Editing Banjo-Kazooie (universe)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{DISPLAYTITLE:''Banjo-Kazooie'' (universe)}} | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Banjo-Kazooie (universe) | |title = Banjo-Kazooie (universe) | ||
|image = [[File:Banjo Kazooie logo.png|300px|center]] | |image = [[File:Banjo Kazooie logo.png|300px|center]] | ||
|caption = [[File:BanjoKazooieSymbol.svg|50px|class=invert | |caption = [[File:BanjoKazooieSymbol.svg|50px|class=invert]] | ||
|developer = [[Rare Ltd.]]<br>4J Studios | |developer = [[Rare Ltd.]]<br>4J Studios | ||
|publisher = Nintendo<br>THQ<br>[[Xbox Game Studios]] | |publisher = Nintendo<br>THQ<br>[[Xbox Game Studios]] | ||
|designer = Gregg Mayles<br>Steve Mayles | |designer = Gregg Mayles<br>Steve Mayles | ||
|genres = Platformer | |genres = Platformer | ||
|originconsole = | |originconsole = Nintendo 64 | ||
|firstinstallment = ''{{ | |firstinstallment = ''{{s|wikipedia|Banjo-Kazooie}}'' (1998) | ||
|latestinstallment = ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'' (2008) | |latestinstallment = ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'' (2008) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
|interwikipage = Banjo-Kazooie | |interwikipage = Banjo-Kazooie (series) | ||
}} | }} | ||
The '''''Banjo-Kazooie'' universe''' ({{ja|バンジョーとカズーイの大冒険|Banjō to Kazūi no Daibōken}}, ''Banjo and Kazooie's Great Adventure'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from the series of platformers created by the UK-based development studio [[Rare Ltd.]] The games feature the titular duo, the bear [[Banjo]] and the bird [[Kazooie]], collecting various items in sandbox-like environments in order to progress. They are often considered to be | The '''''Banjo-Kazooie'' universe''' ({{ja|バンジョーとカズーイの大冒険|Banjō to Kazūi no Daibōken}}, ''Banjo and Kazooie's Great Adventure'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from the series of platformers created by the UK-based development studio [[Rare Ltd.]] The games feature the titular duo, the bear [[Banjo]] and the bird [[Kazooie]], collecting various items in sandbox-like environments in order to progress. They are often considered to be the most popular and recognizable titles Rare has ever developed, alongside the original ''[[Donkey Kong (universe)|Donkey Kong Country]]'' series and ''[[GoldenEye (universe)|GoldenEye 007]]''. Originally a second-party Nintendo franchise, the series and its developer have remained under the ownership of [[Microsoft]] since their acquisition on September 24th, 2002. | ||
==Franchise description== | ==Franchise description== | ||
Line 22: | Line 22: | ||
With the massive critical and commercial success of the first two ''Donkey Kong Country'' games, recognized for their use of pre-rendered CG graphics created on {{s|wikipedia|Silicon Graphics}} workstations, developer Rare wanted to produce more titles utilizing this advanced graphics technology as their groundwork. Among the new games in production was ''Project Dream'' (also known as ''Dream: Land of Giants''), a role-playing game being developed in tandem with ''Donkey Kong Country 3''. Inspired by other action-adventure titles like Nintendo's own {{uv|The Legend of Zelda}} series, this game would have starred a lone human boy named Edson<ref>[https://twitter.com/RareLtd/status/578965642822447105 Rare on Twitter:] Not sure if that's news, but the boy hero of Project Dream (pre-Banjo) was called Edson, not Edison.</ref> in a pirate-themed fantasy adventure to stop the ambitions of Captain Blackeye and his band of pirates. The game was planned to be Rare's swan song for the SNES, but as the console neared the end of its lifespan and the game's size and scope increased, it was eventually decided to move production to Nintendo's then-upcoming console, the [[Nintendo 64]]. | With the massive critical and commercial success of the first two ''Donkey Kong Country'' games, recognized for their use of pre-rendered CG graphics created on {{s|wikipedia|Silicon Graphics}} workstations, developer Rare wanted to produce more titles utilizing this advanced graphics technology as their groundwork. Among the new games in production was ''Project Dream'' (also known as ''Dream: Land of Giants''), a role-playing game being developed in tandem with ''Donkey Kong Country 3''. Inspired by other action-adventure titles like Nintendo's own {{uv|The Legend of Zelda}} series, this game would have starred a lone human boy named Edson<ref>[https://twitter.com/RareLtd/status/578965642822447105 Rare on Twitter:] Not sure if that's news, but the boy hero of Project Dream (pre-Banjo) was called Edson, not Edison.</ref> in a pirate-themed fantasy adventure to stop the ambitions of Captain Blackeye and his band of pirates. The game was planned to be Rare's swan song for the SNES, but as the console neared the end of its lifespan and the game's size and scope increased, it was eventually decided to move production to Nintendo's then-upcoming console, the [[Nintendo 64]]. | ||
In an attempt to appeal to a more mature audience, the game's fantasy themes were de-emphasized and its pirate themes strengthened. As development progressed, the team decided that Edson was losing his relevance and replaced him with a different protagonist. He was first swapped for a rabbit, and eventually, a honey bear, whom they gave a backpack to store his belongings. The development team soon realized their game was becoming too ambitious for its own good, so they chose to retool it into a linear 2.5D platformer. When the team saw an early build of Nintendo's ''[[Mario (universe)|Super Mario 64]]'', they realized it would set the standard for 3D gaming and make ''Dream'' look outdated in comparison. As a result, they restarted its development one last time, restoring the fantasy themes and using ''Super Mario 64'' as their basis. This final iteration was what eventually became ''{{ | In an attempt to appeal to a more mature audience, the game's fantasy themes were de-emphasized and its pirate themes strengthened. As development progressed, the team decided that Edson was losing his relevance and replaced him with a different protagonist. He was first swapped for a rabbit, and eventually, a honey bear, whom they gave a backpack to store his belongings. The development team soon realized their game was becoming too ambitious for its own good, so they chose to retool it into a linear 2.5D platformer. When the team saw an early build of Nintendo's ''[[Mario (universe)|Super Mario 64]]'', they realized it would set the standard for 3D gaming and make ''Dream'' look outdated in comparison. As a result, they restarted its development one last time, restoring the fantasy themes and using ''Super Mario 64'' as their basis. This final iteration was what eventually became ''{{s|wikipedia|Banjo-Kazooie}}''. | ||
While designing a moveset for the titular [[Banjo]], the team experimented with various ideas on how to improve and expand upon Mario's moveset in ''Super Mario 64''; namely, the ability to double jump and run faster. As Banjo's character model did not apply itself easily to these ideas, they were initially accomplished by simply having wings and legs sprout out of his backpack when necessary. This eventually led to the logical conclusion of a separate character living in Banjo's backpack: a bird named [[Kazooie]]. Variation was added to the gameplay through the shaman Mumbo Jumbo, who transforms Banjo into different creatures and objects with unique abilities. With the game's pirate themes gradually diminishing, the role of antagonist was passed from Captain Blackeye to a green witch named Gruntilda. At one point full voice acting was considered, but the team quickly realized how much dialogue would have to be recorded and how much it would slow down development. Instead, they opted for garbled voice clips that sync up to the text, becoming a series staple ever since. To help promote the upcoming title, as well as fill in the vacant holiday release schedule, Banjo was added as a playable character and made his video game debut in ''{{s|mariowiki|Diddy Kong Racing}}'' in November 1997. While Kazooie is not present or mentioned in-game, she is mentioned in the instruction manual. | While designing a moveset for the titular [[Banjo]], the team experimented with various ideas on how to improve and expand upon Mario's moveset in ''Super Mario 64''; namely, the ability to double jump and run faster. As Banjo's character model did not apply itself easily to these ideas, they were initially accomplished by simply having wings and legs sprout out of his backpack when necessary. This eventually led to the logical conclusion of a separate character living in Banjo's backpack: a bird named [[Kazooie]]. Variation was added to the gameplay through the shaman Mumbo Jumbo, who transforms Banjo into different creatures and objects with unique abilities. With the game's pirate themes gradually diminishing, the role of antagonist was passed from Captain Blackeye to a green witch named Gruntilda. At one point full voice acting was considered, but the team quickly realized how much dialogue would have to be recorded and how much it would slow down development. Instead, they opted for garbled voice clips that sync up to the text, becoming a series staple ever since. To help promote the upcoming title, as well as fill in the vacant holiday release schedule, Banjo was added as a playable character and made his video game debut in ''{{s|mariowiki|Diddy Kong Racing}}'' in November 1997. While Kazooie is not present or mentioned in-game, she is mentioned in the instruction manual. | ||
''Banjo-Kazooie'' was initially released in June 1998 to critical acclaim | ''Banjo-Kazooie'' was initially released in June 1998 to strong sales and critical acclaim, with praise to its detailed graphics, witty dialogue, dynamic soundtrack, colorful cast of characters, and improvements over the foundation laid by ''Super Mario 64'' across the board. Along with other recognizable titles such as ''[[GoldenEye (universe)|GoldenEye 007]]'', {{uv|Perfect Dark}}, ''Donkey Kong 64'', and ''Conker's Bad Fur Day'', this game cemented Rare's reputation as a top-tier developer for the platform. The eponymous duo became mascots for not only the company but also the Nintendo 64 itself. Owing to this success, a direct sequel titled ''{{s|wikipedia|Banjo-Tooie}}'' was released in November 2000, featuring a more elaborate plot with a darker tone, Mumbo Jumbo as an additional playable character, multiple new gameplay styles including first-person shooter segments, local multiplayer, and a large interconnected world. The duology confounded the gaming community for many years with the mysterious "Stop 'N' Swop" feature, originally meant to use an unintentional quirk of the N64 hardware to transfer data between different cartridges for unlocking special bonuses. However, the feature was removed at the last minute both at Nintendo's behest and due to newer N64 models making it infeasible. A Game Boy Color spin-off title called ''Banjo-Kazooie: Grunty's Curse'' was also in development at the same time as ''Banjo-Tooie'', but it ran into development issues, and ended up being moved to the upcoming Game Boy Advance. | ||
While the ''Banjo-Kazooie'' intellectual property was initially a second-party Nintendo franchise, and Banjo and Kazooie were marketed as "Nintendo characters" alongside first-party creations such as the aforementioned ''Super Mario 64'' as well as ''The Legend of Zelda: Ocarina of Time'' and ''Star Fox 64'', the property was transferred in full to [[Microsoft]] upon its purchase of Rare on September 24th, 2002. However, since Microsoft had no stake in the handheld gaming market, Rare was permitted to develop two spin-offs for the Game Boy Advance. The first was the retooled version of ''Grunty's Curse'', ''{{s|wikipedia|Banjo-Kazooie: Grunty's Revenge}}'' — an "interquel" with a time-travel plot that takes place between the two N64 games. The other was ''{{s|wikipedia|Banjo-Pilot}}'', an airplane-based racing game retooled from a ''Diddy Kong Racing'' sequel following the 2002 acquisition. Neither of these titles were released outside of North America and Europe, marking the first time the series has not had a release in Japan. | While the ''Banjo-Kazooie'' intellectual property was initially a second-party Nintendo franchise, and Banjo and Kazooie were marketed as "Nintendo characters" alongside first-party creations such as the aforementioned ''Super Mario 64'' as well as ''The Legend of Zelda: Ocarina of Time'' and ''Star Fox 64'', the property was transferred in full to [[Microsoft]] upon its purchase of Rare on September 24th, 2002. However, since Microsoft had no stake in the handheld gaming market, Rare was permitted to develop two spin-offs for the Game Boy Advance. The first was the retooled version of ''Grunty's Curse'', ''{{s|wikipedia|Banjo-Kazooie: Grunty's Revenge}}'' — an "interquel" with a time-travel plot that takes place between the two N64 games. The other was ''{{s|wikipedia|Banjo-Pilot}}'', an airplane-based racing game retooled from a ''Diddy Kong Racing'' sequel following the 2002 acquisition. Neither of these titles were released outside of North America and Europe, marking the first time the series has not had a release in Japan. | ||
Line 32: | Line 32: | ||
Rare also teamed with mobile phone game producer In-Fusio to create a port of ''Grunty's Revenge'' titled ''Banjo-Kazooie: Grunty's Revenge Mobile'', and a collection of minigames titled ''Banjo-Kazooie: Grunty's Revenge Missions''. A puzzle game titled ''Banjo's Jiggy Juggle'' was also in development, but was scrapped and later became ''{{s|wikipedia|It's Mr. Pants}}''. | Rare also teamed with mobile phone game producer In-Fusio to create a port of ''Grunty's Revenge'' titled ''Banjo-Kazooie: Grunty's Revenge Mobile'', and a collection of minigames titled ''Banjo-Kazooie: Grunty's Revenge Missions''. A puzzle game titled ''Banjo's Jiggy Juggle'' was also in development, but was scrapped and later became ''{{s|wikipedia|It's Mr. Pants}}''. | ||
A third console entry was greatly contested within Rare, as the team initially struggled to find a central focus. Concepts for this third game included an expanded remake of the first game with certain gameplay segments altered | A third console entry was greatly contested within Rare, as the team initially struggled to find a central focus. Concepts for this third game, initially titled ''Banjo-Threeie'' according to what Gruntilda says at the end of ''Banjo-Tooie'', included an expanded remake of the first game with certain gameplay segments altered, internally called ''Banjo-X'', and a game focusing more directly on the duo's rivalry with Gruntilda wherein they would compete in a series of rapid-fire challenges. Another title titled ''Banjo-Karting'' was in development as an early Xbox 360 title. Unrelated to ''Banjo-Pilot'', this title was a more standard cart racer with a high emphasis on vehicle customization. | ||
None of these ideas came to fruition; instead the team took the aforementioned concept of constructing vehicles to traverse large, sandbox-like hub worlds and complete missions. This became the foundation for ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'', released for the Xbox 360 in November 2008, which prominently features a 3D editor in which the player can construct a multitude of vehicles ranging from four-wheelers to hovercrafts to biplanes. The art style and character designs were also updated for this new game, as it was thought that using high-resolution versions of the Nintendo 64 models lost a lot of the charm in the translation. Thus, everything became more angular and cuboid to match the building-block aesthetic, and the environments and hub worlds were designed to complement the themes of construction. Though it received mostly positive reviews from critics, it was highly polarizing due to its deviation from the traditional 3D platforming formula of the original duology. The game became infamous in the following years as fans felt their expectations were subverted, and in the meantime, Rare temporarily shifted focus away from its original properties to develop games for the Kinect starting in 2010. | |||
Between 2008 and 2010, ''Nuts & Bolts'' was followed up by downloadable HD remasters of the two N64 titles on Xbox Live Arcade courtesy of 4J Studios (while also implementing a retooled Stop 'N' Swop feature), as well as Banjo and Kazooie's guest appearance in the Xbox 360 version of ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}''. ''Banjo-Kazooie'' series characters also appear as downloadable skin packs in all versions of {{uv|Minecraft}}. Finally, at E3 2015, Rare | Between 2008 and 2010, ''Nuts & Bolts'' was followed up by downloadable HD remasters of the two N64 titles on Xbox Live Arcade courtesy of 4J Studios (while also implementing a retooled Stop 'N' Swop feature), as well as Banjo and Kazooie's guest appearance in the Xbox 360 version of ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}''. ''Banjo-Kazooie'' series characters also appear as downloadable skin packs in all versions of {{uv|Minecraft}}. Finally, at E3 2015, Rare shifted focus back to its intellectual properties when they announced ''{{s|wikipedia|Rare Replay}}'', a compilation of thirty titles from across Rare's storied history in celebration of their 30th anniversary as a development studio. Released exclusively for the Xbox One in August 2015, this collection featured all three home console installments in the ''Banjo-Kazooie'' series, including achievements, developer interviews, and remixed challenges. The original Nintendo 64 version of ''Banjo-Kazooie'' was released on the [[Nintendo Switch]] for subscribers of Nintendo Switch Online + Expansion Pack on January 20th, 2022, making its first rerelease on a Nintendo console. It was the first release of any ''Banjo-Kazooie'' series game on a Nintendo console since ''Banjo-Pilot'' 17 years prior. | ||
However, apart from these rereleases, the ''Banjo-Kazooie'' series has stayed largely dormant since the release of ''Nuts & Bolts''. In that time, the majority of the original creative team had split away from Rare to form an independent studio, {{s|wikipedia|Playtonic Games}}; they crowdfunded and released their first project, a spiritual successor titled ''{{s|wikipedia|Yooka-Laylee}}'', in 2017 to generally mixed reception. | However, apart from these rereleases, the ''Banjo-Kazooie'' series has stayed largely dormant since the release of ''Nuts & Bolts''. In that time, the majority of the original creative team had split away from Rare to form an independent studio, {{s|wikipedia|Playtonic Games}}; they crowdfunded and released their first project, a spiritual successor titled ''{{s|wikipedia|Yooka-Laylee}}'', in 2017 to generally mixed reception. | ||
Line 62: | Line 62: | ||
===Stage=== | ===Stage=== | ||
*[[File:SpiralMountainIconSSBU.png|75px|right|link=Spiral Mountain]]'''[[Spiral Mountain]]''' ([[DLC]]): A stage based on Banjo & Kazooie's homeland, which has appeared in every ''Banjo-Kazooie'' | *[[File:SpiralMountainIconSSBU.png|75px|right|link=Spiral Mountain]]'''[[Spiral Mountain]]''' ([[DLC]]): A stage based on Banjo & Kazooie's homeland, which has appeared in every ''Banjo-Kazooie'' title thus far. Several characters make cameos in the background, such as Banjo's sister Tooty, the nearsighted-but-smart mole Bottles, the eccentric magic shaman Mumbo Jumbo, and the rhyming witch villain Gruntilda, in addition to the recurring dragonfly-like enemies Buzzbombs and the collectable Jinjos. The main spiral structure in the center of the stage will occasionally turn, bringing in additional terrain onto the plane of battle. Several notable landmarks are fully rendered, such as Banjo's house and Gruntilda's Lair. Like [[Umbra Clock Tower]] and [[Yggdrasil's Altar]], some floating platforms will appear as the spiral stops. The stage was released on September 4th, 2019 as part of Challenger Pack 3. | ||
===Music=== | ===Music=== | ||
Line 68: | Line 68: | ||
====Original Tracks==== | ====Original Tracks==== | ||
Arrangements and remixes unique to ''Ultimate''. | Arrangements and remixes unique to ''Ultimate''. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}''' ([[DLC]]): A faster-paced trap arrangement of the opening cutscene theme from ''{{iw|wikipedia|Banjo-Kazooie | *'''{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}''' ([[DLC]]): A faster-paced trap arrangement of the opening cutscene theme from ''{{iw|wikipedia|Banjo-Kazooie}}''. Does not stop looping unlike the original composition. Arranged by Masafumi Takada. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''' ([[DLC]]): A faster-paced orchestral arrangement of the theme of the starting area from ''Banjo-Kazooie'', Spiral Mountain, while also incorporating elements of Treasure Trove Cove, Freezeezy Peak, Gruntilda's Lair, and Rusty Bucket Bay from ''Banjo-Kazooie'', as well as Mayahem Temple from ''{{iw|wikipedia|Banjo-Tooie}}''. Arranged by Grant Kirkhope, the long-time composer of the ''Banjo-Kazooie'' series. | *'''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''' ([[DLC]]): A faster-paced orchestral arrangement of the theme of the starting area from ''Banjo-Kazooie'', Spiral Mountain, while also incorporating elements of Treasure Trove Cove, Freezeezy Peak, Gruntilda's Lair, and Rusty Bucket Bay from ''Banjo-Kazooie'', as well as Mayahem Temple from ''{{iw|wikipedia|Banjo-Tooie}}''. Arranged by Grant Kirkhope, the long-time composer of the ''Banjo-Kazooie'' series. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}''' ([[DLC]]): A faster-paced jazz-inspired remix of the background track for the first level in ''Banjo-Kazooie'', Mumbo's Mountain. Arranged by Hiroki Hashimoto. | *'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}''' ([[DLC]]): A faster-paced jazz-inspired remix of the background track for the first level in ''Banjo-Kazooie'', Mumbo's Mountain. Arranged by Hiroki Hashimoto. | ||
Line 112: | Line 112: | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}'''": A jazz-inspired remix of the background track for the first level in this game, Mumbo's Mountain. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}'''": A jazz-inspired remix of the background track for the first level in this game, Mumbo's Mountain. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}'''": A techno remix of the background track for the second level in this game, Treasure Trove Cove. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Treasure Trove Cove}}'''": A techno remix of the background track for the second level in this game, Treasure Trove Cove. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}'''": The background track for the fifth level of this game, Freezeezy Peak | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Freezeezy Peak}}'''": The background track for the fifth level of this game, Freezeezy Peak. Sourced from this game. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Gobi's Valley}}'''": A surf rock remix of the background track for the sixth level in this game, Gobi's Valley. Also contains an extended remix of the Gruntilda's Lair theme, used for the hub world in ''Banjo-Kazooie''. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Gobi's Valley}}'''": A surf rock remix of the background track for the sixth level in this game, Gobi's Valley. Also contains an extended remix of the Gruntilda's Lair theme, used for the hub world in ''Banjo-Kazooie''. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Mad Monster Mansion}}'''": A bombastic pop remix of the background track for the seventh level of this game, Mad Monster Mansion. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Banjo-Kazooie|Mad Monster Mansion}}'''": A bombastic pop remix of the background track for the seventh level of this game, Mad Monster Mansion. | ||
Line 122: | Line 122: | ||
**{{gameIcon|SSBU}} Many of the duo's voice clips are taken from this game, including clips that were re-purposed for moves originating in its predecessor. | **{{gameIcon|SSBU}} Many of the duo's voice clips are taken from this game, including clips that were re-purposed for moves originating in its predecessor. | ||
*Spirits: | *Spirits: | ||
**{{gameIcon|SSBU}} Banjo & Kazooie's | **{{gameIcon|SSBU}} Banjo & Kazooie's Fighter spirit uses artwork from this game. | ||
**{{gameIcon|SSBU}} Mumbo Jumbo appears as a spirit using artwork from this game. | **{{gameIcon|SSBU}} Mumbo Jumbo appears as a spirit using artwork from this game. | ||
*Music: | *Music: | ||
Line 142: | Line 142: | ||
**The first of two playable character-based universes to have been created outside of Japan and owned by a Western publisher - the series was created in the United Kingdom and is published by Microsoft, an American company and current hardware competitor of Nintendo. {{uv|Minecraft}}, also owned and published by Microsoft, is the second universe with this distinction. | **The first of two playable character-based universes to have been created outside of Japan and owned by a Western publisher - the series was created in the United Kingdom and is published by Microsoft, an American company and current hardware competitor of Nintendo. {{uv|Minecraft}}, also owned and published by Microsoft, is the second universe with this distinction. | ||
**One of three primary third-party universes with games published by Nintendo worldwide, as Nintendo published the original Nintendo 64 releases of the first two games; the other two being {{uv|Final Fantasy}} <!--Nintendo published Final Fantasy Crystal Chronicles for the GameCube worldwide, hence why it's listed here.--> and {{uv|Bayonetta}}. | **One of three primary third-party universes with games published by Nintendo worldwide, as Nintendo published the original Nintendo 64 releases of the first two games; the other two being {{uv|Final Fantasy}} <!--Nintendo published Final Fantasy Crystal Chronicles for the GameCube worldwide, hence why it's listed here.--> and {{uv|Bayonetta}}. | ||
**One of | **One of two playable universes that debuted on the Nintendo 64, the other being {{uv|Animal Crossing}}. | ||
**The second third-party universe with a playable female character, the first being Bayonetta. | **The second third-party universe with a playable female character, the first being Bayonetta. | ||
**The only primary third-party franchise to have never had a game released on a PlayStation console. | **The only primary third-party franchise to have never had a game released on a PlayStation console. | ||
Line 151: | Line 151: | ||
==External links== | ==External links== | ||
*Article on [https:// | *Article on the [https://banjokazooie.fandom.com/wiki/Banjo-Kazooie_(series) Banjo-Kazooie Wiki]. | ||
{{Universe}} | {{Universe}} |