Editing Auto-canceling

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*{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options.
*{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options.
*{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed.
*{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed.
*{{SSB4|Mr. Game & Watch}}: All of his aerials auto-cancel in a short hop. His aerials auto-cancel if his aerials reach the end before he makes a landing on the ground, making the landing frame of the attacks safe on shield if executed perfectly. The hitboxes are also inactive during the auto-canceling window, giving the attacks great utility in relieving pressure, approaching, and comboing. Back aerial can [[wall of pain]] due to its speed, and is a great combo attack that can lead to [[Fire]] for KO scoring off-stage.
*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
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*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, opening up significant combos for it.
*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, opening up significant combos for it.
*{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except neutral aerial in a short hop fast fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one.
*{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except neutral aerial in a short hop fast fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one.
*{{SSBU|Mr. Game & Watch}}: All of his aerials auto-cancel in a short hop. Like in ''[[SSB4]]'', his aerials auto-cancel if they reach the end before making a landing on the ground, making the landing frame of the attacks safe on shield if executed perfectly and also follows up into tilts. The hitboxes are also active during the auto-canceling window, giving the attacks great utility in relieving pressure, approaching, and comboing, as well as for also opening up a huge combo game for him. Back aerial can [[wall of pain]] due to its speed, and is a great combo attack that can lead to [[Fire]] for KO scoring off-stage.
*{{SSBU|Pac-Man}}: Like in ''[[Smash 4]]'', back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself.
*{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself.
*{{SSBU|Squirtle}} Squirtle's back air and down air autocancel out of a shorthop, most notably allowing back air to combo into itself, and down air to combo into grab/itself.
*{{SSBU|Squirtle}} Squirtle's back air and down air autocancel out of a shorthop, most notably allowing back air to combo into itself, and down air to combo into grab/itself.
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|{{n}}
|{{n}}
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|{{n}}
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|[[Mr. Game & Watch]]
|N/A
|{{n}}
|{{n}}
|{{Head|Mr. Game & Watch|s=24px|g=SSB4}}
|{{Head|Mr. Game & Watch|s=24px|g=SSBU}}
|-
|-
|[[Meta Knight]]
|[[Meta Knight]]
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|{{Head|Peach|s=24px|g=SSB4}}
|{{Head|Peach|s=24px|g=SSB4}}
|{{Head|Peach|s=24px|g=SSBU}}
|{{Head|Peach|s=24px|g=SSBU}}
|-
|-
|[[Pac-Man]]
|N/A
|N/A
|N/A
|{{Head|Pac-Man|s=24px|g=SSB4}}
|{{Head|Pac-Man|s=24px|g=SSBU}}
|-
|-
|[[Pikachu]]
|[[Pikachu]]

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