Editing All-Star Rest Area
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location= [[Special Stage]] | ||
|name | |name= All-Star Rest Area | ||
|image | |image={{tabber|title1=Wii U|tab1=[[File:AllStarRestAreaSSB4WiiU.jpg|300px]]|title2=3DS|tab2= [[File:Rest Room 3DS.png|300px]]|title3=Brawl|tab3= [[File:All-Star Rest Area Brawl.png|300px]]|title4=Melee|tab4= [[File:All Star Rest Area Melee.png|300px]]}} | ||
|caption | |caption={{symbol|smash}}<br />The All-Star Rest Area across the series. | ||
|universe | |universe= {{uv|Super Smash Bros.}} | ||
|games | |games= ''[[Melee]]''<br />''[[Brawl]]''<br />''[[SSB4]] |availability= [[All-Star Mode]]<br />[[Boss Battles Mode]]<br />Hacking | ||
|availability = [[All-Star Mode]]<br>[[Boss Battles Mode]] | |music = <small>In ''Melee'':<br />''{{MeleeMusic|All-Star Intro}}''<br />In ''Brawl'':<br />''{{SSBBMusicLink|Super Smash Bros. Brawl|All-Star Rest Area}}''<br />In ''SSB4'':<br />''{{SSB4MusicLink|Super Smash Bros.|All-Star Rest Area}} | ||
}} | }} | ||
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Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments. | Due to a glitch, if the player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This glitch was fixed in subsequent installments. | ||
The All-Star Rest Area is available through ''Melee'''s {{SSBM|debug menu}} (known internally as '''HEAL'''), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and [[game crash|freeze the game]], or the match concludes. | The All-Star Rest Area is available through ''Melee'''s {{SSBM|debug menu}} (known internally as '''HEAL'''), and it can be used as a stage for versus battles. However, the stage's design renders it impossible to KO opponents, unless attacks are modified to inflict extremely high levels of knockback, after which players can potentially [[blast through|clip through the stage's walls]]. Furthermore, if player 1 touches the teleporter, either the screen will fade to black as usual and [[game crash|freeze the game]], or the match concludes. | ||
Characters can move out of the screen in the All-Star Rest Area but will not suffer [[Hoop damage]]. | Characters can move out of the screen in the All-Star Rest Area but will not suffer [[Hoop damage]]. | ||
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The concept of a resting area between fights with optional healing items comes from ''[[Kirby Super Star]]'', with both ''[[The Great Cave Offensive]]'' and The Arena sub-games as possible inspirations. | The concept of a resting area between fights with optional healing items comes from ''[[Kirby Super Star]]'', with both ''[[The Great Cave Offensive]]'' and The Arena sub-games as possible inspirations. | ||
''The Great Cave Offensive'' features special rooms which allow [[Kirby]] to save the game. They contain a button that spawns a [[Maxim Tomato]] to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including {{uv|Zelda}} and {{uv|F-Zero}}), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in ''Melee'''s All-Star Rest Area is also a remix of the music played in the Save Cottages | ''The Great Cave Offensive'' features special rooms which allow [[Kirby]] to save the game. They contain a button that spawns a [[Maxim Tomato]] to fully restore not only Kirby's health, but also his partner's if he has one. The mode also involves Kirby collecting items from other video game series (including {{uv|Zelda}} and {{uv|F-Zero}}), which is similar to how All-Star involves collecting character trophies from other series. The music that plays in ''Melee'''s All-Star Rest Area is also a remix of the music played in the Save Cottages during ''The Great Cave Offensive'' in ''Kirby Super Star''. | ||
The Arena, however, works more similarly to ''Smash Bros.'''s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random [[:wikirby:Copy Ability|copy abilities]], a picture of the upcoming opponent and a teleporter to the next battle. Notably, in ''Kirby Super Star Ultra'' the original Arena background music was replaced with the Save Point theme. | The Arena, however, works more similarly to ''Smash Bros.'''s All-Star Mode. It is a boss rush, where Kirby has to fight the bosses in the game one by one. At the end of each fight he is transported to an area which contains three Maxim Tomatoes - which, if collected, in subsequent visits become apples and then disappear - as well as two random [[:wikirby:Copy Ability|copy abilities]], a picture of the upcoming opponent and a teleporter to the next battle. Notably, in ''Kirby Super Star Ultra'' the original Arena background music was replaced with the Save Point theme. | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*Prior to ''SSB4'', the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from [[recoil damage]] like from Roy's [[Flare Blade]] or damaging hitboxes like Snake's [[Hand Grenade]]s. ''Smash 4'' negates all damage done to the player in the All-Star Rest Area. | *Prior to ''SSB4'', the player could still accumulate damage in the area using moves which are capable of damaging the user, whether it was from [[recoil damage]] like from Roy's [[Flare Blade]] or damaging hitboxes like Snake's [[Hand Grenade]]s. ''Smash 4'' negates all damage done to the player in the All-Star Rest Area. | ||
*In ''Melee'', [[Mr. Game & Watch]] could heal himself in the All-Star Rest Area by spawning fruit if he | *In ''Melee'', [[Mr. Game & Watch]] could potentially heal himself in the All-Star Rest Area by spawning fruit if he got a 7 with [[Judge]], making him the only character in the game that could potentially heal himself in the area. | ||
*Using {{SSB4|Wario}}'s [[Chomp]] to consume any of the healing items in ''Smash 4's'' All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat. | *Using {{SSB4|Wario}}'s [[Chomp]] to consume any of the healing items in ''Smash 4's'' All-Star Rest Area will not heal him by 1.5 times the item's normal healing power like they do in combat. | ||
*Interestingly, the portraits of {{SSB4|Lucas}}, {{SSB4|Roy}} (as pictured above), and {{SSB4|Ryu}} in ''[[Super Smash Bros. for Wii U]]'' | *Interestingly, the portraits of {{SSB4|Lucas}}, {{SSB4|Roy}} (as pictured above), and {{SSB4|Ryu}} in ''[[Super Smash Bros. for Wii U]]'' uses their in-game models rather than their official renders. | ||
**This is also the case for {{SSB4|Corrin}} by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage. | **This is also the case for {{SSB4|Corrin}} by looking at the in-game files, but his portrait never gets used due to being one of the opponents fought in the first stage. | ||
{{Smash universe}} | {{Smash universe}} |