Editing 10-Man Smash
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]] | [[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]] | ||
'''10-Man Melee,''' '''10-Man Brawl,''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The | '''10-Man Melee,''' '''10-Man Brawl,''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The Alloys and Wire Frames are not as powerful or aggressive as the ones in [[100-Man mode|100-Man]] Brawl/Melee or [[Endless mode|Endless]] Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack. | ||
==Rewards== | ==Rewards== |