Editing Classic Mode
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In a multi-man or horde battle (refers to "Team (character)"), the player fights multiple copies of another character. The opponent team will usually attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player. | In a multi-man or horde battle (refers to "Team (character)"), the player fights multiple copies of another character. The opponent team will usually attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player. | ||
In ''Super Smash Bros.'', the multi-man battles are: 18 {{SSB|Yoshi}}s (Stage 2), | In ''Super Smash Bros.'', the multi-man battles are: 18 {{SSB|Yoshi}}s (Stage 2), 10 {{SSB|Kirby}}s (Stage 7) and the [[Fighting Polygon Team]] (Stage 10). | ||
In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the color the player chose if they use the same character as the player. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3. | In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the color the player chose if they use the same character as the player. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3. |