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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
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'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Captain Falcon is classified as [[Fighter number|Fighter #11]]. | '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Captain Falcon is classified as [[Fighter number|Fighter #11]]. | ||
As in ''[[ | As in ''[[Smash 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines. | ||
==How to unlock== | ==How to unlock== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Being considered a high tier character in ''Smash 4'' (ranked 19th out of 55 characters), Captain Falcon received a mix of buffs and nerfs in his transition to ''Ultimate''. Although he has a noticeably higher learning curve as a result of his nerfs, the plethora of very useful buffs he received from subsequent game updates has essentially resulted in him being nerfed slightly overall. | |||
Falcon's overall punish game has seen many buffs in one way or another. | Falcon's overall punish game has seen many buffs in one way or another. On one hand, several of Falcon's options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. Notable examples are his [[neutral attack|neutral infinite]] connecting much more reliably and being therefore more effective for racking up damage; his [[forward tilt]]'s lower lag and higher base knockback making it safer for spacing; his [[up tilt]] consistently [[meteor smash]]ing both grounded and aerial opponents, allowing for combo extensions; and his [[up smash]]'s increased damage, added leg intangibility, and reduced ending lag turning it into a high-risk, high-reward combo starter that can contest aerial approaches. A notable buff was to his [[neutral aerial]]'s first hit; while it is harder to connect into the second hit at high percents, it more notably launches opponents at a more vertical angle on landing, allowing Falcon to land combos and even KO confirms with his [[Knee Smash]], which deals far more damage if sweetspotted. On the other hand, his other options have improved KO ability, such as his [[dash attack]], his new [[forward smash]] (despite already being remarkably powerful in ''Smash 4''), and his [[down smash]], the latter which now [[semi-spike]]s and hits low-profile opponents more effectively, allowing him to take stocks more reliably up close. | ||
Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]] | Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]] is a much more effective combo starter on the ground thanks to its lower knockback, ending lag, and new damage-based armor on hit, and leaves Falcon less vulnerable if it connects in the air (no longer causing [[helpless]]ness in such case); [[Falcon Dive]] has increased knockback and less ending lag making it safer to hit opponents with and giving him a KO option that can counter shielding opponents, as well as increased recovery distance; and [[Falcon Kick]] is faster, has increased power on the ground, and less landing lag. In addition to these direct changes, the universal changes in ''Ultimate'' benefit Falcon's rushdown-oriented playstyle, having increased mobility and reduced landing lag on aerial attacks that allow him to juggle and punish opponents more effectively, the ability to use any attack out of a dash cancel further improving his grounded game, and the removal of [[tech]]ing grounded meteor smashes giving his up tilt and [[down aerial]] increased combo potential. | ||
However, Captain Falcon has received significant nerfs as well. | However, Captain Falcon has received significant nerfs as well, enough to counter his buffs and differentiate him from his previous appearances. The biggest nerfs were to his grab game as a result of increased traction; [[forward throw]] and [[down throw]] are less reliable for combos at higher percents in combination with the latter's altered knockback, and for mixups at lower percents. It even more notably shortens his [[dash grab]], infamous in ''Smash 4'' for being one of Captain Falcon's best approach punish and/or burst options due to its large ground coverage and high reward. This means he has a more lackluster grab game compared to ''Smash 4'', as his grab is now harder to land, less rewarding, and due to all standard grabs having increased ending lag in ''Ultimate'', easier to punish if it misses. His [[up aerial]] may have slightly less ending lag and knockback, but it also has increased landing lag compared to almost all other aerials (which instead had it decreased), lower damage, and a shorter duration with increased startup, weakening its KO setups and slightly worsening the ability to chain into itself repeatedly. While [[Raptor Boost]]'s reduced knockback allows combos at much higher percents, it can no longer KO at realistic percents in exchange for its increased combo ability. Meanwhile, his new forward smash, while dealing more knockback, has significantly decreased range, to the point it can sometimes miss at point-blank range if the opponent is pushed by Falcon himself. | ||
While Falcon's | While Falcon's playstyles benefit from some of the universal changes, other changes have negatively impacted the way he has to execute his playstyle. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents him from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him more than other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''Smash 4''. Lastly, Falcon remains an inconsistent character and retains notable weaknesses from ''Smash 4'' and even his ''Smash 64'' days, like his problematic recovery and high vulnerability to combos. | ||
Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, | Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power; However, his nerfs to the previous options he had in ''Smash 4'' mean he has to take higher risks at approaching and optimizing their use against other veterans who got buffed. As such, Falcon players likely have to apply more of a bait-and-punish strategy in order to win the [[neutral game]], which now gives him a higher learning curve compared to ''Smash 4''. He was initially found to be noticably worse than in ''Smash 4'' in the early metagame of ''Ultimate'', but as the meta progressed, his representation gradually improved; some players like {{sm|Fatality}}, {{Sm|NickC}}, {{sm|Nishiya}}, and {{Sm|Ogey}} still show that he has good potential, while higher ranked players like {{Sm|Marss}} and {{Sm|Glutonny}} began to use him as secondaries. In addition, game updates gave him significant buffs to help him with his power and combo ability. In the present day, a new game-changing tech has been discovered called [[instant double jump]] (IDJ), which allows users to buffer a double jump and do any attack. This new mechanic arguably benefits Falcon the most. As of right now, he is still currently considered by most players as a high tier character and roughly on-par with his previous iteration. However, his true placement remains up for debate. | ||
{{SSB4 to SSBU changelist|char=Captain Falcon}} | {{SSB4 to SSBU changelist|char=Captain Falcon}} | ||
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Update 9.0.0 buffed up smash by adjusting the hitboxes and decreasing the knockback of its first hit, which improved its consistency into its second hit, especially under platforms. Most recently, update 11.0.0 significantly decreased the ending lag of [[Falcon Dive]]'s throw (a buff shared with [[Dark Dive]]), which almost completely alleviated its glaring susceptibility to [[Tech Check]]ing.<ref>[https://twitter.com/FatalityFalcon/status/1367670035066544134]</ref> | Update 9.0.0 buffed up smash by adjusting the hitboxes and decreasing the knockback of its first hit, which improved its consistency into its second hit, especially under platforms. Most recently, update 11.0.0 significantly decreased the ending lag of [[Falcon Dive]]'s throw (a buff shared with [[Dark Dive]]), which almost completely alleviated its glaring susceptibility to [[Tech Check]]ing.<ref>[https://twitter.com/FatalityFalcon/status/1367670035066544134]</ref> | ||
Overall, Captain Falcon fares much better than he did at ''Ultimate''{{'}}s launch. | Overall, Captain Falcon fares much better than he did at ''Ultimate''{{'}}s launch. Due to online tournaments currently being more prominent, however, his true viability still remains unknown. | ||
'''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | ||
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|usmashname=Dual Edge ({{ja|デュアルエッジ|Duaru Ejji}}) | |usmashname=Dual Edge ({{ja|デュアルエッジ|Duaru Ejji}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | ||
|usmashdesc=A {{iw|wikipedia|540 kick}}. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Captain Falcon's leg. Though it has very good knockback, at low to mid percents, it can combo into an up aerial. Due to hitting twice and having leg intangibility, it also can contest aerial approaches. In addition, as of update 8.0.0, it is tied with {{SSBU|Lucas}}' up smash as the second strongest in the game thanks to its increased knockback growth, and it is also the most damaging up smash if both sweetspots connect (without other factors such as {{SSBU|Lucario}}'s [[aura]] or {{SSBU|Hero}} getting a critical hit). As of update 9.0.0, it is also much more consistent against opponents standing on platforms above him. | |usmashdesc=A {{iw|wikipedia|540 kick}}. Despite its slow startup, it has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Captain Falcon's leg. Though it has very good knockback, at low to mid percents, it can combo into an up aerial against fast-fallers. Due to hitting twice and having leg intangibility, it also can contest aerial approaches. In addition, as of update 8.0.0, it is tied with {{SSBU|Lucas}}' up smash as the second strongest in the game thanks to its increased knockback growth, and it is also the most damaging up smash if both sweetspots connect (without other factors such as {{SSBU|Lucario}}'s [[aura]] or {{SSBU|Hero}} getting a critical hit). As of update 9.0.0, it is also much more consistent against opponents standing on platforms above him. | ||
|dsmashname=Front & Back Kick ({{ja|フロント&バックキック|Furonto ando Bakku Kikku}}) | |dsmashname=Front & Back Kick ({{ja|フロント&バックキック|Furonto ando Bakku Kikku}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Short Body Blow ({{ja|ショートボディーブロー|Shōto Bodī Burō}}) | |fthrowname=Short Body Blow ({{ja|ショートボディーブロー|Shōto Bodī Burō}}) | ||
|fthrowdmg=3.5% (hit 1), 4% (throw) | |fthrowdmg=3.5% (hit 1), 4% (throw) | ||
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|fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | |fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | ||
|fsdesc=Calls in the {{iw|fzerowiki|Blue Falcon}}, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | |fsdesc=Calls in the {{iw|fzerowiki|Blue Falcon}}, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | ||
}} | }} | ||
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Captain Falcon English Announcer SSB4-SSBU.wav|English/Japanese/Chinese | Captain Falcon English Announcer SSB4-SSBU.wav|English/Japanese/Chinese | ||
Captain Falcon French Announcer SSBU.wav|French | Captain Falcon French Announcer SSBU.wav|French | ||
Captain Falcon German Announcer SSBU.wav|German | Captain Falcon German Announcer SSBU.wav|German | ||
Captain Falcon Italian Announcer SSBU.wav|Italian | Captain Falcon Italian Announcer SSBU.wav|Italian | ||
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*Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | *Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | ||
<gallery> | <gallery> | ||
SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | ||
SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Captain Falcon Cheer English SSBU.ogg|center]]||[[File:Captain Falcon Cheer Japanese SSBU.ogg|center]]||[[File:Captain Falcon Cheer Italian | |[[File:Captain Falcon Cheer English SSBU.ogg|center]]||[[File:Captain Falcon Cheer Japanese SSBU.ogg|center]]||[[File:Captain Falcon Cheer Italian SSBU.ogg|center]]||[[File:Captain Falcon Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Captain Falcon Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Captain Falcon Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Captain Falcon Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Captain Falcon Cheer Spanish NTSC | |[[File:Captain Falcon Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Captain Falcon Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Captain Falcon Cheer Spanish PAL SSBU.ogg|center]]||[[File:Captain Falcon Cheer Russian SSBU.ogg|center]]||[[File:Captain Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Many players have noted Captain Falcon's higher learning curve compared to ''Smash 4''. As a result, his player base noticeably dropped, as his once easy-to-use combos (which included his dash grab and footstool combos) became harder to use or were removed entirely as a result of the game's mechanics; the changes to his playstyle required players to be more cautious in the neutral game. Despite his lower playerbase, however, his perception was anything but bad, as initial opinions on him varied anywhere between being a solid mid-tier to a solid high tier character. However, his nerfs, combined with the buffs to other characters, saw him ranked as a mid-tier character for much of 2019, and his best players were achieving lower placements in comparison to ''Smash 4''. This was because his previous moveset was central to his playstyle, and he was becoming slightly more of a bait-and-punish character despite the faster gameplay of ''Ultimate''. | |||
Captain Falcon has received numerous buffs throughout the game's lifespan that have gradually improved his perception over time: patch 3.1.0 made his options on his punish game more reliable, while patch 8.0.0 gave noteworthy improvements to his close quarters combat and his combo game. As a result, his grounded neutral game has improved as well, and he has easier and more reliable ways to KO his opponents. Due to these buffs, Captain Falcon is generally considered an upper-end high tier character, while a couple of top players including {{Sm|ESAM}} believes the character might potentially become a top tier. While his overall representation is still relatively average compared to the rest of the cast, his results have started to improve significantly in the resurgence of offline tournaments thanks to players such as {{Sm|Jogibu}}, and especially {{Sm|Fatality}}, with the latter becoming a Top 24 PGRContender using solo Falcon. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Captain Falcon | ''See also: [[:Category:Captain Falcon professionals (SSBU)]]'' | ||
*{{Sm|Andrik|Mexico}} - The best Captain Falcon player in Mexico. Placed 3rd at {{Trn|Wavedash 2022}}, 4th at {{Trn|Tijuana At War 2022}}, 13th at {{Trn|Smash Factor 9}}, 25th at {{Trn|Smash Fest to the Sky}} and 33rd at {{Trn|Smash Factor 8}} with wins over players such as {{Sm|MVD}}, {{Sm|VoiD}}, and {{Sm|BigBoss}}. Currently ranked 20th on the [[Mexican Power Rankings]]. Online, placed 9th at both {{Trn|Frame Perfect Series 3: ONLINE}} and {{Trn|SWT: Mexico Ultimate Online Qualifier}} with wins over players such as {{Sm|WaDi}}, {{Sm|Lui$}}, and {{Sm|Riddles}}. | |||
*{{Sm|Huto|Japan}} - A Captain Falcon and {{SSBU|Wario}} co-main from Japan. Placed 5th at {{Trn|Kagaribi 7}}, 7th at {{Trn|Seibugeki 12}}, 17th at {{Trn|Maesuma TOP 10}}, and 25th at both {{Trn|Maesuma TOP 8}} and {{Trn|Maesuma TOP 9}} with wins over players such as {{Sm|Abadango}}, {{Sm|Choco}}, and {{Sm|Shogun}}. Ranked 44th on the [[Experimental Smash Player Rankings]]. | |||
*{{Sm|Fatality|USA}} - The best Captain Falcon player in the world. Placed 2nd at {{Trn|Ultimate WANTED 3}}, 4th at {{Trn|CEO 2021}}, 5th at {{Trn|InfinityCON Tally 2021}}, 9th at both {{Trn|Glitch 8 - Missingno}} and {{Trn|Syndicate 2019}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}} and {{Sm|Kola}}. Ranked 37th on the [[PGRU v3 NA]]. | |||
*{{Sm|Jogibu|Japan}} - The best Captain Falcon player in Japan. Placed 3rd at {{Trn|Sumabato SP 17}}, 9th at both {{Trn|Sumabato SP 13}} and {{Trn|Sumabato SP 14}}, 13th at {{Trn|Mēsuma}}, and 17th at {{Trn|Kagaribi 4}} with wins over players such as {{Sm|Kome}}, {{Sm|Asimo}}, and {{Sm|Akakikusu}}. | |||
*{{Sm|NickC|USA}} - One of the best Captain Falcon players in the world. Placed 5th at {{Trn|Smash at The Paramount}}, 13th at {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, and {{Trn|Shine 2019}}, and 17th at {{Trn|Super Smash Con 2019}}. He has defeated {{Sm|ScAtt}}, {{Sm|Goblin}} and {{Sm|MuteAce}}. | |||
*{{Sm|Ogey|France}} - The best Captain Falcon player in Europe. Placed 1st at {{Trn|Brussels Challenge Major Edition 2022}}, 4th at {{Trn|SEL 4: Crêpes Strikes Back}}, 13th at {{Trn|Syndicate 2019}}, and 17th at both {{Trn|VCA 2021}} and {{Trn|VCA 2022}} with wins over {{Sm|Glutonny}}, {{Sm|Fatality}}, and {{Sm|Scend}}. Ranked 23rd on the [[PGRU v3 EU]]. | |||
=={{SSBU|Classic Mode}}: Up Close and Personal== | =={{SSBU|Classic Mode}}: Up Close and Personal== | ||
[[File:SSBU Congratulations Captain Falcon.png|thumb|Captain Falcon's congratulations screen.]] | [[File:SSBU Congratulations Captain Falcon.png|thumb|right|Captain Falcon's congratulations screen.]] | ||
Captain Falcon's opponents are fighters who specialize in close-range combat. To fit with this theme, Captain Falcon fights [[Giga Bowser]] in the Final Round, due to him having the least amount of projectiles ([[Fire Breath|one]]) among ''Ultimate''{{'}}s [[boss]]es. | Captain Falcon's opponents are fighters who specialize in close-range combat. To fit with this theme, Captain Falcon fights [[Giga Bowser]] in the Final Round, due to him having the least amount of projectiles ([[Fire Breath|one]]) among ''Ultimate''{{'}}s [[boss]]es. | ||
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|4||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | |4||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | ||
|- | |- | ||
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle | |5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle.<br>Mii Brawler costume combinations: | ||
*No headwear and Red Fighter Uniform | *No headwear and Red Fighter Uniform | ||
*Ninja Headband and Orange Tracksuit | *Ninja Headband and Orange Tracksuit | ||
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|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{CharHead|Bowser|SSBU|hsize=20px}}, then [[Giga Bowser]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' <small>(Bowser)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Giga Bowser}}'' <small>(Giga Bowser)</small>||A [[Maxim Tomato]] appears after defeating Bowser in the final round. | |Final||{{CharHead|Bowser|SSBU|hsize=20px}}, then [[Giga Bowser]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' <small>(Bowser)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Giga Bowser}}'' <small>(Giga Bowser)</small>||A [[Maxim Tomato]] appears after defeating {{SSBU|Bowser}} in the final round. | ||
|} | |} | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Captain Falcon's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Captain Falcon's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Captain Falcon has been unlocked. Unlocking Captain Falcon in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
<center> | <center> | ||
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SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | ||
SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | ||
SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Terry}} and {{SSBU|Ridley}} on [[New Donk City Hall | SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Terry}} and {{SSBU|Ridley}} on [[New Donk City Hall]]. | ||
SSBUSoraCFalconZSSamus.jpg|With {{SSBU|Sora}} and {{SSBU|Zero Suit Samus}} facing off against the [[Dark Emperor]] in [[Find Mii]]. | SSBUSoraCFalconZSSamus.jpg|With {{SSBU|Sora}} and {{SSBU|Zero Suit Samus}} facing off against the [[Dark Emperor]] in [[Find Mii]]. | ||
</gallery> | </gallery> | ||
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*Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | *Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | ||
*For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | *For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | ||
==References== | ==References== |