Editing Abandon Ship!
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|name=Abandon Ship! | |name=Abandon Ship! | ||
|image=[[File:Bowser Jr Up B SSBU.gif|300px]] | |image=[[File:Bowser Jr Up B SSBU.gif|300px]] | ||
|caption=Abandon Ship | |caption=Abandon Ship in ''Ultimate'' | ||
|user=[[Bowser Jr.]] | |user=[[Bowser Jr.]] | ||
|universe={{uv|Mario}} | |universe={{uv|Mario}} | ||
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When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge. | When used, Bowser Jr. jumps out of the Junior Clown Car, which explodes when it hits the ground. When the Car is falling, it will do 5% damage, and upon exploding, will do 13% with moderately high [[knockback]]. Bowser Jr. gains a new Junior Clown Car upon hitting the ground or grabbing a ledge. | ||
While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can [[air dodge]] | While in midair after performing this move, Bowser Jr. can either attack by swinging his hammer from behind to in front of him, or perform an [[air dodge]]. The hammer deals 15% damage and has KO potential around 115%. If Bowser Jr. is hit with a moderately strong attack, he can [[air dodge]] to regain the Junior Clown Car. However, if Bowser Jr. gets hit by weaker attacks, this cannot happen, thus allowing able players to easily [[gimp]] him. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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}} | }} | ||
{{ | {{clear}} | ||
{{Special Moves|char=Bowser Jr.}} | {{Special Moves|char=Bowser Jr.}} | ||