Yoshi (SSBU): Difference between revisions

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As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's ''Yoshi's Story'' voice clips that were last used in ''Brawl''.
As in ''[[Super Smash Bros. 4]]'', ''Ultimate'' uses all of Kazumi Totaka's ''Yoshi's Story'' voice clips that were last used in ''Brawl''.


Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and it's his best placement in the series. Yoshi is gifted with incredible [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and microspace effectively, as well as allowing him to have fantastic [[Edgeguarding|edgeguarding]] with his long lasting neutral air and [[Egg Throw]], with his neutral air also being a strong [[Out of shield|out of shield option]]. He also has high damage output due to his solid combo game and [[Yoshi (SSBU)/Down aerial|down air]]. In addition, his Double Jump armor allows him to take potentially fatal attacks and live a rather long time, which is rather effective due to his high weight stat. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with [[Egg Throw]] giving Yoshi some height whenever it is used, a high double jump, and a directional [[air dodge]] thanks to the new mechanic added into ''Ultimate''.
Yoshi is ranked 14th out of 82 on the current [[tier list]], placing him in the A+ tier. This is a significant improvement from his 33rd out of 54 placement in ''Super Smash Bros. 4'', and it's his best placement in the series. Yoshi is gifted with high movement speed all around, especially his [[Air speed|air mobility]], allowing him to often weave in and out of opposing attacks and microspace effectively, as well as allowing him to have fantastic [[Edgeguarding|edgeguarding]] with his long lasting neutral air and [[Egg Throw]], with his neutral air also being a strong [[Out of shield|out of shield option]]. He also has high damage output due to his solid combo game, and he has a fantastic air game, with versatile and powerful aerials, like his [[Yoshi (SSBU)/Down aerial|down air]], which is the most damaging down aerial in the game. In addition, he has among the best endurances in ''Ultimate'', as not only he's heavy, but his Double Jump armor allows him to take potentially fatal attacks, which makes it difficult to KO him. His unique shield also always covers his entire body, protecting him from [[shield stabbing]]. Yoshi also has a solid recovery, with [[Egg Throw]] giving Yoshi some height whenever it is used, a high double jump, and a directional [[air dodge]] thanks to the new mechanic added into ''Ultimate''.


Despite these strengths, Yoshi still has several notable flaws, as due to possessing little amount of range, it can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, some of his special moves are also inconsistent, with [[Egg Roll]] being considered one of the worst [[special moves]] in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if a strong enough move hits Yoshi, it breaks armor and can potentially gimp him when he’s offstage.
Despite these strengths, Yoshi still has several notable flaws, as due to possessing little amount of range, it can cause him to get stuffed out by characters with disjointed hitboxes and struggle against certain zoners. In addition, some of his special moves are also inconsistent, with [[Egg Roll]] being considered one of the worst [[special moves]] in the entire game, and [[Egg Lay]] being rather niche. His double jump armor also has a weakness where if a strong enough move hits Yoshi, it breaks armor and can potentially gimp him when he’s offstage, as his recovery options are limited. Yoshi also struggles to contend with juggling, as he's surprisingly floaty for a heavyweight and most of his aerial attacks are ineffective when he's in disadvantage, as they have a noticeable amount of start-up and/or ending lag, which can also limit his approach options.


Overall, Yoshi is considered a strong character in the metagame, particularly in Japan, who considers Yoshi a top 10 character and is home to a slew of top Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi continues to have a positive reception and strong results from players such as {{Sm|Meme}}.
Overall, Yoshi is considered a strong character in the metagame, particularly in Japan, who considers Yoshi a top 10 character and is home to a slew of top Yoshi players such as {{Sm|Yoshidora}} and {{Sm|Ron}}. Although less popular outside of Japan, Yoshi continues to have a positive reception and strong results from players such as {{Sm|Meme}}.
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|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairname=Noggin Dunk ({{ja|かいてんずつき|Kaiten Zutsuki}}, ''Rotating Headbutt'')
|fairdmg=15% (close), 14% (tip)
|fairdmg=15% (close), 14% (tip)
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]]. But it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|fairdesc=Rears his head back and then performs a downward headbutt. Possibly Yoshi's best edge guarding tool, with both hitboxes dealing an impressive amount of damage, knockback, and the tip is a [[meteor smash]], while also having low ending lag. However, it has significant startup lag (16 frames) and can no longer autocancel in a short hop.
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairname=Rampaging Tail ({{ja|あばれしっぽ|Abare Shippo}})
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdmg=3.5% (hits 1-2), 5.5% (hit 3)
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. Autocancels in a full hop.
|bairdesc=Swings his tail upward, then downward, and then upward. Moderate startup lag, with its first hit coming out at frame 11, but has a solid damage output and good knockback. Grounded opponents receive low vertical knockback from the first two hits, making them effective at starting combos. However, it doesn't autocancel in a short hop, and due to its 35 frames of ending lag, it's punishable.
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairname=Rotating Tail ({{ja|かいてんしっぽ|Kaiten Shippo}})
|uairdmg=12%
|uairdmg=12%
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|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairname=Flutter Kick ({{ja|ばたあしキック|Bata Ashi Kikku}})
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdmg=2.3% (hits 1-6), 1.9% (hits 7-12), 2.8% (last hit)
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone.
|dairdesc=A {{iw|mariowiki|Flutter Jump}}-styled series of kicks. Notorious for being the most damaging aerial move in every installment of the ''Super Smash Bros.'' series, it deals 28% base damage if all the hits connect. Hits link reliably into each other and the final hit has high base knockback, making the move a powerful vertical KO option when near the top blast zone. It has low ending lag compared to the final hit, but it's tied with forward aerial for the slowest startup of Yoshi's aerials, coming out on frame 16.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
|grabdesc=Extends his tongue to pull the opponent into his mouth. Compared to other fighters, Yoshi's grabs have a lot more range, but a considerable amount of startup and ending lag.
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