Editing Boss Battles

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The goal of Boss Battles is to defeat every boss in the game with a single [[stock]]. When a player begins Boss Battles, they are immediately dropped into combat against one of nine bosses (excluding [[Tabuu]]). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has limited recovery items. There are three [[Heart Container]]s, which recover the player's damage to 0% and don't reappear upon later visits to the rest area. This format continues until all bosses are defeated.  
The goal of Boss Battles is to defeat every boss in the game with a single [[stock]]. When a player begins Boss Battles, they are immediately dropped into combat against one of nine bosses (excluding [[Tabuu]]). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has limited recovery items. There are three [[Heart Container]]s, which recover the player's damage to 0% and don't reappear upon later visits to the rest area. This format continues until all bosses are defeated.  


Like {{iw|wikirby|The Arena}} in ''[[Kirby Super Star]]'', the bosses are fought in random order, except for Tabuu, who is always last. The player receives only 0.5x incoming damage, and reduced knockback, making bosses noticeably weaker, in addition to also being slower to compensate the fact that player has only one life and no [[continue]]s. Some boss attacks are altered in strength as well, either to make them weaker still, or to partially compensate for the resistances.
The bosses are fought in random order, except for Tabuu, who is always last. The player receives only 0.5x incoming damage, and reduced knockback, making bosses noticeably weaker, in addition to also being slower to compensate the fact that player has only one life and no [[continue]]s. Some boss attacks are altered in strength as well, either to make them weaker still, or to partially compensate for the resistances.


This format is mostly the same as [[All-Star Mode]]. However, the mode must be retried from the beginning if a [[Game Over]] is earned instead of having any continues. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza & Galleom), and boss HP gradually increases as the mode progresses. The player is treated to a picture of one of the bosses upon completing the mode; this picture varies depending on the [[difficulty]] level chosen, starting from [[Petey Piranha]] for Easy to Winged Tabuu for Intense.  
This format is mostly the same as [[All-Star Mode]]. However, the mode must be retried from the beginning if a [[Game Over]] is earned instead of having any continues. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza & Galleom), and boss HP gradually increases as the mode progresses. The player is treated to a picture of one of the bosses upon completing the mode; this picture varies depending on the [[difficulty]] level chosen, starting from [[Petey Piranha]] for Easy to Winged Tabuu for Intense.  

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