Editing Command-input move

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==Tiger Knee==
==Tiger Knee==
[[File:TigerKneePowerDunk.gif|thumb|300px|Ronin X performing Tiger Knee Power Dunk. Notice that Terry skipped the usual landing lag.]]
[[File:TigerKneePowerDunk.gif|thumb|300px|Ronin X performing Tiger Knee Power Dunk. Notice that Terry skipped the usual landing lag.]]
Tiger Knee is an advanced technique exclusive to ''Ultimate'' that involves making use of a jump alongside command inputs. Because none of his command-input moves can be used while airborne, {{SSBU|Kazuya}} cannot make use of his technique. The name comes from Sagat's Tiger Knee attack in ''Street Fighter'', whose atypical input of '''↓ ↘ → ↗ + Kick''' allowed certain air special moves to be done as low to the ground as possible [https://www.youtube.com/watch?v=tnTx4lRI8bA in other games following its debut]. This can be applied to any command-input move that can be used in the air; ergo, [[Super Special Move]]s, Oosoto Mawashi Geri, and Nata Otoshi Geri cannot be utilized with this technique. It is mainly viable with {{SSBU|Terry}} thanks to the sheer amount of aerial pressure he can exert using his special moves. However, there is niche utility with Ryu and Ken as well, albeit being extremely committal and not having much benefit over simply jumping and doing the input.  
Tiger Knee is an advanced technique exclusive to ''Ultimate'' that involves making use of a jump alongside command inputs. Because none of his command input special moves can be used off the ground, {{SSBU|Kazuya}} cannot make use of his technique. The name comes from Sagat's Tiger Knee attack in ''Street Fighter'', whose atypical input of '''↓ ↘ → ↗ + Kick''' allowed certain air special moves to be done as low to the ground as possible [https://www.youtube.com/watch?v=tnTx4lRI8bA in other games following its debut]. This can be applied to any command input special move that can be used in the air; ergo, [[Super Special Move]]s, Oosoto Mawashi Geri, and Nata Otoshi Geri cannot be utilized with this technique. It is mainly viable with {{SSBU|Terry}} thanks to the sheer amount of aerial pressure he can exert using his special moves. However, there is niche utility with Ryu and Ken as well, albeit being extremely committal and not having much benefit over simply jumping and doing the input.  


To perform the technique, input a jump alongside a singular button press immediately after inputting a command-input; for example, to do a Tiger Knee Burning Knuckle, one would do '''↓ ↘ → + Jump + Attack / Special''', in which the aerial version would be done, ignoring the ledge. Due to requiring a jump prior to the final input, it cannot be used alongside a special cancel, which puts a firm cap on its utility.  
To perform the technique, input a jump alongside a singular A or B press prior to inputting a command special; for example, to do a Tiger Knee Burning Knuckle, one would do '''↓ ↘ → + Jump + Attack / Special''', in which the aerial version would be done, ignoring the ledge. Due to requiring a jump prior to the final input, it cannot be used alongside a special cancel, which puts a firm cap on its utility.  


If performed correctly, a jump will occur at the same time as the special move. This has various applications for Terry, such as [[autocancel]]ing [[Power Dunk]]<ref>https://www.youtube.com/watch?v=S3ZyEitiOZQ</ref>, getting a higher arc with [[Crack Shoot]], and using [[Burning Knuckle]]'s aerial variation closer to the ground, allowing it to drift past the ledge. An autocanceled Power Dunk using this technique is even on [[shield]], enabling Terry to mix up with moves like {{mvsub|Terry|SSBU|neutral attack}}. Additionally, it acts as a somewhat committal way to get past projectiles, which can also be applied to Tiger Knee Crack Shoot. Tiger Knee Burning Knuckle allows Terry to get around the grounded version locking him to the ledge, boosting its potential threat range on-stage and making Terry's [[edgeguard]]ing much less committal. With respect to {{SSBU|Ryu}} and {{SSBU|Ken}}, using a Tiger Knee Tatsumaki Senpukyaku can force the move to do a rising version, acting as a committal anti-air option.
If performed correctly, a jump will occur at the same time as the special move. This has various applications for Terry, such as [[autocancel]]ing [[Power Dunk]]<ref>https://www.youtube.com/watch?v=S3ZyEitiOZQ</ref>, getting a higher arc with [[Crack Shoot]], and using [[Burning Knuckle]]'s aerial variation closer to the ground, allowing it to drift past the ledge. An autocanceled Power Dunk using this technique is even on [[shield]], enabling Terry to mix up with moves like {{mvsub|Terry|SSBU|neutral attack}}. Additionally, it acts as a somewhat committal way to get past projectiles, which can also be applied to Tiger Knee Crack Shoot. Tiger Knee Burning Knuckle allows Terry to get around the grounded version locking him to the ledge, boosting its potential threat range on-stage and making Terry's [[edgeguard]]ing much less committal. With respect to {{SSBU|Ryu}} and {{SSBU|Ken}}, using a Tiger Knee Tatsumaki Senpukyaku can force the move to do a rising version, acting as a committal anti-air option.

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