Editing 15-Minute Smash
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'''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they both challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[self-destruct]]ing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice (most infamously [[Donkey Kong]]'s [[Hand Slap]]). | '''15-Minute Melee''' and '''15-Minute Brawl''' are [[Multi-Man Melee and Brawl|Multi-Man]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Brawl]]'' respectively. While they both challenge the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[self-destruct]]ing, the player will find that it becomes a challenge to merely make it through the match alive. These are arguably one of the more difficult Multi-Man modes, as throughout the 15 minutes, the player can accumulate a great deal of damage and eventually be easily KO'd by a middling attack or rogue item, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether may suffice (most infamously [[Donkey Kong]]'s [[Hand Slap]]). | ||
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Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies. | ||
This mode was replaced by [[Rival Smash]] in | This mode was replaced by [[Rival Smash]] in [[Super Smash Bros. 4]] | ||
==Rewards== | ==Rewards== | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
*Clearing 15-Minute Melee will [[unlockable stage|unlock]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]'' | *Clearing 15-Minute Melee will [[unlockable stage|unlock]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''. | ||
*Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]]. | *Clearing 15-Minute Melee also gives the player a trophy of the [[Fighting Wire Frames]]. | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
*Clearing 15-Minute Brawl gives the player the [[Fighting Alloy Team|Green Alloy]] trophy. | *Clearing 15-Minute Brawl gives the player the [[Fighting Alloy Team|Green Alloy]] trophy. | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] |