Editing Bowser Jr. (SSBU)/Side special

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[[File:BowserJrSSpecialSpinoutSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.]]
[[File:BowserJrSSpecialSpinoutSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s side special, Clown Kart Dash, when spinning out.]]
 
{{competitive expertise}}
==Overview==
==Overview==
The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick/circle pad in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals significantly more [[damage]] and higher [[knockback]] to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into [[combo]]s and mix-ups. Does 5.2%-8.8% upon collision, and 10%-16.3% on the doughnut.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{buff|Clown Kart Dash's hitbox remains active after bouncing off the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
*{{bugfix|Fixed a glitch where Bowser Jr. could cancel aerial Clown Kart Dash's spinout into a jump within a few frames of landing on the ground.}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Clown Kart Dash]]'s armor resists more damage (6% → ~10.2%).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|[[Clown Kart Dash]]'s spinout had received a shadow buff reducing its aerial animation length by 17 frames, causing Bowser Jr. to grab ledge much earlier (77 → 60).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded|50}}
! {{rollover|Rehit|If given, hitbox can hit the opponent again after x frames|y}}
{{HitboxTableTitle|Grounded|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 34: Line 29:
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=1
|bk=60
|bk=60
|ks=95
|ks=95
Line 52: Line 46:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 57: Line 52:
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=1
|bk=60
|bk=60
|ks=95
|ks=95
Line 75: Line 69:
|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Aerial|50}}
|30 frames
{{HitboxTableTitle|Aerial|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 81: Line 76:
|damage=2.0%
|damage=2.0%
|angle=55
|angle=55
|af=1
|bk=65
|bk=65
|ks=120
|ks=120
Line 99: Line 93:
|clang=f
|clang=f
}}
}}
|30 frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 104: Line 99:
|damage=2.0%
|damage=2.0%
|angle=55
|angle=55
|af=1
|bk=65
|bk=65
|ks=120
|ks=120
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|clang=f
|clang=f
}}
}}
{{HitboxTableTitle|Spinout (Grounded)|50}}
|30 frames
{{HitboxTableTitle|Spinout (Grounded)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.0%
|damage=10.0%
|angle=361
|angle=361
|af=3
|bk=65
|bk=65
|ks=75
|ks=75
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Spinout (Aerial)|50}}
{{HitboxTableTitle|Spinout (Aerial)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=80
|ks=80
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}}
}}
|}
|}
==Timing==
==Timing==
===Spinout===
===Spinout===

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