing an electrical explosion on crossing the playing field. Unlike Master Hand, this attack is a vertical KO move, star KOing as low as 35%. | ||
|- | |- | ||
|Flying Slap||20% (clean center), 15% (otherwise)|| | |Flying Slap||20% (clean center), 15% (otherwise)||A→||Crazy Hand flies in from the background and slaps the ground. The center of the move has the highest damage and is a [[semi-spike]]. Being hit by the grounded shockwave produced starts with vertical knockback, becoming more horizontal and less knockback (but same damage) with distance. | ||
|- | |- | ||
|Jetstream||30% (main part), 12%/10% (otherwise)|| | |Jetstream||30% (main part), 12%/10% (otherwise)||A↓||Crazy Hand flies in from behind the stage and spins around. The player gets electrocuted when the move is done. Unlike Master Hand, this move doesn't have fixed knockback and rather can KO the player at high percentage. | ||
|- | |- | ||
|Laser Nail|| || | |Laser Nail|| ||B↑||Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. | ||
|- | |- | ||
|Power Punch||30%|| | |Power Punch||30%||R↑||Crazy Hand punches the ground with a large explosion. Unlike Master Hand, it aims at the player faster and has more knockback, but the knockback is fixed. | ||
|- | |- | ||
|Power Slap||24%|| | |Power Slap||24%||R→||Crazy Hand slaps the ground. This attack can bury grounded players, while on aerial characters it instead results in considerable horizontal knockback. | ||
|- | |- | ||
|Reverse Throw||18%|| | |Reverse Throw||18%||Z↑||Crazy Hand throws the opponent backwards with low horizontal knockback, though with higher scaling than his forward throw. | ||
|- | |- | ||
|Spasm||17% per hit|| | |Spasm||17% per hit||L↓||Crazy Hand lies on the ground and has violent spasms. Very large hitbox and sends opponents upward, but cannot hit aerial targets. | ||
|- | |- | ||
|Spider Walk||20% (early), 18% (late)|| | |Spider Walk||20% (early), 18% (late)||L←||Crazy Hand "crawls" across the stage using his fingers. High damage and okay knockback when it connects, dealing darkness damage. Slightly weaker with a slash sound and flatter angle if it hits during the later part of the move. | ||
|- | |- | ||
|Squeeze||15%|| | |Squeeze||15%||Z↑/Z→||Crazy Hand's [[pummel]]. [[Flower]]s the player. After 3 squeezes he will move to a throw. | ||
|- | |- | ||
|Tri-Poke||6%, 6%, 20%|| | |Tri-Poke||6%, 6%, 20%||R↓||Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes [[freezing]]. The pokes can chain together but are easy to DI out of. The first two pokes can hit three times each, while the third has high vertical knockback, being capable of star KOing any players at middle to high percentage. | ||
|} | |} | ||
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The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]]. | The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, see [[Master Hand (SSBM)]]. | ||
In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it ( | In terms of debug mode inputs, Crazy Hand must go first. Then, Master Hand must finish what he's doing and input Y↑. Not doing so will leave Crazy Hand stuck in the "waiting for Master Hand" phase until either of them is KO'd. If Crazy Hand inputs Y←, Master Hand will ignore it (there is no corresponding attack), which will guarantee this. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Move!!Damage!!Debug mode input!!Description | !Move!!Damage!!Debug mode input!!Description | ||
|- | |- | ||
|Applause||5% (sleep), 2% (swipes), 6% (claps), 12% (last clap)|| | |Applause||5% (sleep), 2% (swipes), 6% (claps), 12% (last clap)||Y→||A gas is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player with vertical knockback. Five hits can chain together, can DI'd out of first four hits. | ||
|- | |- | ||
|Cross Punch||3% (swing), 20% (clean impact), 12% (late impact)|| | |Cross Punch||3% (swing), 20% (clean impact), 12% (late impact)||Y↓||Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact. This attack also send players upward. This attack can KO opponents at high percentage. | ||
|- | |- | ||
|Sandwich Punch||16% (swing), 20% (impact)|| | |Sandwich Punch||16% (swing), 20% (impact)||Y↑||The two hands punch together. Has a fire effect and it sends players upwards. Can KO opponents at high percentage. | ||
|} | |} | ||
== | ===''Melee'' trophy=== | ||
[[File:Crazy Hand Melee Trophy.png|thumb|85px|Crazy Hand's trophy in ''Melee'']] | |||
''Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.'' | |||
:*''Super Smash Bros. Melee'' | |||
* | |||
{{Bosses}} | {{Bosses}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Characters]] | |||
[[Category:Characters (SSBM)]] | |||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Unplayable characters | [[Category:Unplayable characters]] | ||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||