Editing Abandon Ship!
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# '''Abandon Ship!''': Default. | # '''Abandon Ship!''': Default. | ||
# '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | # '''Meteor Ejection''': Vertical height is reduced in return for the move gaining [[Meteor Smash]] properties upon starting the move. Contact with the falling Car is 3% damage, and the explosion is 10% damage. The hammer can still be used after ejecting and is the exact same as the default move. | ||
# '''Koopa Meteor''': The Junior Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical | # '''Koopa Meteor''': The Junior Clown Car flies straight up and explodes, sending Bowser Jr. crashing down, and does 17% to anyone hit on the way down with strong vertical knock back. Upon going down, pressing "A" will cancel the move into a hammer swing, and allows Bowser Jr. to move horizontally quicker. A stage's ledge cannot be grabbed on the way up, only on the way down. Despite the name, it is '''not''' a [[meteor smash]]; it could be instead referring to how Bowser Jr. comes crashing down, like a {{s|wikipedia|meteor}}. This move is extremely easy to [[gimp]] with wind moves such as {{SSB4|Mario}}'s [[Gust Cape]]/{{SSB4|Dr. Mario}}'s [[Breezy Sheet]] as Bowser Jr. will barely fly upward, if at all, and simply go straight down. | ||
<gallery> | <gallery> |