Editing Chrom (SSBU)
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|neutral1dmg=6.5% | |neutral1dmg=6.5% | ||
|neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash. Finally, its earliest hitbox starts low enough to hit certain ledge-hanging opponents, which can transition into an punish. | |neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash. Finally, its earliest hitbox starts low enough to hit certain ledge-hanging opponents, which can transition into an punish. | ||
|ftiltname=Sharp Edge ({{ja|オーバーバッシュ| | |ftiltname=Sharp Edge ({{ja|オーバーバッシュ|ōbābasshu}}, ''Over Bash'') | ||
|ftiltdmg=10.925% | |ftiltdmg=10.925% | ||
|ftiltdesc=A downward slash. Powerful for a tilt considering its speed. Unlike Roy's forward tilt, it moves him slightly forward, and its altered animation means that its hitboxes reach much lower, enabling it to hit crouching, prone, or ledge-hanging opponents reliably. It has decent KO power, which is closer to Roy's sweetspot than some of his other moves. | |ftiltdesc=A downward slash. Powerful for a tilt considering its speed. Unlike Roy's forward tilt, it moves him slightly forward, and its altered animation means that its hitboxes reach much lower, enabling it to hit crouching, prone, or ledge-hanging opponents reliably. It has decent KO power, which is closer to Roy's sweetspot than some of his other moves. | ||
|utiltname=Anti- | |utiltname=Anti-air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}}) | ||
|utiltdmg=10.45% | |utiltdmg=10.45% | ||
|utiltdesc=An overhead arcing slash. A juggling tool that possesses vertical KO power. It has the fastest startup of Chrom's tilts. | |utiltdesc=An overhead arcing slash. A juggling tool that possesses vertical KO power. It has the fastest startup of Chrom's tilts. | ||
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|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=A kneeling thrust. Can be used for spacing, approaching and tech-chasing. It has the lowest ending lag of Chrom's tilts. | |dtiltdesc=A kneeling thrust. Can be used for spacing, approaching and tech-chasing. It has the lowest ending lag of Chrom's tilts. | ||
|dashname=Raid Down ({{ja|レイドダウン| | |dashname=Raid Down ({{ja|レイドダウン|Reidodaun}}) | ||
|dashdmg=12% | |dashdmg=12% | ||
|dashdesc=An inward horizontal slash across the ground. Powerful for a dash attack, but has noticeable startup and ending lag, which makes it very unsafe on shield. | |dashdesc=An inward horizontal slash across the ground. Powerful for a dash attack, but has noticeable startup and ending lag, which makes it very unsafe on shield. | ||
|fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}} | |fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} | |fsmashdmg={{ChargedSmashDmgSSBU|18}} | ||
|fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed. In exchange for losing Roy's extremely powerful sweetspot, Chrom's version also loses Roy's weaker middlespot and sourspot, giving it above-average knockback overall and a very large disjoint; the earliest vertical hitbox has enough coverage to hit half a character length above Chrom's head, which also allows it to hit opponents on Battlefield's lower platforms. Overall, this makes the move significantly more effective, as it functions as a more reliable KO option, and lets it end combos from aerials without losing power. It is based on Roy's regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''. | |fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed. In exchange for losing Roy's extremely powerful sweetspot, Chrom's version also loses Roy's weaker middlespot and sourspot, giving it above-average knockback overall and a very large disjoint; the earliest vertical hitbox has enough coverage to hit half a character length above Chrom's head, which also allows it to hit opponents on Battlefield's lower platforms. Overall, this makes the move significantly more effective, as it functions as a more reliable KO option, and lets it end combos from aerials without losing power. It is based on Roy's regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''. | ||
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|uairdmg={{ShortHopDmgSSBU|7.6}} | |uairdmg={{ShortHopDmgSSBU|7.6}} | ||
|uairdesc=A backflipping, upward arcing slash. Chrom's fastest aerial startup-wise, it is useful for combos and juggling, and can even KO at very high percentages. | |uairdesc=A backflipping, upward arcing slash. Chrom's fastest aerial startup-wise, it is useful for combos and juggling, and can even KO at very high percentages. | ||
|dairname=Half Moon ({{ja|メテオドロップ| | |dairname=Half Moon ({{ja|メテオドロップ|meteodoroppu}}, ''Meteor Drop'') | ||
|dairdmg={{ShortHopDmgSSBU|11.85}} (sourspot), {{ShortHopDmgSSBU|14.25}} (sweetspot) | |dairdmg={{ShortHopDmgSSBU|11.85}} (sourspot), {{ShortHopDmgSSBU|14.25}} (sweetspot) | ||
|dairdesc=A two-handed, downward slash between his legs. Has the capability to [[meteor smash]] when sweetspotted (making this Chrom's only attack with a sweetspot and a sourspot). Unlike Roy's version, it lacks [[flame]] hitboxes. | |dairdesc=A two-handed, downward slash between his legs. Has the capability to [[meteor smash]] when sweetspotted (making this Chrom's only attack with a sweetspot and a sourspot). Unlike Roy's version, it lacks [[flame]] hitboxes. |