Wolf (SSBU): Difference between revisions

89 bytes added ,  9 months ago
Polished it a bit. Disagree with him having a "simple gameplan" since he can adapt well on the fly.
(Polished it a bit. Disagree with him having a "simple gameplan" since he can adapt well on the fly.)
Tag: Mobile edit
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Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role albeit with new voice clips that make Wolf sound akin to his appearance in ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}''.
Jay Ward, Wolf's English voice actor from ''Brawl'' and ''{{iw|lylatwiki|Starlink: Battle for Atlas}}'', reprises his role albeit with new voice clips that make Wolf sound akin to his appearance in ''Starlink''. In the Japanese version, Wolf's ''Brawl'' voice actor, Mahito Ōba, has been succeeded by Kōsuke Takaguchi, who reprises his role from ''{{iw|lylatwiki|Star Fox 64 3D}}'' and ''{{iw|lylatwiki|Star Fox Zero}}''.


Wolf is ranked 11th out of 82 on the current [[tier list]], placing him in the S- tier. This is a notable improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back air, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward air. His specials also serve an integral part of his gameplan. His Blaster is a solid transcendent projectile to force approaches or applying chip damage from afar, making this his main neutral tool. Wolf Flash and Fire Wolf are fast recovery options to the stage as well as strong finishers. And his Reflector is great at extending combos and his main anti-zoning tool. Wolf also has good air mobility, allowing him to chase his opponents in the air with ease.
Wolf is ranked 11th out of 82 on the current [[tier list]], placing him in the S- tier. This is a notable improvement over his 14th out of 38 placement in ''Brawl''. Wolf is an all-around fighter with many different playstyles to choose from. He has a solid fundamental combo game with up throw and down throw as good combo starters. His moveset offers a lot of versatility, with his tilts functioning as safe pokes or kill options and his smash attacks as solid finishers. His aerials are all useful for both starting and extending combos, as well as edgeguarding. His back aerial, in particular, is one of the strongest in the game when sweetspotted and can be confirmed from a forward aerial. His specials are also crucial to his gameplan: his {{b|Blaster|Wolf}} is a strong projectile that can force approaches and apply chip damage from a distance, acting as his primary tool in neutral, [[Wolf Flash]] and [[Fire Wolf]] offer quick recovery to the stage and serve as powerful finishers, and his {{b|Reflector|Wolf}}  is effective for extending combos as well as serving as his primary defense against zoning. Wolf also has excellent air mobility, allowing him to chase his opponents in the air with ease.


Despite all these strengths, Wolf has some weaknesses. Wolf is a fast-faller middleweight, which makes him fairly easy to combo despite having a frame 2 air dodge. His recovery is also fairly linear and easy to intercept as it gets 2 framed pretty easily or loses to counterattacks which gimps him pretty early. Wolf's range is also a bit lacking, which gives him some trouble against characters like {{SSBU|Roy}}, {{SSBU|Chrom}}, {{SSBU|R.O.B.}}, and more. Wolf is also an easy character to learn the matchup against since his gameplan is relatively simple once players get a grasp on it.
Despite all these strengths, Wolf has some weaknesses. Wolf is a fast-faller middleweight, which makes him fairly easy to combo despite having a frame 2 air dodge. His recovery is also fairly linear and easy to intercept as it gets 2 framed fairly easily or loses to counterattacks which can leave vulnerable to gimps and edgeguards. While Wolf has good range in many of his attacks, he can have trouble against characters who have longer disjoints than him, such as {{SSBU|Roy}}, {{SSBU|Chrom}}, and {{SSBU|R.O.B.}} Finally, Wolf can have difficulty scoring KO's since his most potent finishers have long startup.


Moreover, Wolf has the tools to deal with every character in the game and a solid fundamental gameplan for players to pick up. He is like a glass cannon in some ways being able to dish out damage with a strong neutral and advantage but at the same time avoiding those disadvantageous situations. Wolf has attained a lot of representation across the board through Ultimate's lifespan so far, being among one of the most-played characters in tournaments in 2019, resorting to several top players having a pocket Wolf. He is still relatively popular in today's meta, mainly piloted by players, such as {{Sm|Jakal}}, {{Sm|Ouch!?}}, {{Sm|Larry Lurr}}, and {{Sm|Oryon}}.
Moreover, Wolf has the tools to deal with every character in the game and a solid fundamental gameplan for players to pick up. He is like a glass cannon in some ways being able to dish out damage with a strong neutral and advantage but at the same time avoiding those disadvantageous situations. Wolf has attained a lot of representation across the board through Ultimate's lifespan so far, being among one of the most-played characters in tournaments in 2019, resorting to several top players having a pocket Wolf. He is still relatively popular in today's meta, mainly piloted by players, such as {{Sm|Jakal}}, {{Sm|Ouch!?}}, {{Sm|Larry Lurr}}, and {{Sm|Oryon}}.
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