Editing Boost grab
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range. | In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range. | ||
while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his [[down throw]] and also required to regrab characters like Falco out of [[grab release]]. | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== |