Editing Charge-cancel
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[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | [[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | ||
'''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | '''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | ||
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Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | ||
In ''[[Smash 4]]'' there is also a variant known as [[ | In ''[[Smash 4]]'' there is also a variant known as [[Instant Charge-Canceling]] which consists of inputting a neutral attack, tilt attack or Smash attack in a certain timing without having to cancel the chargeable move with the shield. It is exclusive to Cloud, Diddy Kong, R.O.B., and Sheik. | ||
In ''[[Ultimate]]'', there is also a variant known as [[Charge Storage Canceling]] which is performed by cancelling a charge with a shield, [[double jump]], or [[air dodge]], then interrupting the action before the charge storage animation can finish. | |||
==List of moves that can be charge-canceled== | ==List of moves that can be charge-canceled== |