Editing Charge-cancel
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[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | [[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | ||
'''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | '''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | ||
While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[ | While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead. In ''Ultimate'', these moves can also be canceled by [[jump]]ing. | ||
If a character is hit while charging one of these moves (other than [[Bonus Fruit]] and [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before. | If a character is hit while charging one of these moves (other than [[Bonus Fruit]] and [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before. | ||
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Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | ||
In | In [[Smash 4]] there is also a variant known as [[Instant Charge-Canceling]] who consist of input a neutral attack, tilt attack or Smash attack in a certain timing without having to cancel the chargeable move with the shield. It is exclusive to Cloud, Diddy Kong, R.O.B., and Sheik. | ||
==List of moves that can be charge-canceled== | ==List of moves that can be charge-canceled== | ||
Samus and Mii Gunner are the only characters who cannot charge cancel in midair, since [[Charge Shot]] and [[Charge Blast]] cannot be charged in midair (However, both moves can be charged and charge-canceled in midair in ''Ultimate''). Additionally, Mewtwo's and Lucario's auto-charge specials (as well as Sheik's in ''Melee''). will continue charging even at max charge unless canceled or fired during that period, as opposed to automatically stopping like everyone else. | |||
Also prior to ''Melee'', characters could use a normal attack button to unleash the charged attack mid-charge as well. | Also prior to ''Melee'', characters could use a normal attack button to unleash the charged attack mid-charge as well. | ||
*[[Bayonetta]]: [[Bullet Climax]] (charge cannot be stored | *[[Bayonetta]]: [[Bullet Climax]] (charge cannot be stored) | ||
*[[Byleth]]: [[Failnaught]] ( | *[[Byleth]]: [[Failnaught]] (unless fully charged, charge cannot be stored) | ||
*[[Cloud]]: [[Limit Charge]] | *[[Cloud]]: [[Limit Charge]] | ||
*[[Dark Samus]]: [[Charge Shot]] | *[[Dark Samus]]: [[Charge Shot]] | ||
*[[Donkey Kong]]: [[Giant Punch]] | *[[Donkey Kong]]: [[Giant Punch]] | ||
*[[Hero]]: [[Frizz]] | *[[Hero]]: [[Frizz]] | ||
*[[Kirby]]: can copy all moves listed here except Limit Charge, F.L.U.D.D., Ultimate Uppercut, Poison Breath, and Gyro. | *[[Kirby]]: can copy all moves listed here except Limit Charge, F.L.U.D.D., Ultimate Uppercut, Poison Breath, and Gyro. | ||
*[[Little Mac]]: [[Straight Lunge]] (''Ultimate'' only | *[[Little Mac]]: [[Straight Lunge]] (''Ultimate'' only, charge cannot be stored) | ||
*[[Lucario]]: [[Aura Sphere]] | *[[Lucario]]: [[Aura Sphere]] | ||
*[[Mario]]: [[F.L.U.D.D.]] | *[[Mario]]: [[F.L.U.D.D.]] | ||
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*[[Robin]]: {{b|Thunder|Robin}} | *[[Robin]]: {{b|Thunder|Robin}} | ||
*[[Samus]]: [[Charge Shot]] | *[[Samus]]: [[Charge Shot]] | ||
*[[Sheik]]: [[Needle Storm]] (In ''Melee'', the button must be held to charge, and rolling is not possible without pressing a shield button) | |||
*[[Sheik]]: [[Needle Storm]] ( | |||
*[[Squirtle]]: [[Water Gun]] | *[[Squirtle]]: [[Water Gun]] | ||
*[[Wii Fit Trainer]]: [[Sun Salutation]] | *[[Wii Fit Trainer]]: [[Sun Salutation]] | ||
In ''[[Super Smash Bros. 4]]'', fully completing the charge of any of these specials will briefly display glowing stars on the character's eyes in their battle portrait. In the case of Miis, the glowing stars will appear on their arms. | |||
[[Category:Game controls]] | [[Category:Game controls]] |