Editing Belly Super Armor
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Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first calculate the incoming damage before it can split the damage (and thus requires the final post-multiplier damage). This is worsened by the [[stale-move negation]] mechanics strengthening fresh moves by 1.05×, with moves such as [[Warlock Punch]] specifically breaking the armor with the 1v1 and freshness multipliers considered. However, staling can also help the armor due to decreased damage thereafter, making it harder for characters reliant on a few specific attacks to break it. In addition, with the changes in 8.0.0, it is far rarer to see moves break the armor in a single hit. | Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first calculate the incoming damage before it can split the damage (and thus requires the final post-multiplier damage). This is worsened by the [[stale-move negation]] mechanics strengthening fresh moves by 1.05×, with moves such as [[Warlock Punch]] specifically breaking the armor with the 1v1 and freshness multipliers considered. However, staling can also help the armor due to decreased damage thereafter, making it harder for characters reliant on a few specific attacks to break it. In addition, with the changes in 8.0.0, it is far rarer to see moves break the armor in a single hit. | ||
Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and | Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and [[ink (status)|ink]], making the armor deceptively easy to break for characters utilizing them. Due to the armor's active frames, it is also possible to destroy it through [[counter]]s. However, as of 8.0.0, it is impossible for any counter to break armor in a single hit, including [[Vision]] affected by the Buster Art. Forward tilt and down smash are also impervious to this tactic due to their armor hurtbox terminating when the hitbox comes out<ref>[https://docs.google.com/spreadsheets/d/1QiWT63mHFBLbKn9594ahe1ee22Gf_aowCjrK6Heushk/edit#gid=0 Belly Super Armor, Crownerang and Gut Check VS Every move in the game]</ref>. | ||
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