Editing Brinstar Depths
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==Stage overview== | ==Stage overview== | ||
The fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual. However, in ''Ultimate'', ledges do exist at various points along the continuous floor. | The fight takes place in an underground lair with magma deep below Brinstar (hence the name.) | ||
This stage is unique, due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike [[Brinstar]]'s acid) and functions only as a [[blast line]]. Often [[Kraid]], the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in ''Melee'', [[ledge]]s are completely absent, though [[wall-grapple]]s remain effectual. However, in ''Ultimate'', ledges do exist at various points along the continuous floor. | |||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
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As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms. | As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Brinstar DepthsOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Brinstar DepthsOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Brinstar DepthsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Brinstar DepthsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
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{{SSBUStages}} | {{SSBUStages}} | ||
{{Metroid universe}} | {{Metroid universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[es:Abismo de Brinstar]] | [[es:Abismo de Brinstar]] |