Windbox: Difference between revisions

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''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
 
[[File:SSB4 - Gust Bellows.jpg|left|thumb|{{SSB4|Toon Link}} using the Gust Bellows which has a windbox in {{forwiiu}}.]]
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to [[gimp]] an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to [[gimp]] an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.


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'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.
'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.


Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
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|[[Bowser]]
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|rowspan=13|{{GameIcon|SSB4}}
|-
|-
|[[Bowser Jr.]]
|[[Bowser Jr.]]
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|[[Greninja]]
|[[Greninja]]
|[[Hydro Pump]]
|[[Hydro Pump]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Ike]]
|[[Ike]]
|[[Tempest]]
|[[Tempest]]
|{{GameIcon|SSB4}}
|-
|-
|[[Incineroar]]
|[[Incineroar]]
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|[[Jigglypuff]]
|[[Jigglypuff]]
|[[Puff Up]]
|[[Puff Up]]
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Kazuya]]
|[[Kazuya]]
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|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|rowspan=6|[[Little Mac]]
|rowspan=5|[[Little Mac]]
|Dash attack
|Dash attack
|rowspan=1|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Forward, up and down smash
|Forward, up and down smash
|rowspan=5|{{GameIcon|SSB4}}
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[KO Uppercut]]
|[[KO Uppercut]]
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|-
|-
|[[Jolt Haymaker]]
|[[Jolt Haymaker]]
|-
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|[[Rising Uppercut]] (final hits)
|-
|-
|[[Lucina]]
|[[Lucina]]
|[[Storm Thrust]]
|[[Storm Thrust]]
|rowspan=1|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Luigi]]
|rowspan=3|[[Luigi]]
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|-
|-
|[[Up aerial]]
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Fire]] (on launch)
|[[Fire]] (on launch)
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|[[Ness]]
|[[Ness]]
|[[PSI Magnet]]
|[[PSI Magnet]]
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pac-Man]]
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|[[Fire Hydrant]] (water)
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|rowspan=3|[[Palutena]]
|rowspan=3|[[Palutena]]
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|-
|-
|[[Breezy Flight]]
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[Rosalina]]
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|[[Luma Shot]] (appears on the wand when Luma is called back)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Sheik]]
|[[Sheik]]
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===Characters===
===Characters===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=7%|Character
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|rowspan=2|[[Kirby]]
|rowspan=2|[[Kirby]]
|[[Inhale]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Cook Kirby]]
|[[Cook Kirby]]
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|[[Master Hand]]
|[[Master Hand]]
|Finger drill
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}
==Items affected by both pushing and pulling==
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]


[[Category:Game physics]]
[[Category:Game physics]]
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