Editing 100-Man Smash

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[[File:100ManMelee2.jpeg|thumb|250px|100-Man Melee.]]
[[File:100ManMelee2.jpeg|thumb|250px|100-Man Melee.]]
[[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]]
[[File:MultiManBrawl.png|thumb|250px|100-Man Brawl.]]
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],''  ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'' and ''Ultimate'') without getting [[KO]]'d or [[Self-destruct]]ing. In all variations except 100-Man Melee, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat.
'''100-Man Melee,''' '''100-Man Brawl,''' '''100-Man Smash,''' and '''Century Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],''  ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'' and ''Ultimate'') without getting [[KO]]'d or [[Self-destruct]]ing. In 100-Man Brawl and 100-Man Smash, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat.


Items spawn periodically to help the player defeat the opponents. In ''Melee'' and ''Brawl'', these items and their appearances are random; in ''SSB4'' and ''Ultimate'', the items appear on an extra moving platform and have a fixed sequence (in ''SSB4'': [[Pow Block]], [[Ray Gun]], [[Smart Bomb]], Pow Block, [[Killer Eye]], Smart Bomb; in ''Ultimate'': Pow Block, [[X Bomb]], [[Fire Bar]], Smart Bomb, [[Rage Blaster]]), but different intervals of appearance (''SSB4'' has the items brought into the screen every 30 seconds; the time interval is more randomized in ''Ultimate'')
Items spawn periodically to help the player defeat the opponents. In ''Melee'' and ''Brawl'', these items and their appearances are random; in ''SSB4'' and ''Ultimate'', the items appear on an extra moving platform and have a fixed sequence (in ''SSB4'': [[Pow Block]], [[Ray Gun]], [[Smart Bomb]], Pow Block, [[Killer Eye]], Smart Bomb; in ''Ultimate'': Pow Block, [[X Bomb]], [[Fire Bar]], Smart Bomb, [[Rage Blaster]]), but different intervals of appearance (''SSB4'' has the items brought into the screen every 30 seconds; the time interval is more randomized in ''Ultimate'')
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* Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
* Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
* Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.
* Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.
==Names in other languages==
{{langtable
|ja={{ja|百人組み手|Hyakunin Kumi-te|?}}
|jaM=
|en=100-Man Melee {{GameIcon|SSBM|20px}}<br/>100-Man Brawl {{GameIcon|SSBB|20px}}<br/>100-Man Smash {{GameIcon|SSB4|20px}}<br/>Century Smash {{GameIcon|Ultimate}}
|fr=Smash contre 100
|frM=
|es=Asalto contra 100
|esM=
|de=100er-Smash
|deM=
|it=Mischia contro 100
|itM=
|nl=Smash tegen 100
|nlM=
|ru={{rollover|Битва века|Bitva veka|?}}
|ruM=
|ko={{rollover|100인 스매시|Baegin Seumaesi|?}}
|koM=
|zh_cn={{rollover|百人对打|Bǎirén Duìdǎ|?}}
|zh_cnM=
|zh_tw={{rollover|百人對打|Bǎirén Duìdǎ|?}}
|zh_twM=
}}


==Trivia==
==Trivia==
[[File:ChangeFighter.jpg|thumb|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]]
[[File:ChangeFighter.jpg|thumb|right|The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".]]
*In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
*In {{for3ds}}, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
*Due to ''[[Ultimate]]'' having more unlockable characters than [[starter character]]s and its resultant streamlining of character unlock conditions, it is the first installment in the ''{{b|Super Smash Bros.|series}}'' series for which completing 100-Man Smash does not directly reward the player with an unlockable character.
*In ''[[Ultimate]]'', due to the game having more unlockable characters than [[starter character]]s, the said game is the first installment in the ''{{b|Super Smash Bros.|series}}'' series which does not have an "unlocking an unlockable character" challenge for a reward.


{{SSBMMenus}}
{{SSBMMenus}}
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[[Category:Co-op modes]]
[[Category:Co-op modes]]
[[Category:Multi-Man modes]]
[[Category:Multi-Man modes]]
[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]

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