Editing Blaster (Falco)

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In ''Brawl'', the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an [[electric]] effect as well. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is often also used to [[lock]] after a jab cancel, or "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, much like in ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.
In ''Brawl'', the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an [[electric]] effect as well. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is often also used to [[lock]] after a jab cancel, or "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, much like in ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.


In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently. Consecutive shots are much slower in midair, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance. The nerfs to Falco's Blaster is one of the key reasons he is considered a low tier in ''Smash 4'', as it gives him significantly more difficulty with approaching or contesting against them.
In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance.


In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result. These changes once again allow Falco's Blaster to serve as a good approach and disrupting tool, though not to the oppressive degree of ''Brawl''.
In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result.


===Laser lock===
===Laser lock===
{{Main|Laser lock}}
{{Main|Laser lock}}
In ''Brawl'', characters can become trapped in a repeating [[lock]], called a '''Laser Lock''', if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters, as thinner characters will lie under the laser just barely.
In ''Brawl'', characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely.


In ''Smash 4'' and ''Ultimate'', Falco can laser lock much like in ''Brawl'', but opponents can only be locked several times before an automatic reset occurs (3 in ''Smash 4'', 2 in ''Ultimate'').
In ''Ultimate'', Falco can laser lock much like in ''Brawl'', but opponents can only be locked two times before an automatic reset occurs.


===Laser glitch===
===Laser glitch===
{{Main|Laser glitch}}
{{Main|Laser glitch}}
In ''Brawl'', a [[laser glitch|glitch]] with Falco's Blaster occurs if used at the right range on certain platforms: its shots will stick into them and remain damaging until it expires. It can most easily be done on [[New Pork City]] (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing.
In Brawl, a [[laser glitch|small glitch]] with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing.
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==Trivia==
==Trivia==
*[http://www.youtube.com/watch?v=cywX3x_rQUI Unused animation data in ''Brawl''] suggests there was a planned mechanic where overusing Falco's Blaster would cause it to overload or misfire.
*[http://www.youtube.com/watch?v=cywX3x_rQUI Unused animation data in ''Brawl''] suggests there was a planned mechanic where overusing Falco's Blaster would cause it to overload or misfire.
*In Falco's introductory scene in [[Subspace Emissary]], he is shown wielding two Blasters to destroy [[Bowser]]'s [[Dark Cannon]]. However, Falco has never been seen wielding two Blasters in gameplay.
*In Falco's introductory scene in [[Subspace Emissary]], he is shown wielding two Blasters to destroy [[Bowser]]'s [[Dark Cannon]]. However, this has never been seen in gameplay.


==See also==
==See also==

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