Editing Boost grab

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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range.
In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range.
while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his [[down throw]] and also required to regrab characters like Falco out of [[grab release]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==

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