Editing All-Star Mode

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The recovery items available in the rest area are one Special [[Heart Container]] (healing 999%), a [[Maxim Tomato]] (healing 50%), a [[Fairy Bottle]] (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the rest area (e.g. carrying the Fairy Bottle normally, or [[Pocket]]ing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the rest area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as [[Judge]]) and self-healing moves (such as [[Sun Salutation]]) will not have any effect on the player's damage. [[Chomp]] cannot boost the effectiveness of healing items in the rest area.
The recovery items available in the rest area are one Special [[Heart Container]] (healing 999%), a [[Maxim Tomato]] (healing 50%), a [[Fairy Bottle]] (healing 100%, but only if the player's damage is 100% or greater), and, if all fighters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the rest area (e.g. carrying the Fairy Bottle normally, or [[Pocket]]ing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the rest area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as [[Judge]]) and self-healing moves (such as [[Sun Salutation]]) will not have any effect on the player's damage. [[Chomp]] cannot boost the effectiveness of healing items in the rest area.


Rather than the knockback handicaps used in previous games, in ''SSB4'', damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from [[projectile]]s and other articles and props—such as Charizard's [[Flare Blitz]], Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in [[Mute City (3DS)|Mute City]]). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player until approximately 200%. In this mode, opponents cannot be [[Star KO]]'d or [[Screen KO]]'d.
Rather than the knockback handicaps used in previous games, in ''SSB4'', damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from [[projectile]]s and other articles and props—such as Charizard's [[Flare Blitz]], Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in [[Mute City (3DS)|Mute City]]). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player otherwise until approximately 200%. In this mode, opponents cannot be [[Star KO]]'d or [[Screen KO]]'d.


The player is unable to use any [[Character customization|customizations]], so with the exception of Mii Fighters, fighters can only use their default special moves.
The player is unable to use any [[Character customization|customizations]], so with the exception of Mii Fighters, fighters can only use their default special moves.

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