Editing Byleth (SSBU)/Neutral aerial

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[[File:BylethNAirLanding.gif|thumb|350px|Hitbox visualization showing Byleth's neutral aerial, when landing.]]
[[File:BylethNAirLanding.gif|thumb|350px|Hitbox visualization showing Byleth's neutral aerial, when landing.]]
==Overview==
==Overview==
[https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit?usp=sharing Comprehensive Byleth Nair Document/Guide]
Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall.


Spins [[Failnaught]] around himself, hitting multiple times. Byleth's fastest aerial attack. It is useful for [[edgeguarding]] and approaching, has some [[combo]] potential, and it also possesses a landing [[hitbox]], making it a useful multi-purpose aerial attack. Byleth may occasionally say "Failnaught!" while using this move. At its highest, it does 10.5% [[damage]] overall.
===Nairquake Loops===
The '''Nairquake Loop''' is an advanced combo that involves the use of repeated neutral aerials, with a fast fall during each one to get the landing hit. While it usually won't kill or confirm into kill moves on its own, when done properly, it can deal heavy damage, set up edgeguarding scenarios, and lead into other combos and kill confirms.
 
The exact number of repetitions in each loop varies depending on the character. A list of how many repetitions can be done on each character can be found [https://docs.google.com/document/d/1buVBIu_3W9zydyJceKem31-gAtnF652xmMcwhBCTo44/edit?usp=sharing here].


===Combo Guide===
{{#widget:Twitter|id=1287364921961848835}}
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.dtvjzadbwg0l Ways to Combo into Nair]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.viw6pzjhbg9q Nair Combos]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.nhmyiv8ur6b2 NQ Combos]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.gsefffvb20am DIDJ Nair]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.636hq86ysar1 Advanced Combos and Concepts (Escalator, Walkway and more)]
* [https://docs.google.com/document/d/15wHHq8YjPpsfV76jMUUDl-hhoo3zSH0hgEtOP3qFVUA/edit#heading=h.ccfz7j8uz45y Nair Combos Worth Learning/Using]


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=100
|ks=100
|fkv=45
|fkv=45
|setweight=t
|r=3.5
|r=3.5
|bn=haver
|bn=haver
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|a=f
|a=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=3.5
|r=3.5
|bn=haver
|bn=haver
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|g=f
|g=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=100
|ks=100
|fkv=45
|fkv=45
|setweight=t
|r=2.7
|r=2.7
|bn=haver
|bn=haver
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|a=f
|a=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
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|ks=100
|ks=100
|fkv=40
|fkv=40
|setweight=t
|r=2.7
|r=2.7
|bn=haver
|bn=haver
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|g=f
|g=f
}}
}}
|7
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
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|ks=100
|ks=100
|fkv=35
|fkv=35
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
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|slvl=S
|slvl=S
}}
}}
|7
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|slvl=M
|slvl=M
}}
}}
|0
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|ks=120
|ks=120
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
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|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
}}
}}
|0
{{HitboxTableRowNote|The multihit and landing hitboxes use weight-independent knockback.|42}}
|}
|}


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|-
|-
!Multihits
!Multihits
|6-26 (rehit rate: 7)
|6-26
|-
|-
!Final hit
!Final hit
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|-
|-
!Animation length
!Animation length
|42
|60
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=29}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=47}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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