Editing Anti planking
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'''Anti planking''' is a technique in ''[[Super Smash Bros. Brawl]]'' to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community. The technique was discovered by {{Sm|Logic}} and put on Youtube by [[VideoGameBootCamp]]. | |||
==Performing the technique== | |||
Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then [[SDI]]s off the stage and hits the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity. If performed incorrectly, the player may [[self destruct]]. | |||
==Anti planking methods== | |||
===Performable on Meta Knight=== | |||
====Diddy Kong==== | |||
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]]. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly. | |||
====Falco==== | |||
Falco can use a down air for a near guranteed kill. However, it cannot be buffered and is virtually impossible to recover from after using the move. | |||
====Mr. Game & Watch==== | |||
Mr. Game & Watch can use a down air to either [[meteor smash]] or [[stage spike]] the opponent. If the planking character does not try to hit Mr. G&W when G&W uses his down air, then it may be difficult to recover, as it is a [[stall-then-fall]]. | |||
====Marth==== | |||
Marth's down air can be used to perform anti-planking, and while it will likely kill, recovering after using it is near impossible due to the high ending lag. | |||
==Video== | |||
<youtube>2Joyf8KKdg4</youtube> | |||
[[Category:Techniques (SSBB)]] |