Editing Air dodge

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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBUWebsiteYoshi2.jpg|thumb|300px|[[Yoshi]] performing an air dodge in ''Ultimate''.]]
[[File:SSBUWebsiteYoshi2.jpg|right|thumb|175px|[[Yoshi]] performing an air dodge in ''Ultimate''.]]
An '''air dodge''' (or '''EscapeAir''' by internal ''Brawl'' files) is a technique introduced in ''[[Super Smash Bros. Melee]]'' that gives temporary [[intangibility]] frames to the user in the air, preventing attacks from hitting them. It can be described as [[spot dodging]] in midair.
An '''air dodge''' (or '''EscapeAir''' by internal ''Brawl'' files) is a technique introduced in ''[[Super Smash Bros. Melee]]'' that gives temporary [[intangibility]] frames to the user in the air, preventing attacks from hitting them. It can be described as [[spot dodging]] in midair.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]]
[[File:AirDodgeMelee.jpg|thumb|left|{{SSBM|Fox}} air dodges to avoid {{SSBM|Samus}}'s [[Charge Shot]] in ''[[Melee]]''.]]
In ''Melee'', an air dodge is performed by fully pressing the [[L button|L]] or [[R button]] while in the air. Air dodges cannot be done if the character is [[tumbling]] or [[reeling]]. The air dodge halts the character's momentum; if the [[control stick]] is not tilted, it leaves the character hovering in place for most of its duration, and if the control stick is tilted, it gives the character a small boost in the chosen direction. This boost can aid one's [[recovery]], though characters cannot grab [[ledge]]s until the air dodge's animation ends. Furthermore, most [[up special]]s outreach the air dodge, making it more beneficial for getting back to the stage quickly from a short distance.
In ''Melee'', an air dodge is performed by fully pressing the [[L]] or [[R button]] while in the air. Air dodges cannot be done if the character is [[tumbling]] or [[reeling]]. The air dodge halts the character's momentum; if the [[control stick]] is not tilted, it leaves the character hovering in place for most of its duration, and if the control stick is tilted, it gives the character a small boost in the chosen direction. This boost can aid one's [[recovery]], though characters cannot grab [[ledge]]s until the air dodge's animation ends. Furthermore, most [[up special]]s outreach the air dodge, making it more beneficial for getting back to the stage quickly from a short distance.


After air dodging, characters enter a [[helpless]] state and fall to the ground. While air dodging, pressing the attack button while holding the shield button also allows the player to grab any nearby items, as well as use [[grab aerial]]s with characters that have one: this is known as [[air dodge grab]]bing.
After air dodging, characters enter a [[helpless]] state and fall to the ground. While air dodging, pressing the attack button while holding the shield button also allows the player to grab any nearby items, as well as use [[grab aerial]]s with characters that have one: this is known as [[air dodge grab]]bing.
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{{clrl}}
===Using air dodges as a [[recovery]]===
===Using air dodges as a [[recovery]]===
[[File:Mario Airdodge SSBM.gif|thumb|Real time animation of {{SSBM|Mario}} air dodging in ''Melee''.]]
[[File:Mario Airdodge SSBM.gif|right|thumb|Real time animation of {{SSBM|Mario}} air dodging in ''Melee''.]]
An '''angled recovery''' is the opposite of wavedashing, since the player angles the [[control stick]] up. An angled recovery is useful when a player gets knocked off a stage that has multiple platforms, such as [[Temple]].
An '''angled recovery''' is the opposite of wavedashing, since the player angles the [[control stick]] up. An angled recovery is useful when a player gets knocked off a stage that has multiple platforms, such as [[Temple]].


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!Intangible Frames
!Intangible Frames
!Intangible Duration
!Intangible Duration
|-
|-  
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mario|SSBM}}
|style="text-align:left"|{{CharHead|Mario|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                            
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Bowser|SSBM}}
|style="text-align:left"|{{CharHead|Bowser|SSBM}}
|49
|49
|3-29
|3-29
|27 frames
|27 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Peach|SSBM}}
|style="text-align:left"|{{CharHead|Peach|SSBM}}
|49
|49
|4-19
|4-19
|16 frames
|16 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Yoshi|SSBM}}
|style="text-align:left"|{{CharHead|Yoshi|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Ness|SSBM}}
|style="text-align:left"|{{CharHead|Ness|SSBM}}
|48
|48
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Zelda|SSBM}}
|style="text-align:left"|{{CharHead|Zelda|SSBM}}
|49
|49
|4-19
|4-19
|16 frames
|16 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Sheik|SSBM}}
|style="text-align:left"|{{CharHead|Sheik|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Link|SSBM}}
|style="text-align:left"|{{CharHead|Link|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Young Link|SSBM}}
|style="text-align:left"|{{CharHead|Young Link|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Pichu|SSBM}}
|style="text-align:left"|{{CharHead|Pichu|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Pikachu|SSBM}}
|style="text-align:left"|{{CharHead|Pikachu|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Jigglypuff|SSBM}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}}
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}}
|39
|39
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Roy|SSBM}}
|style="text-align:left"|{{CharHead|Roy|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|-
|-                              
|style="text-align:left"|{{CharHead|Marth|SSBM}}
|style="text-align:left"|{{CharHead|Marth|SSBM}}
|49
|49
|4-29
|4-29
|26 frames
|26 frames
|}
|}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Air dodge.png|thumb|175px|{{SSBB|Snake}} performing an air dodge in ''[[Brawl]]''.]]
[[File:Air dodge.png|right|thumb|175px|{{SSBB|Snake}} performing an air dodge in ''[[Brawl]]''.]]
In ''Brawl'', the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing the control stick; it simply grants brief intangiblity along the character's current line of movement. Following the air dodge, characters are put in their regular aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.
In ''Brawl'', the air dodge has been revamped. It no longer halts the character's momentum and no longer permits the user to nudge the character by pressing the control stick; it simply grants brief intangiblity along the character's current line of movement. Following the air dodge, characters are put in their regular aerial state rather than the helpless state, and thus may attack, jump, or air dodge again following their initial air dodge.


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|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}}
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}}
|4-29
|3-29
|39
|39
|26 frames
|27 frames
|-
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}}
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}}
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|25 frames
|25 frames
|-
|-
|style="text-align:left"|{{CharHead|Rosalina & Luma|SSB4}}
|style="text-align:left"|{{CharHead|Rosalina|SSB4}}
|3-27
|3-27
|32
|32
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:SSBUWebsite19.jpg|thumb|220px|Pac-Man's air dodge in ''Ultimate''.]]
[[File:SSBUWebsite19.jpg|thumb|220px|Pac-Man's air dodge in ''Ultimate''.|right]]
In ''Ultimate'', air dodges have received a major overhaul, containing elements from all previous games. Depending on the player's control stick input, characters can use two types of air dodges:
In ''Ultimate'', air dodges have received a major overhaul, containing elements from all previous games. Depending on the player's control stick input, characters can use two types of air dodges:
*If no direction is held, they perform a '''neutral air dodge''' (known as simply '''Air Dodge''' officially, and '''EscapeAir''' internally), which behaves like air dodges in ''Brawl'' and ''Smash 4'', preserving their momentum. Compared to ''Smash 4'', these air dodges have much more ending lag (with an average duration of 49-50 frames, up from 32-33 frames), but their landing lag is effectively halved (10 frames, down from 21), and they grant slightly more intangibility (two additional frames for most characters). This causes them to be much more punishable if used high above the ground or offstage, but safer to land with.
*If no direction is held, they perform a '''neutral air dodge''' (known as simply '''Air Dodge''' officially, and '''EscapeAir''' internally), which behaves like air dodges in ''Brawl'' and ''Smash 4'', preserving their momentum. Compared to ''Smash 4'', these air dodges have much more ending lag (with an average duration of 49-50 frames, up from 32-33 frames), but their landing lag is effectively halved (10 frames, down from 21), and they grant slightly more intangibility (two additional frames for most characters). This causes them to be much more punishable if used high above the ground or offstage, but safer to land with.
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{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
!rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=7|Directional air dodges
!rowspan=3|Characters!!colspan=3|Neutral air dodges!!colspan=5|Directional air dodges
|-
|-
!colspan=2|Intangibility frames!!rowspan=2|Total frames!!colspan=2|Intangibility frames!!colspan=5|Total frames
!colspan=2|Intangibility frames!!rowspan=2|Total frames!!colspan=2|Intangibility frames!!colspan=3|Total frames
|-
|-
!Fresh!!Fully stale!!Fresh!!Fully stale!!Side!!Up!!Down!!Diagonally Up!!Diagonally Down
!Fresh!!Fully stale!!Fresh!!Fully stale!!Side!!Up!!Down
|-
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}} ([[Abandon Ship!]])<ref>Bowser Jr. is unique in that after using Abandon Ship!, he possesses a different air dodge that is nearly identical to his ''Smash 4'' one, except it grants two more intangibility frames and cannot be used more than once. This effectively gives him the fastest and overall most effective air dodge in the game, but only under a specific circumstance. Much like ''Smash 4'' air dodges, it is not affected by the dodge staleness mechanic, and its use does not contribute to it, but it lacks a directional variant.</ref>
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}} ([[Abandon Ship!]])*
|3-30||3-30||33||N/A||N/A||N/A||N/A||N/A||N/A||N/A
|3-30||3-30||33||N/A||N/A||N/A||N/A||N/A
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|-
|style="text-align:left"|{{CharHead|Fox|SSBU}}
|style="text-align:left"|{{CharHead|Fox|SSBU}}
|2-26||5-24||38||2-19||5-18||64||75||54||70||59
|2-26||5-24||38||2-19||5-18||63||75||54
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|-
|style="text-align:left"|{{CharHead|Mii Brawler|SSBU}}
|style="text-align:left"|{{CharHead|Mii Brawler|SSBU}}
|3-29||6-27||40||3-21||6-20||70||86||58||80||65
|3-29||6-27||44||3-21||6-20||76||91||64
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|-
|style="text-align:left"|{{CharHead|Greninja|SSBU}}
|style="text-align:left"|{{CharHead|Greninja|SSBU}}
|2-27||5-25||41||2-19||5-18||71||85||60||78||67
|2-27||5-25||42||2-19||5-18||70||85||70
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|-
|style="text-align:left"|{{CharHead|Piranha Plant|SSBU}}
|style="text-align:left"|{{CharHead|Piranha Plant|SSBU}}
|3-30||6-27||42||3-21||6-20||69||88||58||81||66
|3-30||6-27||42||3-21||6-20||69||87||58
|-
|-
|style="text-align:left"|{{CharHead|Pichu|SSBU}}
|style="text-align:left"|{{CharHead|Pichu|SSBU}}
|2-26||5-24||42||2-19||5-18||70||88||60||80||65
|2-26||5-24||42||2-19||5-18||70||88||59
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|3-30||6-27||42||3-21||6-20||72||94||62||85||66
|3-30||6-27||43||3-21||6-20||72||93||60
|-
|-
|style="text-align:left"|{{CharHead|King Dedede|SSBU}}
|style="text-align:left"|{{CharHead|King Dedede|SSBU}}
|4-32||7-29||43||4-23||7-22||72||96||58||86||66
|4-32||7-29||43||4-23||7-22||72||95||58
|-
|-
|style="text-align:left"|{{CharHead|Falco|SSBU}}
|style="text-align:left"|{{CharHead|Falco|SSBU}}
|2-27||5-25||43||2-20||5-19||73||94||61||85||67
|2-27||5-25||44||2-20||5-19||73||93||61
|-
|-
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|2-26||5-24||44||2-20||5-19||73||93||61||84||68
|2-26||5-24||44||2-20||5-19||73||93||61
|-
|-
|style="text-align:left"|{{CharHead|Sheik|SSBU}}
|style="text-align:left"|{{CharHead|Sheik|SSBU}}
|2-26||5-24||44||2-19||5-18||74||93||63||85||67
|2-26||5-24||44||2-19||5-18||74||92||62
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1-4</ref>
|5-31||8-29||45||5-21||8-21||74||93||63
|-
|-
|style="text-align:left"|{{CharHead|Diddy Kong|SSBU}}
|style="text-align:left"|{{CharHead|Diddy Kong|SSBU}}
|2-27||5-25||44||2-19||5-18||74||96||62||86||68
|2-27||5-25||44||2-19||5-18||74||95||62
|-
|-
|style="text-align:left"|{{CharHead|Chrom|SSBU}}
|style="text-align:left"|{{CharHead|Chrom|SSBU}}
|3-29||6-27||44||3-21||6-20||74||97||62||87||68
|3-29||6-27||44||3-21||6-20||74||96||62
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|3-29||6-27||44||3-21||6-20||74||97||62||87||68
|3-29||6-27||44||3-21||6-20||74||96||62
|-
|style="text-align:left"|{{CharHead|Bowser|SSBU}}
|4-32||7-29||45||4-22||7-21||75||94||62
|-
|-
|style="text-align:left"|{{CharHead|Incineroar|SSBU}}
|style="text-align:left"|{{CharHead|Incineroar|SSBU}}
|3-29||6-27||44||3-21||6-20||76||96||63||86||72
|3-29||6-27||45||3-21||6-20||75||95||63
|-
|style="text-align:left"|{{CharHead|Sephiroth|SSBU}}
|3-30||6-27||44||3-21||6-20||74||97||61||86||69
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2–5, assuming unstaled air dodges</ref>
|6-33||9-30||44||6-21||9-23||73||95||59||85||66
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 1–4, assuming unstaled air dodges</ref>
|5-31||8-29||45||5-21||8-21||74||93||63||85||69
|-
|-
|style="text-align:left"|{{CharHead|Banjo & Kazooie|SSBU}}
|style="text-align:left"|{{CharHead|Banjo & Kazooie|SSBU}}
|3-30||6-27||45||3-21||6-20||75||97||62||88||69
|3-30||6-27||45||3-21||6-20||75||97||62
|-
|-
|style="text-align:left"|{{CharHead|Mega Man|SSBU}}
|style="text-align:left"|{{CharHead|Mega Man|SSBU}}
|3-30||6-27||45||3-21||6-20||76||98||63||84||70
|3-30||6-27||45||3-21||6-20||75||97||62
|-
|-
|style="text-align:left"|{{CharHead|Young Link|SSBU}}
|style="text-align:left"|{{CharHead|Young Link|SSBU}}
|2-26||5-24||45||2-19||5-18||76||100||63||90||70
|2-26||5-24||46||2-19||5-18||76||100||62
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBU}}
|2-26||5-24||45||2-19||5-18||80||98||65||90||73
|-
|style="text-align:left"|{{CharHead|Bowser|SSBU}}
|4-32||7-29||46||4-22||7-21||75||95||63||88||67
|-
|-
|style="text-align:left"|{{CharHead|Richter|SSBU}}
|style="text-align:left"|{{CharHead|Richter|SSBU}}
|3-29||6-27||46||3-21||6-20||76||104||62||90||69
|3-29||6-27||46||3-21||6-20||76||103||61
|-
|-
|style="text-align:left"|{{CharHead|Simon|SSBU}}
|style="text-align:left"|{{CharHead|Simon|SSBU}}
|3-29||6-27||46||3-21||6-20||76||104||62||90||69
|3-29||6-27||46||3-21||6-20||76||103||61
|-
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBU}}
|2-26||5-24||46||2-19||5-18||77||97||64
|-
|-
|style="text-align:left"|{{CharHead|Ridley|SSBU}}
|style="text-align:left"|{{CharHead|Ridley|SSBU}}
|3-31||6-28||46||3-22||6-21||78||103||64||90||73
|3-31||6-28||46||3-22||6-21||77||103||63
|-
|style="text-align:left"|{{CharHead|Joker|SSBU}}
|3-30||6-27||47||3-21||6-20||83||100||67
|-
|-
|style="text-align:left"|{{CharHead|King K. Rool|SSBU}}
|style="text-align:left"|{{CharHead|King K. Rool|SSBU}}
|4-30||7-28||46||4-22||7-21||78||102||64||88||74
|4-30||7-28||47||4-22||7-21||78||101||64
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBU}}
|2-26||5-24||47||2-19||5-18||79||101||65
|-
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSBU}}
|style="text-align:left"|{{CharHead|Ganondorf|SSBU}}
|4-32||7-29||46||4-22||7-21||79||103||66||91||73
|4-32||7-29||47||4-22||7-21||79||102||66
|-
|-
|style="text-align:left"|{{CharHead|Joker|SSBU}}
|style="text-align:left"|{{CharHead|Cloud|SSBU}}
|3-30||6-27||47||3-21||6-20||83||100||67||90||73
|3-30||6-27||47||3-21||6-20||79||103||64
|-
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBU}}
|style="text-align:left"|{{CharHead|Ken|SSBU}}
|2-26||5-24||47||2-19||5-18||80||101||66||94||74
|3-27||6-25||48||3-21||6-20||80||102||67
|-
|-
|style="text-align:left"|{{CharHead|Cloud|SSBU}}
|style="text-align:left"|{{CharHead|Ryu|SSBU}}
|3-30||6-27||47||3-21||6-20||79||104||64||94||72
|3-27||6-25||48||3-21||6-20||80||102||67
|-
|style="text-align:left"|{{CharHead|Snake|SSBU}}
|4-28||7-26||47||4-22||7-21||81||108||64||99||75
|-
|-
|style="text-align:left"|{{CharHead|Lucario|SSBU}}
|style="text-align:left"|{{CharHead|Lucario|SSBU}}
|3-28||6-26||48||3-21||6-20||91||108||65||98||74
|3-28||6-26||48||3-21||6-20||80||108||64
|-
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|style="text-align:left"|{{CharHead|Snake|SSBU}}
|3-30||6-27||48||3-21||6-20||82||108||67||93||77
|4-28||7-26||48||4-22||7-21||80||108||64
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|style="text-align:left"|{{CharHead|Little Mac|SSBU}}
|4-32||7-29||48||4-22||7-21||82||109||66||88||73
|2-26||5-24||49||2-18||5-18||72||89||62
|-
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|style="text-align:left"|{{CharHead|Wario|SSBU}}
|3-31||6-28||48||3-22||5-20||79||101||65||93||75
|3-29||6-27||49||3-21||6-20||81||104||66
|-
|-
|style="text-align:left"|{{CharHead|Ken|SSBU}}
|style="text-align:left"|{{CharHead|Sonic|SSBU}}
|3-27||6-25||49||3-21||6-20||80||102||67||89||73
|2-26||5-24||49||2-19||5-18||81||107||65
|-
|-
|style="text-align:left"|{{CharHead|Ryu|SSBU}}
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|3-27||6-25||49||3-21||6-20||80||102||67||89||73
|3-30||6-27||49||3-21||6-20||81||107||66
|-
|style="text-align:left"|{{CharHead|Little Mac|SSBU}}
|2-26||5-24||49||2-18||5-18||72||89||62||81||64
|-
|-
|style="text-align:left"|{{CharHead|Corrin|SSBU}}
|style="text-align:left"|{{CharHead|Corrin|SSBU}}
|3-29||6-27||49||3-21||6-20||81||107||67||97||75
|3-29||6-27||49||3-21||6-20||81||107||66
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBU}}
|style="text-align:left"|{{CharHead|Ike|SSBU}}
|4-31||7-28||49||4-22||7-21||82||108||66||96||76
|4-31||7-28||49||4-22||7-21||81||107||66
|-
|-
|style="text-align:left"|{{CharHead|Palutena|SSBU}}
|style="text-align:left"|{{CharHead|Palutena|SSBU}}
|3-30||6-27||49||3-21||6-20||82||105||70||93||77
|3-30||6-27||49||3-21||6-20||82||104||70
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|3-30||6-27||49||3-21||6-20||83||107||68||95||77
|3-30||6-27||49||3-21||6-20||82||107||67
|-
|-
|style="text-align:left"|{{CharHead|Link|SSBU}}
|style="text-align:left"|{{CharHead|Link|SSBU}}
|3-30||6-27||49||3-21||6-20||82||108||69||95||74
|3-30||6-27||49||3-21||6-20||82||108||68
|-
|-
|style="text-align:left"|{{CharHead|Duck Hunt|SSBU}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBU}}
|3-27||6-25||49||3-21||6-20||83||113||66||100||78
|4-32||7-29||49||4-22||7-21||82||109||66
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBU}}
|style="text-align:left"|{{CharHead|R.O.B.|SSBU}}
|3-30||6-27||49||3-22||6-21||85||105||70||99||78
|3-29||6-27||49||3-21||6-20||82||110||68
|-
|-
|style="text-align:left"|{{CharHead|Byleth|SSBU}}
|style="text-align:left"|{{CharHead|Duck Hunt|SSBU}}
|3-30||6-27||49||3-21||6-20||83||111||68||97||76
|3-27||6-25||49||3-21||6-20||82||112||66
|-
|style="text-align:left"|{{CharHead|Pyra|SSBU}}
|3-30||6-27||49||3-21||6-20||83||109||68||97||75
|-
|style="text-align:left"|{{CharHead|Wario|SSBU}}
|3-29||6-27||50||3-21||6-20||82||104||66||97||75
|-
|style="text-align:left"|{{CharHead|Sonic|SSBU}}
|2-26||5-24||50||2-19||5-18||81||107||66||99||74
|-
|style="text-align:left"|{{CharHead|R.O.B.|SSBU}}
|3-29||6-27||50||3-21||6-20||83||111||68||100||75
|-
|-
|style="text-align:left"|{{CharHead|Inkling|SSBU}}
|style="text-align:left"|{{CharHead|Inkling|SSBU}}
|3-29||6-27||50||3-21||6-20||84||112||70||100||76
|3-29||6-27||50||3-21||6-20||83||111||68
|-
|-
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|style="text-align:left"|{{CharHead|Mii Swordfighter|SSBU}}
|3-30||6-27||50||3-21||6-20||84||107||69||99||77
|3-30||6-27||50||3-21||6-20||83||107||69
|-
|-
|style="text-align:left"|{{CharHead|Hero|SSBU}}
|style="text-align:left"|{{CharHead|Hero|SSBU}}
|3-30||6-27||50||3-21||6-20||83||109||69||92||78
|3-30||6-27||50||3-21||6-20||83||109||69
|-
|style="text-align:left"|{{CharHead|Charizard|SSBU}}
|3-30||6-27||50||3-22||6-21||84||107||70
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
|style="text-align:left"|{{CharHead|Pikachu|SSBU}}
|2-26||5-24||50||2-19||5-18||85||109||69||97||76
|2-26||5-24||50||2-19||5-18||84||109||69
|-
|-
|style="text-align:left"|{{CharHead|Min Min|SSBU}}
|style="text-align:left"|{{CharHead|Mewtwo|SSBU}}
|3-30||6-27||50||3-21||6-20||85||107||71||97||78
|3-26||6-24||51||3-21||6-20||85||114||70
|-
|-
|style="text-align:left"|{{CharHead|Mewtwo|SSBU}}
|style="text-align:left"|{{CharHead|Lucina|SSBU}}
|3-26||6-24||51||3-21||6-20||85||114||70||101||79
|3-29||6-27||51||3-21||6-20||85||115||68
|-
|style="text-align:left"|{{CharHead|Marth|SSBU}}
|3-29||6-27||51||3-21||6-20||85||115||68
|-
|-
|style="text-align:left"|{{CharHead|Terry|SSBU}}
|style="text-align:left"|{{CharHead|Terry|SSBU}}
|3-30||6-27||51||3-21||6-20||88||115||72||89||81
|3-30||6-27||51||3-21||6-20||88||115||74
|-
|-
|style="text-align:left"|{{CharHead|Robin|SSBU}}
|style="text-align:left"|{{CharHead|Robin|SSBU}}
|3-30||6-27||51||3-21||6-20||86||114||73||103||79
|3-30||6-27||52||3-21||6-20||86||114||72
|-
|-
|style="text-align:left"|{{CharHead|Dr. Mario|SSBU}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSBU}}
|3-29||6-27||52||3-21||6-20||87||116||71||100||81
|3-29||6-27||52||3-21||6-20||86||115||71
|-
|-
|style="text-align:left"|{{CharHead|Mario|SSBU}}
|style="text-align:left"|{{CharHead|Mario|SSBU}}
|3-29||6-27||52||3-21||6-20||87||116||71||102||77
|3-29||6-27||52||3-21||6-20||86||115||71
|-
|style="text-align:left"|{{CharHead|Lucina|SSBU}}
|3-29||6-27||52||3-21||6-20||85||116||69||99||79
|-
|style="text-align:left"|{{CharHead|Marth|SSBU}}
|3-29||6-27||52||3-21||6-20||85||116||69||99||79
|-
|-
|style="text-align:left"|{{CharHead|Mii Gunner|SSBU}}
|style="text-align:left"|{{CharHead|Mii Gunner|SSBU}}
|3-29||6-27||52||3-21||6-20||87||114||73||103||82
|3-29||6-27||52||3-21||6-20||87||114||73
|-
|-
|style="text-align:left"|{{CharHead|Dark Pit|SSBU}}
|style="text-align:left"|{{CharHead|Dark Pit|SSBU}}
|3-29||6-27||52||3-21||6-20||89||119||73||110||82
|3-29||6-27||52||3-21||6-20||88||118||72
|-
|-
|style="text-align:left"|{{CharHead|Pit|SSBU}}
|style="text-align:left"|{{CharHead|Pit|SSBU}}
|3-29||6-27||52||3-21||6-20||89||119||73||110||82
|3-29||6-27||52||3-21||6-20||88||118||72
|-
|-
|style="text-align:left"|{{CharHead|Squirtle|SSBU}}
|style="text-align:left"|{{CharHead|Squirtle|SSBU}}
|2-26||5-24||53||2-19||5-18||90||114||79||105||87
|2-26||5-24||54||2-19||5-18||90||113||78
|-
|-
|style="text-align:left"|{{CharHead|Steve|SSBU}}
|style="text-align:left"|{{CharHead|Lucas|SSBU}}
|3-30||6-27||54||3-21||6-20||92||121||75||108||82
|3-30||6-27||56||3-21||6-20||95||126||75
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}
|2-26||5-24||55||2-19||5-18||92||123||75
|-
|style="text-align:left"|{{CharHead|Ivysaur|SSBU}}
|3-29||6-27||55||3-21||6-20||92||123||76
|-
|-
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|style="text-align:left"|{{CharHead|Pac-Man|SSBU}}
|3-29||6-27||55||3-21||6-20||96||130||78||111||87
|3-29||6-27||56||3-21||6-20||94||129||78
|-
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSBU}}
|3-31||5-28||55||3-22||5-20||93||130||75||108||84
|3-28||6-26||57||3-21||6-20||95||124||80
|-
|-
|style="text-align:left"|{{CharHead|Toon Link|SSBU}}
|style="text-align:left"|{{CharHead|Luigi|SSBU}}
|2-26||5-24||56||2-19||5-18||93||123||76||111||85
|3-29||6-27||57||3-21||6-20||95||126||80
|-
|-
|style="text-align:left"|{{CharHead|Ivysaur|SSBU}}
|style="text-align:left"|{{CharHead|Villager|SSBU}}
|3-29||6-27||56||3-21||6-20||93||124||76||110||84
|3-30||6-27||57||3-21||6-20||95||128||80
|-
|style="text-align:left"|{{CharHead|Lucas|SSBU}}
|3-30||6-27||56||3-21||6-20||95||126||75||117||85
|-
|-
|style="text-align:left"|{{CharHead|Zelda|SSBU}}
|style="text-align:left"|{{CharHead|Zelda|SSBU}}
|3-30||6-27||56||3-21||6-20||96||129||77||114||86
|3-30||6-27||57||3-21||6-20||95||129||77
|-
|-
|style="text-align:left"|{{CharHead|Dark Samus|SSBU}}
|style="text-align:left"|{{CharHead|Dark Samus|SSBU}}
|3-29||6-27||56||3-21||6-20||96||130||80||113||86
|3-29||6-27||57||3-21||6-20||95||129||79
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|3-29||6-27||56||3-21||6-20||96||130||80||113||86
|3-29||6-27||57||3-21||6-20||95||129||79
|-
|style="text-align:left"|{{CharHead|Wii Fit Trainer|SSBU}}
|3-28||6-26||57||3-21||6-20||96||124||80||107||88
|-
|style="text-align:left"|{{CharHead|Luigi|SSBU}}
|3-29||6-27||57||3-21||6-20||96||127||81||113||88
|-
|style="text-align:left"|{{CharHead|Villager|SSBU}}
|3-30||6-27||57||3-21||6-20||96||128||80||111||87
|-
|-
|style="text-align:left"|{{CharHead|Olimar|SSBU}}
|style="text-align:left"|{{CharHead|Olimar|SSBU}}
|3-29||6-27||57||3-21||6-20||96||132||78||118||87
|3-29||6-27||57||3-21||6-20||95||131||78
|-
|-
|style="text-align:left"|{{CharHead|Ice Climbers|SSBU}}
|style="text-align:left"|{{CharHead|Ice Climbers|SSBU}}
|3-28||6-26||58||3-21||6-20||96||129||81||115||86
|3-28||6-26||58||3-21||6-20||96||128||80
|-
|style="text-align:left"|{{CharHead|Ness|SSBU}}
|3-30||6-27||59||3-21||6-20||98||134||77
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSBU}}
|style="text-align:left"|{{CharHead|Yoshi|SSBU}}
|3-30||6-27||58||3-21||6-20||107||130||79||116||89
|3-30||6-27||58||3-21||6-20||97||129||79
|-
|-
|style="text-align:left"|{{CharHead|Isabelle|SSBU}}
|style="text-align:left"|{{CharHead|Isabelle|SSBU}}
|3-30||6-27||58||3-21||6-20||97||133||80||115||91
|3-30||6-27||58||3-21||6-20||97||133||80
|-
|-
|style="text-align:left"|{{CharHead|Ness|SSBU}}
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBU}}
|3-30||6-27||59||3-21||6-20||99||134||77||119||86
|3-28||6-26||59||3-21||6-20||99||132||83
|-
|-
|style="text-align:left"|{{CharHead|Mr. Game & Watch|SSBU}}
|style="text-align:left"|{{CharHead|Kirby|SSBU}}
|3-28||6-26||59||3-21||6-20||100||132||84||123||93
|3-29||6-27||61||3-21||6-20||102||141||82
|-
|-
|style="text-align:left"|{{CharHead|Daisy|SSBU}}
|style="text-align:left"|{{CharHead|Daisy|SSBU}}
|3-30||6-27||61||3-21||6-20||103||141||86||124||92
|3-30||6-27||62||3-21||6-20||103||140||85
|-
|-
|style="text-align:left"|{{CharHead|Peach|SSBU}}
|style="text-align:left"|{{CharHead|Peach|SSBU}}
|3-30||6-27||61||3-21||6-20||103||141||86||124||92
|3-30||6-27||62||3-21||6-20||103||140||85
|-
|style="text-align:left"|{{CharHead|Kirby|SSBU}}
|3-29||6-27||62||3-21||6-20||102||141||82||134||91
|-
|-
|style="text-align:left"|{{CharHead|Rosalina & Luma|SSBU}}
|style="text-align:left"|{{CharHead|Rosalina|SSBU}}
|3-29||6-27||62||3-21||6-20||105||144||86||124||94
|3-29||6-27||62||3-21||6-20||104||145||85
|-
|-
|style="text-align:left"|{{CharHead|Jigglypuff|SSBU}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSBU}}
|4-32||7-29||63||4-22||7-21||106||158||85||132||96
|4-32||7-29||63||4-22||7-21||106||158||85
|}
|}
<nowiki>*</nowiki>Bowser Jr. is unique in that after using Abandon Ship!, he possesses a different air dodge that is nearly identical to his ''Smash 4'' one, except it grants two more intangibility frames and cannot be used more than once. This effectively gives him the fastest and overall most effective air dodge in the game, but only under a specific circumstance. Much like ''Smash 4'' air dodges, it is not affected by the dodge staleness mechanic, and its use does not contribute to it, but it lacks a directional variant.


====Update history====
====Update history====
Line 977: Line 955:
*{{buff|Jigglypuff's neutral air dodge total frames|74|63}}
*{{buff|Jigglypuff's neutral air dodge total frames|74|63}}
*{{buff|Jigglypuff's directional air dodge total frames|122 (side)/174 (up)/102 (down)|106/158/85}}
*{{buff|Jigglypuff's directional air dodge total frames|122 (side)/174 (up)/102 (down)|106/158/85}}
====={{SSBU|11.0.0}}=====
*{{nerf|Min Min's neutral air dodge has more ending lag (FAF 40 → 51), matching the rest of the cast.}}
====={{SSBU|12.0.0}}=====
*{{nerf|Mythra's directional air dodge intangibility frames|6-24|6-21}}


===Directional air dodge distance===
===Directional air dodge distance===
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Lucas}}, {{SSBU|Ness}} and {{SSBU|Mythra}}, who receive more, and {{SSBU|Bayonetta}}, {{SSBU|Steve}}, {{SSBU|Pyra}} and {{SSBU|Little Mac}}, who receive less, the latter receiving the least momentum out of the entire cast. As a result, the former have better opportunities to escape juggles and, when close to an edge, can use their air dodges for recovery as a more reliable alternative to [[PK Thunder|their up special]], which can be easily interrupted by opponents. Conversely, the latter are more vulnerable to juggling and cannot avoid [[edgeguard]]s as effectively by air dodging to the ledge; while Bayonetta benefits from directional air dodging regardless due to her recovery special moves not causing helplessness, Little Mac is noticeably hindered in comparison to the rest of the cast, especially given his infamously poor air game.
All characters receive the same amount of momentum from their directional air dodges, with the exception of {{SSBU|Lucas}}, {{SSBU|Ness}} and {{SSBU|Mythra}}, who receive more, and {{SSBU|Bayonetta}}, {{SSBU|Little Mac}}, {{SSBU|Pyra}} and {{SSBU|Steve}}, who receive less, the latter receiving the least momentum out of the cast. As a result, the former have better opportunities to escape juggles, and when close to an edge, can use their air dodges for recovery as a more reliable alternative to [[PK Thunder|their up special]], which can be easily interrupted by opponents. Conversely, the latter are more vulnerable to juggling and cannot avoid [[edgeguard]]s as effectively by air dodging to the ledge; while Bayonetta benefits from directional air dodging regardless due to her recovery special moves not causing helplessness, Little Mac is noticeably hindered in comparison to the rest of the cast, especially given his infamously poor air game.


All directional air dodges have their distance reduced by roughly 33.3% when fully stale.
All directional air dodges have their distance reduced by roughly 33.3% when fully stale.
Line 1,012: Line 986:


===Air dodge landing lag glitch===
===Air dodge landing lag glitch===
The air dodge landing lag glitch is a glitch in ''Ultimate'' that causes special moves that place the user into a helpless state to have their landing lag reduced to approximately 1/3 of the original landing lag. This glitch is executed by first performing an uninterrupted air dodge and then using the specified special move and landing on the ground after turning helpless. The only exception is {{SSBU|Duck Hunt}}, who must cancel [[Duck Jump]] using an air dodge. They will turn helpless directly after air dodging, and the glitch will be triggered on landing. The affected special moves are listed below.
The air dodge landing lag glitch is a glitch in ''Ultimate'' where the 10-frame landing lag from an air dodge will override the landing lag of certain special moves. This glitch is executed by performing an uninterrupted air dodge, then performing one of these special moves, and landing on the ground after turning helpless. The affected special moves are listed below.


*{{SSBU|Duck Hunt}} (10 frames with [[Duck Jump]])
*{{SSBU|Ice Climber}}'s [[Squall Hammer]]
*{{SSBU|Ice Climber}} (10 frames with [[Squall Hammer]])
*{{SSBU|Ike}}'s [[Quick Draw]]
*{{SSBU|Ike}} (10 frames with [[Quick Draw]])
*{{SSBU|King K. Rool}}'s [[Propellerpack]] (King K. Rool needs to be helpless and not floating down)
*{{SSBU|King K. Rool}} (10 frames with [[Propellerpack]] - King K. Rool needs to be helpless and not floating down)
*{{SSBU|Meta Knight}}'s [[Mach Tornado]] (this also applies to {{SSBU|Kirby}} via Copy Ability)
*{{SSBU|Meta Knight}} (10 frames with [[Mach Tornado]] - this also applies to {{SSBU|Kirby}} via Copy Ability)
*{{SSBU|Mii Swordfighter}}'s [[Airborne Assault]] and [[Gale Stab]]
*{{SSBU|Mii Swordfighter}} (10 frames with [[Airborne Assault]] and [[Gale Stab]])
*{{SSBU|Robin}}'s [[Nosferatu]]
*{{SSBU|Mythra}} (6 frames with [[Photon Edge]])
*{{SSBU|Wolf}}'s [[Wolf Flash]]
*{{SSBU|Robin}} (10 frames with [[Nosferatu]])
*{{SSBU|Wolf}} (10 frames with [[Wolf Flash]])
*Any character breaking {{SSBU|Pac-Man}}'s [[trampoline]], including another Pac-Man.


Notably, none of the special moves listed above are coded to have FAF frames in the designated character's moveset files. Instead all of them have the default landing lag, which is 29 frames for all characters except for Mythra, whose landing lag is instead 18 frames.
Notably, none to the special moves listed above are coded to have FAF frames in the designated character's moveset files. Instead all of them share a landing lag of 29 frames.


===List of Assist Trophies with directional air dodges===
===List of Assist Trophies with directional air dodges===

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