Editing Charge Shot

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If she didn't start out with it, the Charge Beam was one of the first power-ups [[Samus]] would get in the [[Metroid (universe)|''Metroid'' games]], starting with ''[[Super Metroid]]''. A fully charged Beam's shot would become Samus's only way of damaging certain bosses should she run out of [[missile]]s.  
If she didn't start out with it, the Charge Beam was one of the first power-ups [[Samus]] would get in the [[Metroid (universe)|''Metroid'' games]], starting with ''[[Super Metroid]]''. A fully charged Beam's shot would become Samus's only way of damaging certain bosses should she run out of [[missile]]s.  


[[File:ChargeShotOrigin.jpg|thumb|left|The Charge Beam being charged in ''{{iw|metroidwiki|Metroid Prime 3: Corruption}}''.]]
[[File:ChargeShotOrigin.jpg|thumbnail|left|The Charge Beam being charged in ''{{iw|metroidwiki|Metroid Prime 3: Corruption}}''.]]


In ''[[Metroid Prime]]'', Charge Beams can be used to clear debris blocking Samus's path or to suck in nearby Energy Balls and Ammo Energy, as well as being the starting point for Charge Combos. In the ''Metroid'' series, Samus cannot save a charge for later as she can in ''Smash Bros.'', though she can continue charging and just hold it for any length of time, as well as begin charging while in motion and in the air. In the ''Metroid'' games, the beam also charges noticeably faster.
In ''[[Metroid Prime]]'', Charge Beams can be used to clear debris blocking Samus's path or to suck in nearby Energy Balls and Ammo Energy, as well as being the starting point for Charge Combos. In the ''Metroid'' series, Samus cannot save a charge for later as she can in ''Smash Bros.'', though she can continue charging and just hold it for any length of time, as well as begin charging while in motion and in the air. In the ''Metroid'' games, the beam also charges noticeably faster.

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