Editing Charizard (SSBU)

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|tier = A+
|ranking = 24
|ranking = 23
}}
}}
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'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as [[Fighter number|Fighter #35]]. Shin'ichirō Miki reprises his voiced role as Charizard in all regions, providing new clips.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as [[Fighter number|Fighter #35]]. Shin'ichirō Miki reprises his voiced role as Charizard in all regions, providing new clips.


Charizard, alongside the rest of the Pokémon Trainer's team, is ranked 24th out of 82 on the official ''Ultimate'' [[tier list]]. This is a significant improvement over its placement as a standalone fighter in ''SSB4'', where it was ranked 42nd out of 54, thus resulting in its best placement in the series to date.
Charizard, alongside the rest of the Pokémon Trainer's team, is ranked as 23rd out of 82 on the official ''Ultimate'' [[tier list]]. This is a significant improvement over its placement in ''SSB4'', where it was ranked 42nd out of 54.


==How to unlock==
==How to unlock==
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Some of the changes to game mechanics have also hindered Charizard. The increased startup on grabs [[out of shield]] after blocking an attack has worsened Charizard's out of shield game (despite options such as up smash and Fly), and when combined with down throw's lost combo potential, Charizard's grab game has been worsened overall (though it still remains flexible in terms of power). The universal reductions to [[landing lag]] have overall hindered Charizard, as they allow characters to space their moves on shield more easily, though while they have significantly improved its landing options (most notably its neutral, up and down aerials), some of Charizard's aerials still remain highly punishable; this change also further compounds the loss of forward aerial as an option in neutral, its slightly worsened out of shield game, and its vulnerability to combos. Lastly, while Charizard's faster initial dash is unquestionably beneficial, the changes to initial dash mechanics cause Charizard's microspacing abilities to be weakened, especially through the use of moves like forward tilt.
Some of the changes to game mechanics have also hindered Charizard. The increased startup on grabs [[out of shield]] after blocking an attack has worsened Charizard's out of shield game (despite options such as up smash and Fly), and when combined with down throw's lost combo potential, Charizard's grab game has been worsened overall (though it still remains flexible in terms of power). The universal reductions to [[landing lag]] have overall hindered Charizard, as they allow characters to space their moves on shield more easily, though while they have significantly improved its landing options (most notably its neutral, up and down aerials), some of Charizard's aerials still remain highly punishable; this change also further compounds the loss of forward aerial as an option in neutral, its slightly worsened out of shield game, and its vulnerability to combos. Lastly, while Charizard's faster initial dash is unquestionably beneficial, the changes to initial dash mechanics cause Charizard's microspacing abilities to be weakened, especially through the use of moves like forward tilt.


Overall, both Charizard's strengths and weaknesses have been further defined. While it has much better mobility and power, both points are now counterbalanced by new flaws from its moveset and changes to the game engine, such as a more polarized neutral game due to the streamlining of its previously most powerful tools and a higher vulnerability to combos. Game updates, however, have buffed Charizard as a standalone character, alleviating a few of its issues. As such, while Charizard fares slightly better than it did in its solo appearance in ''SSB4'', it has been retooled to fit more in-line with the "heavyweight" character among its partners, letting Charizard adapt to situations where its recovery, speed, endurance and/or KO power are needed, and may now replace itself with {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot.
Overall, both Charizard's strengths and weaknesses have been further defined. While it has much better mobility and power, both points are now counterbalanced by new flaws from its moveset and changes to the game engine, such as a more polarized neutral game due to the streamlining of its previously most powerful tools and a higher vulnerability to combos. Game updates, however, have buffed Charizard as a standalone character, alleviating a few of its issues. As such, Charizard fares slightly better than it did in its solo appearance in ''SSB4'', it instead has been retooled to fit more in-line with the "lightning bruiser" character among its partners, letting Charizard adapt to situations where its recovery, speed, endurance and/or KO power are needed, and may now replace itself with {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot.


{{SSB4 to SSBU changelist|char=Charizard}}
{{SSB4 to SSBU changelist|char=Charizard}}
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname={{s|bulbapedia|Scratch}} ({{ja|ひっかき|Hikkaki}}) / Continuous Scratch ({{ja|れんぞくひっかき|Renzoku Hikkaki}}) / Wing Cutter ({{ja|ウイングカッター|Uingu Kattā}})
|neutralname=Scratch ({{ja|ひっかき|Hikkaki}}) / Continuous Scratch ({{ja|れんぞくひっかき|Renzoku Hikkaki}}) / Wing Cutter ({{ja|ウイングカッター|Uingu Kattā}})
|neutral1dmg=2.5%
|neutral1dmg=2.5%
|neutral2dmg=2.5%
|neutral2dmg=2.5%
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|usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|usmashdesc=Chops away with its wings in an overhead, fanning motion. Charizard's up smash possesses wide range and disjoint and KOs most characters within the 100%-120% range. It is also among the quickest up smashes in the game (hitting grounded opponents on frame 6 and aerial opponents on frame 7), making it a potent anti-air and out-of-shield option.
|usmashdesc=Chops away with its wings in an overhead, fanning motion. Charizard's up smash possesses wide range and disjoint and KOs most characters within the 100%-120% range. It is also among the quickest up smashes in the game (hitting grounded opponents on frame 6 and aerial opponents on frame 7), making it a potent anti-air and out-of-shield option.
|dsmashname={{s|bulbapedia|Wing Attack}} ({{ja|つばさでうつ|Tsubasa De Utsu}})
|dsmashname=Wing Attack ({{ja|つばさでうつ|Tsubasa De Utsu}})
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdesc= Stomps the ground, creating a shock wave. It hits on both sides of Charizard and launches at a semi-spike angle, making it potent for edgeguarding. However, it has slow startup and extremely high ending lag.
|dsmashdesc= Stomps the ground, creating a shock wave. It hits on both sides of Charizard and launches at a semi-spike angle, making it potent for edgeguarding. However, it has slow startup and extremely high ending lag.
|nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}})
|nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}}, ''Lizardon Turn'')
|nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail)
|nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail)
|nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]].
|nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]].
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|dairdesc=Kicks straight down. The clean hit is a [[meteor smash]], with a sourspot on Charizard's body that deals high sideways knockback. Down aerial has the highest overall lag of Charizard's aerials, but can function as a niche combo starter against grounded opponents, allowing for a potential KO setup into up aerial at higher percents.
|dairdesc=Kicks straight down. The clean hit is a [[meteor smash]], with a sourspot on Charizard's body that deals high sideways knockback. Down aerial has the highest overall lag of Charizard's aerials, but can function as a niche combo starter against grounded opponents, allowing for a potential KO setup into up aerial at higher percents.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with its neck to bite and hold the opponent. Grabbed opponents are [[wikipedia:Clinch fighting|clinched]] while held by Charizard's open mouth. Great range.
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. Charizard's grab range is above average.
|pummelname=Biting and Tearing ({{ja|かみちぎり|Kamichigiri}})
|pummelname=Biting and Tearing ({{ja|かみちぎり|Kamichigiri}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=A bite. Slow but strong.
|pummeldesc=A bite.
|fthrowname=Biting Throw ({{ja|かみとばし|Kamitobashi}})
|fthrowname=Biting Throw ({{ja|かみとばし|Kamitobashi}})
|fthrowdmg=10%
|fthrowdmg=10%
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|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Hurls the opponent backward with its teeth. This is considered Charizard's most versatile throw, capable of setting up edgeguards, KO'ing middleweights at around 130% at the edge of Final Destination, and leading to a wide range of high-damage bread-and-butter combos and 50/50 situations with only 5 frames of ending lag. True combos from Charizard's back throw include dash attack, [[reverse aerial rush]] neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to around 50% percents. It can also follow up into Flare Blitz, but this is not a true combo.
|bthrowdesc=Hurls the opponent backward with its teeth. This is considered Charizard's most versatile throw, capable of setting up edgeguards, KO'ing middleweights at around 130% at the edge of Final Destination, and leading to a wide range of high-damage bread-and-butter combos and 50/50 situations with only 5 frames of ending lag. True combos from Charizard's back throw include dash attack, [[reverse aerial rush]] neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to around 50% percents. It can also follow up into Flare Blitz, but this is not a true combo.
|uthrowname={{s|bulbapedia|Seismic Toss}} ({{ja|ちきゅうなげ|Chikyu Nage}})
|uthrowname=Seismic Toss ({{ja|ちきゅうなげ|Chikyu Nage}}, ''Earth Throw'')
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdesc=Flies into the air and dives into the ground to suplex the opponent, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows the target to easily DI down and away, surviving the move up to around 160% at ground level without rage, though platforms such as those on [[Battlefield]] and [[Town and City]] alleviate this issue.
|uthrowdesc=Flies into the air and dives into the ground to suplex the opponent, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows the target to easily DI down and away, surviving the move up to around 160% at ground level without rage, though platforms such as those on [[Battlefield]] and [[Town and City]] alleviate this issue. Resembles the Pokémon move {{s|bulbapedia|Seismic Toss}}.
|dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}})
|dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}})
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdmg=1% (hits 1-5), 1% (throw)
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<gallery>
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer French Announcer SSBU.wav|French
</gallery>
</gallery>


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|-
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Koraidon}}
|}
|}
<references group="SB">
<references group="SB">
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|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{s|fireemblem|The Immaculate One}}
|{{s|fireemblem|The Immaculate One}}
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Fire#Tears of the Kingdom|Goron Sage of Fire]]
|}
|}


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*Charizard is the only character in the series to have been part of a composite character in one game, separated into a standalone character, and then returned to a composite.
*Charizard is the only character in the series to have been part of a composite character in one game, separated into a standalone character, and then returned to a composite.
**The official Pokémon website claims that this was due to a stint of {{iw|bulbapedia|disobedience}}, similarly to {{iw|bulbapedia|Ash's Charizard}}.<ref>https://www.pokemon.com/uk/pokemon-news/celebrate-pokemon-in-super-smash-bros-ultimate/</ref> This is hinted at via its new taunts and victory poses, where it behaves in a less feral way and acts slightly more tame than it did in ''[[SSB4]]''.
**The official Pokémon website claims that this was due to a stint of {{iw|bulbapedia|disobedience}}, similarly to {{iw|bulbapedia|Ash's Charizard}}.<ref>https://www.pokemon.com/uk/pokemon-news/celebrate-pokemon-in-super-smash-bros-ultimate/</ref> This is hinted at via its new taunts and victory poses, where it behaves in a less feral way and acts slightly more tame than it did in ''[[SSB4]]''.
*Charizard and {{SSBU|Lucario}} are the only characters to have had their [[Final Smash]] get a new one in one installment, only to revert back to their original Final Smash in the next. Charizard is part of [[Triple Finish]] in ''[[Brawl]]'', uses [[Mega Charizard X]] as a standalone character in ''[[Smash 4]]'', then reverts to Triple Finish in ''[[Ultimate]]'' (as it was regrouped back to {{SSBU|Pokemon Trainer}}'s party). In ''[[Ultimate]]'', Lucario reverts back to [[Aura Storm]] from ''Brawl'', though it still transforms into [[Mega Lucario]] while performing it.
*Charizard and {{SSBU|Lucario}} are the only characters to have had their [[Final Smash]] get a new one in one installment, only to revert back to their original Final Smash in the next. Charizard is part of [[Triple Finish]] in ''Brawl'', uses [[Mega Charizard X]] as a standalone character in ''Smash 4'', then reverts to Triple Finish in ''Ultimate'' with the Pokémon Trainer's return. In ''Ultimate'', Lucario reverts to [[Aura Storm]] from ''Brawl'', though it still transforms into [[Mega Lucario]] while performing it.
**Both characters are also Pokémon.
**Both characters are also Pokémon.
*Charizard is the only playable Pokémon capable of {{iw|bulbapedia|Mega Evolution}} that does not Mega Evolve for their Final Smash. Mega Charizard X appears as a [[spirit]].
*Charizard is the only playable Pokémon capable of {{iw|bulbapedia|Mega Evolution}} that does not Mega Evolve for their Final Smash. Mega Charizard X appears as a [[spirit]].

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