Editing Castlevania (universe)
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The next mainline entry would be released in 1993 for the PC Engine Super CD-ROM² as ''Akumajō Dracula X: Chi no Rondo''. Set in 1791, Dracula returns and kidnaps four maidens in order to take over the world, most of which are directly connected to vampire hunter [[Richter Belmont]], who must liberate these women and defeat Dracula. The game utilized the new CD format for higher quality audio, full voice acting, and cutscenes to tell the plot. While different playable characters were not new to the series, this entry was the first to have an alternate campaign with Maria Renard, a young girl and magician in training who is a distant relative to the Belmonts, who even has an alternate joke ending. This game was reviewed as an excellent entry to the series with many innovations that would later be core to the series, though it would take many years to properly release outside of Japan. It received a loose remake for SNES titled ''{{iw|wikipedia|Castlevania: Dracula X}}'' in 1995 that was widely seen as a step down from the original. The game received a 2.5D remake for PlayStation Portable in 2007 as ''{{iw|wikipedia|Castlevania: The Dracula X Chronicles}}'', and the original version would finally release overseas on the [[Wii]] [[Virtual Console]] in 2010, where it was officially titled ''{{iw|wikipedia|Castlevania: Rondo of Blood}}''. | The next mainline entry would be released in 1993 for the PC Engine Super CD-ROM² as ''Akumajō Dracula X: Chi no Rondo''. Set in 1791, Dracula returns and kidnaps four maidens in order to take over the world, most of which are directly connected to vampire hunter [[Richter Belmont]], who must liberate these women and defeat Dracula. The game utilized the new CD format for higher quality audio, full voice acting, and cutscenes to tell the plot. While different playable characters were not new to the series, this entry was the first to have an alternate campaign with Maria Renard, a young girl and magician in training who is a distant relative to the Belmonts, who even has an alternate joke ending. This game was reviewed as an excellent entry to the series with many innovations that would later be core to the series, though it would take many years to properly release outside of Japan. It received a loose remake for SNES titled ''{{iw|wikipedia|Castlevania: Dracula X}}'' in 1995 that was widely seen as a step down from the original. The game received a 2.5D remake for PlayStation Portable in 2007 as ''{{iw|wikipedia|Castlevania: The Dracula X Chronicles}}'', and the original version would finally release overseas on the [[Wii]] [[Virtual Console]] in 2010, where it was officially titled ''{{iw|wikipedia|Castlevania: Rondo of Blood}}''. | ||
In 1994, an entry for Sega Genesis released as ''{{iw|wikipedia|Castlevania | In 1994, an entry for Sega Genesis released as ''{{iw|wikipedia|Castlevania Bloodlines}}''. Taking place in 1917, John Morris, descendant of both the Belmonts and Quincy Morris from Bram Stoker's ''Dracula'' novel, as well as friend Eric Lecarde, team up to foil an attempt to resurrect Dracula. The game was designed around the hardware of the Genesis, with a faster pace and more visual effects than previous entries. The game is also more violent and bloody due to Sega's more lax content restrictions. Despite this, the game was altered and rebranded as ''Castlevania: The New Generation'' for PAL regions. | ||
The next entry is a direct continuation of ''Rondo of Blood '', released in 1997 for PlayStation and Sega Saturn as ''{{iw|wikipedia|Castlevania: Symphony of the Night}}''. This game was primarily overseen by up-and-coming employee {{iw|wikipedia|Koji Igarashi}}, who joined Konami in 1990 and had worked on several PC projects. Development began in 1994 for the Sega 32X add-on for the Genesis, going under the tentative title of ''Castlevania: The Bloodletting ''. After the add-on's commercial failure and the dawning of a new console generation, Konami decided to cancel this project and transitioned the remains into what would become the final product three years later. The plot sees Richter Belmont disappear in the years following his battle with Dracula, whose castle suddenly reappears. With no Belmont to face this issue, Alucard reawakens and returns as an emergency back-up plan to deal with the crisis himself. Gameplay is a drastic departure from what came before, taking inspiration from ''Simon's Quest'' and refining the experience into an action RPG based around exploring the castle and backtracking after acquiring new abilities to overcome previously impossible obstacles. The game was a massive success for Konami in a world where a 2D game like itself was seen as archaic and stuck in the past. Praise was given to its genius level design and worldbuilding, providing more insight into the histories of Alucard, Dracula, and their tying into the history of the Belmonts. This game would even solidify a genre of gaming alongside its direct inspiration, Metroid, colloquially dubbed “Metroidvania” by fans. | The next entry is a direct continuation of ''Rondo of Blood '', released in 1997 for PlayStation and Sega Saturn as ''{{iw|wikipedia|Castlevania: Symphony of the Night}}''. This game was primarily overseen by up-and-coming employee {{iw|wikipedia|Koji Igarashi}}, who joined Konami in 1990 and had worked on several PC projects. Development began in 1994 for the Sega 32X add-on for the Genesis, going under the tentative title of ''Castlevania: The Bloodletting ''. After the add-on's commercial failure and the dawning of a new console generation, Konami decided to cancel this project and transitioned the remains into what would become the final product three years later. The plot sees Richter Belmont disappear in the years following his battle with Dracula, whose castle suddenly reappears. With no Belmont to face this issue, Alucard reawakens and returns as an emergency back-up plan to deal with the crisis himself. Gameplay is a drastic departure from what came before, taking inspiration from ''Simon's Quest'' and refining the experience into an action RPG based around exploring the castle and backtracking after acquiring new abilities to overcome previously impossible obstacles. The game was a massive success for Konami in a world where a 2D game like itself was seen as archaic and stuck in the past. Praise was given to its genius level design and worldbuilding, providing more insight into the histories of Alucard, Dracula, and their tying into the history of the Belmonts. This game would even solidify a genre of gaming alongside its direct inspiration, Metroid, colloquially dubbed “Metroidvania” by fans. | ||
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A second attempt at this formula was in 2005 as ''{{iw|wikipedia|Castlevania: Curse of Darkness}}'' for PlayStation 2 and Xbox. Taking place three years after the event of ''Dracula's Curse'', the game sees the return of Trevor Belmont and his cohorts deal with new threats in the wake of them defeating Dracula. While the battle system was considered a marked improvement over its predecessors, the game overall felt samey and did not do much to stand out. | A second attempt at this formula was in 2005 as ''{{iw|wikipedia|Castlevania: Curse of Darkness}}'' for PlayStation 2 and Xbox. Taking place three years after the event of ''Dracula's Curse'', the game sees the return of Trevor Belmont and his cohorts deal with new threats in the wake of them defeating Dracula. While the battle system was considered a marked improvement over its predecessors, the game overall felt samey and did not do much to stand out. | ||
Back on the Nintendo DS, a wholly original title in the series released in 2006 titled ''{{iw|wikipedia|Castlevania: Portrait of Ruin}}''. Taking place in 1944 and serving as a continuation of ''Castlevania | Back on the Nintendo DS, a wholly original title in the series released in 2006 titled ''{{iw|wikipedia|Castlevania: Portrait of Ruin}}''. Taking place in 1944 and serving as a direct continuation of ''Castlevania Bloodlines'', the game sees Jonathan Morris and Charlotte Aulin travel a Europe ravaged by the second World War to track down and stop a revived Dracula. This game was also the first in the series to have online capabilities, notably using [[Nintendo Wi-Fi]] Connection to interact and play with others cooperatively. The game was overall received as an excellent entry in the series, although some elements like the two characters were divisive at the time. | ||
The Nintendo DS then received another entry in 2008 titled ''{{iw|wikipedia|Castlevania: Order of Ecclesia}}''. Set in the 1800s after the events of ''Symphony of the Night'', the Belmont clan and the Vampire Killer whip have largely disappeared after the incident with Richter. With no other options, a magical vessel named Shanoa is tasked with defeating Dracula herself. While the game received praise like previous entries, a sentiment of the franchise becoming oversaturated was growing with games coming out at too quick a pace, reflected in dwindling sales. | The Nintendo DS then received another entry in 2008 titled ''{{iw|wikipedia|Castlevania: Order of Ecclesia}}''. Set in the 1800s after the events of ''Symphony of the Night'', the Belmont clan and the Vampire Killer whip have largely disappeared after the incident with Richter. With no other options, a magical vessel named Shanoa is tasked with defeating Dracula herself. While the game received praise like previous entries, a sentiment of the franchise becoming oversaturated was growing with games coming out at too quick a pace, reflected in dwindling sales. | ||
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Going into the new decade, Konami were looking to completely reboot the ''Castlevania'' series, particularly after several shepherds of the franchise resigned from the company around this time. As a response to this exodus and bide time before a plan can be put into place, the game ''{{iw|wikipedia|Castlevania: Harmony of Despair}}'' was released in 2010 for Xbox 360, and PlayStation 3 later in 2011. The game is mainly an asset-flip of previous games where players can explore famous locations as a host of different characters with a focus on online multiplayer. Six characters were available at launch, with more levels and playable characters being available in subsequent DLC packs. This was also notably the final ''Castlevania'' title overseen by Koji Igarashi, who would leave the company to become independent in 2014. | Going into the new decade, Konami were looking to completely reboot the ''Castlevania'' series, particularly after several shepherds of the franchise resigned from the company around this time. As a response to this exodus and bide time before a plan can be put into place, the game ''{{iw|wikipedia|Castlevania: Harmony of Despair}}'' was released in 2010 for Xbox 360, and PlayStation 3 later in 2011. The game is mainly an asset-flip of previous games where players can explore famous locations as a host of different characters with a focus on online multiplayer. Six characters were available at launch, with more levels and playable characters being available in subsequent DLC packs. This was also notably the final ''Castlevania'' title overseen by Koji Igarashi, who would leave the company to become independent in 2014. | ||
The Spain-based developer | The Spain-based developer Mercury Steam would catch the attention of Konami, as they were greenlit to make a new game in the series. Development was shaky, as Konami wanted to pull Mercury Steam as primary developer, before {{uv|Metal Gear}}'s creator Hideo Kojima stepped in to personally oversee the project and shield Mercury Steam from Konami's influence. The game released in 2010 as ''{{iw|wikipedia|Castlevania: Lords of Shadow}}'' for Xbox 360 and PlayStation 3, with a PC version in 2013. Being a total reboot of the series, the game is set in a new continuity with Gabriel Belmont facing various demonic threats while also trying to figure out who and what he really is. Gameplay drew inspiration from earlier 3D entries while refining those systems and taking inspirations from other games. The game was praised for its bold and different take on the franchise, though criticism was levied over its gameplay being derivative and chasing trends. This did not stop the game from selling incredibly well, becoming the best-selling game in the franchise to this day. | ||
This game received a spin-off for [[Nintendo 3DS]] titled ''{{iw|wikipedia|Castlevania: Lords of Shadow – Mirror of Fate}}'', which combined gameplay elements of the first game into a 2D Metroidvania style of game. This entry would be remastered in high definition for Xbox 360, PlayStation 3, and PC less than a year later. | This game received a spin-off for [[Nintendo 3DS]] titled ''{{iw|wikipedia|Castlevania: Lords of Shadow – Mirror of Fate}}'', which combined gameplay elements of the first game into a 2D Metroidvania style of game. This entry would be remastered in high definition for Xbox 360, PlayStation 3, and PC less than a year later. | ||
A proper sequel would be released in 2014 as ''{{iw|wikipedia|Castlevania: Lords of Shadow 2}}'' for Xbox 360, PlayStation 3, and PC. This game sees the return of Gabriel Belmont as he deals with the fallout of the events of the previous game and all the new threats as a result. Development was even rockier this time around, as Hideo Kojima was embattled with Konami over his own projects and could not oversee | A proper sequel would be released in 2014 as ''{{iw|wikipedia|Castlevania: Lords of Shadow 2}}'' for Xbox 360, PlayStation 3, and PC. This game sees the return of Gabriel Belmont as he deals with the fallout of the events of the previous game and all the new threats as a result. Development was even rockier this time around, as Hideo Kojima was embattled with Konami over his own projects and could not oversee Mercury Steam, allowing Konami to meddle with the project much more than before. This game was received much worse than the first, with complaints being a confusing story and gameplay now trying too hard to be different, and this entry sold significantly worse and spelled the end of this particular subseries. | ||
The ''Castlevania'' franchise is currently in a dormant phase, with publisher Konami largely pulling out of the home console game market. The last notable title was initially the 2019 free-to-play mobile game ''Castlevania: Grimoire of Souls'', which was shut down in 2020 and then relaunched the following year as a Apple Arcade exclusive. In 2024, Konami released a new ''Castlevania'' game, a remake of ''Haunted Castle'' called ''Haunted Castle Revisited'', as part of the ''Castlevania Dominus Collection'' by M2. It has received praise as an improvement over the original ''Haunted Castle''. Additionally, Konami has rereleased their ''Castlevania'' games via several compilations throughout the years. The ''Castlevania Classic Collection'' was released in 2019 as part of Konami's 50th anniversary and ''Kid Dracula'' was released outside of Japan for the first time. The ''Advance Collection'' was released in 2021 and the ''Dominus Collection'' in 2024. Konami has made several pachinko games that used the ''Castlevania'' branding since 2015. | The ''Castlevania'' franchise is currently in a dormant phase, with publisher Konami largely pulling out of the home console game market. The last notable title was initially the 2019 free-to-play mobile game ''Castlevania: Grimoire of Souls'', which was shut down in 2020 and then relaunched the following year as a Apple Arcade exclusive. In 2024, Konami released a new ''Castlevania'' game, a remake of ''Haunted Castle'' called ''Haunted Castle Revisited'', as part of the ''Castlevania Dominus Collection'' by M2. It has received praise as an improvement over the original ''Haunted Castle''. Additionally, Konami has rereleased their ''Castlevania'' games via several compilations throughout the years. The ''Castlevania Classic Collection'' was released in 2019 as part of Konami's 50th anniversary and ''Kid Dracula'' was released outside of Japan for the first time. The ''Advance Collection'' was released in 2021 and the ''Dominus Collection'' in 2024. Konami has made several pachinko games that used the ''Castlevania'' branding since 2015. |