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(→‎Characters: Added some Ultimate stuff and removed Inkling because Super Jump doesn't have a windbox. also PK Thunder has no windbox)
 
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''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
 
[[File:SSB4 - Gust Bellows.jpg|left|thumb|{{SSB4|Toon Link}} using the Gust Bellows which has a windbox in {{forwiiu}}.]]
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to [[gimp]] an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to [[gimp]] an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.


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'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.
'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.


Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
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===Characters===
===Characters===
{{Incomplete|Ultimate info}}
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=7%|Character
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|[[Bowser]]
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|rowspan=13|{{GameIcon|SSB4}}
|-
|-
|[[Bowser Jr.]]
|[[Bowser Jr.]]
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|[[Greninja]]
|[[Greninja]]
|[[Hydro Pump]]
|[[Hydro Pump]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Ike]]
|[[Ike]]
|[[Tempest]]
|[[Tempest]]
|{{GameIcon|SSB4}}
|-
|-
|[[Incineroar]]
|[[Incineroar]]
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|[[Jigglypuff]]
|[[Jigglypuff]]
|[[Puff Up]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Kazuya]]
|Flash Punch Combo
|rowspan=1|{{GameIcon|SSBU}}
|-
|-
|[[Link]]
|[[Link]]
|[[Gale Boomerang]] (just before returning)
|[[Gale Boomerang]] (just before returning)
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|rowspan=6|[[Little Mac]]
|rowspan=5|[[Little Mac]]
|Dash attack
|Dash attack
|rowspan=1|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Forward, up and down smash
|Forward, up and down smash
|rowspan=5|{{GameIcon|SSB4}}
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[KO Uppercut]]
|[[KO Uppercut]]
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|-
|-
|[[Jolt Haymaker]]
|[[Jolt Haymaker]]
|-
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|[[Rising Uppercut]] (final hits)
|-
|[[Lucas]]
|[[PSI Magnet]]
|{{GameIcon|SSBU}}
|-
|-
|[[Lucina]]
|[[Lucina]]
|[[Storm Thrust]]
|[[Storm Thrust]]
|rowspan=1|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Luigi]]
|rowspan=3|[[Luigi]]
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|[[Marth]]
|[[Marth]]
|[[Storm Thrust]]
|[[Storm Thrust]]
|rowspan=3|{{GameIcon|SSB4}}
|rowspan=1|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|[[Mega Man]]
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|[[Up aerial]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Skull Barrier]]
|[[Skull Barrier]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|-
|[[Mii Brawler]]
|[[Mii Brawler]]
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|-
|-
|[[Up aerial]]
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Fire]] (on launch)
|[[Fire]] (on launch)
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|[[Ness]]
|[[Ness]]
|[[PSI Magnet]]
|[[PSI Magnet]]
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pac-Man]]
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Palutena]]
|rowspan=3|[[Palutena]]
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|-
|-
|[[Heavenly Light]]
|[[Heavenly Light]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|[[Piranha Plant]]
|[[Poison Breath]] (start of exhaling)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=3|[[Pit]]
|rowspan=3|[[Pit]]
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|-
|-
|[[Breezy Flight]]
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[Rosalina]]
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|[[Luma Shot]] (appears on the wand when Luma is called back)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Sheik]]
|[[Sheik]]
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|}
|}


===By enemies and stages===
===By enemies, bosses, and stages===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
|-
|-
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==Pulling attacks==
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) cause [[character]]s, as well as certain [[item]]s, to be gently pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) cause [[character]]s, as well as certain [[item]]s, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.


Sources of pulling include:
Sources of pulling include:


===Characters===
===Characters===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=7%|Character
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|rowspan=2|[[Kirby]]
|rowspan=2|[[Kirby]]
|[[Inhale]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Cook Kirby]]
|[[Cook Kirby]]
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|-
|-
|[[Snaring Aura Sphere]]
|[[Snaring Aura Sphere]]
|rowspan=2|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|[[Lucas]]
|[[PSI Magnet]]
|{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[Luigi]]
|rowspan=2|[[Luigi]]
|[[Poltergust 5000]]
|[[Poltergust 5000]]
|{{GameIcon|SSB4}}
|-
|-
|[[Luigi Cyclone]]
|[[Luigi Cyclone]]
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|}
|}


===By enemies and bosses===
===By enemies, bosses, and stages===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
|-
|-
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|[[Master Hand]]
|[[Master Hand]]
|Finger drill
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}
==Items affected by both pushing and pulling==
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]


[[Category:Game physics]]
[[Category:Game physics]]

Latest revision as of 23:30, November 28, 2023

This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see Wind. For other uses of the term "wind", see Wind (disambiguation).

Toon Link using the Gust Bellows which has a windbox in Super Smash Bros. for Wii U.

Windboxes are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as Link's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to gimp an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.

Pushing attacks[edit]

Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.

From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by launch rates. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.

Pushing attacks that do not deal damage are ineffective against shielding opponents.

Sources of pushing include:

Characters[edit]

Character Move(s) Games
Bowser Turbulent Bomb (vortex) Super Smash Bros. 4
Bowser Jr. Air Cannon
Captain Falcon Falcon Kick Fury
Cloud Finishing Touch
Dark Pit Breezy Flight
Donkey Kong Storm Punch
Dr. Mario Breezy Sheet
Soaring Tornado
Clothesline Tornado
Falco Neutral attack (final hit)
Explosive Blaster
Fox Neutral attack (final hit)
Big Reflector
Greninja Hydro Pump Super Smash Bros. 4Super Smash Bros. Ultimate
Ike Tempest Super Smash Bros. 4
Incineroar Alolan Whip Super Smash Bros. Ultimate
Jigglypuff Puff Up Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Kazuya Flash Punch Combo Super Smash Bros. Ultimate
Link Gale Boomerang (just before returning) Super Smash Bros. BrawlSuper Smash Bros. 4
Little Mac Dash attack Super Smash Bros. 4Super Smash Bros. Ultimate
Forward, up and down smash Super Smash Bros. 4
KO Uppercut
Dash Counter
Jolt Haymaker Super Smash Bros. 4Super Smash Bros. Ultimate
Lucina Storm Thrust Super Smash Bros. 4
Luigi Luigi Cyclone Super Smash Bros. Ultimate
Mach Cyclone (excluding final hit) Super Smash Bros. 4
Clothesline Cyclone
Mario Gust Cape Super Smash Bros. 4
F.L.U.D.D. Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Marth Storm Thrust Super Smash Bros. 4
Mega Man Up aerial Super Smash Bros. 4Super Smash Bros. Ultimate
Skull Barrier Super Smash Bros. 4
Mii Brawler Suplex Super Smash Bros. Ultimate
Mii Gunner Laser Blaze Super Smash Bros. 4
Mii Swordfighter Gale Strike
Mr. Game & Watch Down tilt (windbox does minimal damage)
Up aerial Super Smash Bros. BrawlSuper Smash Bros. 4
Fire (on launch)
Ness PSI Magnet Super Smash Bros. 4Super Smash Bros. Ultimate
Pac-Man Fire Hydrant (water)
Palutena Forward smash
Down smash
Heavenly Light Super Smash Bros. 4
Piranha Plant Poison Breath (start of exhaling) Super Smash Bros. Ultimate
Pit Wings of Icarus (start) Super Smash Bros. Brawl
Angel Ring (end)
Breezy Flight Super Smash Bros. 4
Rosalina Luma Shot (appears on the wand when Luma is called back) Super Smash Bros. 4Super Smash Bros. Ultimate
Sheik Vanish Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Squirtle Water Gun Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Toon Link Down aerial (upon piercing the ground) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Wii Fit Trainer Down tilt (when hitting grounded opponents; unblockable) Super Smash Bros. 4
Sun Salutation (while charging) Super Smash Bros. 4Super Smash Bros. Ultimate

By items[edit]

Item Attack Games
Back Shield Back of the shield Super Smash Bros. 4Super Smash Bros. Ultimate
Deku Nut Blasts can push opponents Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Gust Bellows Gust from bellowing and being dropped Super Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball (Pokémon) Kyogre: Hydro Pump Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Ditto: If the user has any windboxes Super Smash Bros. Ultimate

By enemies, bosses, and stages[edit]

Enemy/Stage Attack Games
Borboras Blowing wind Super Smash Bros. Brawl
Master Hand Icy wind Super Smash Bros. 4
Rayquaza Horizontal flying Super Smash Bros. Brawl
Ridley Wing flapping (Subspace. SSBB), Roar (Pyrosphere, SSB4) Super Smash Bros. Brawl Super Smash Bros. for Wii U
Pac-Land Fire Hydrant shots Super Smash Bros. for Wii USuper Smash Bros. Ultimate

Pulling attacks[edit]

Conversely, pulling or vacuuming attacks (such as Inhale) cause characters, as well as certain items, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.

Sources of pulling include:

Characters[edit]

Character Move(s) Games
Dark Samus Phazon Laser Super Smash Bros. Ultimate
Donkey Kong Konga Beat's weaker shockwaves Super Smash Bros. BrawlSuper Smash Bros. 4
Kong Cyclone Super Smash Bros. 4
Ganondorf Up tilt Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
King Dedede Inhale Super Smash Bros. 4Super Smash Bros. Ultimate
Waddle Dee Army Super Smash Bros. Brawl
Dedede Burst (startup) Super Smash Bros. 4
King K. Rool Blunderbuss (vacuum) Super Smash Bros. Ultimate
Kirby Inhale Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Cook Kirby Super Smash Bros. Brawl
Link Gale Boomerang (upon return) Super Smash Bros. BrawlSuper Smash Bros. 4
Lucario Aura Storm Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Snaring Aura Sphere Super Smash Bros. 4
Lucas PSI Magnet Super Smash Bros. Ultimate
Luigi Poltergust 5000 Super Smash Bros. 4
Luigi Cyclone Super Smash Bros. Ultimate
Mega Man Up smash Super Smash Bros. 4
Ness PSI Vacuum
Palutena Black Hole Laser
Pac-Man Enticing Power Pellet
Pac-Jump
Power Pac-Jump
Meteor Trampoline
R.O.B. Gyro (when grounded) Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Robin Goetia Super Smash Bros. 4
Rosalina Gravitational Pull (only on items)
Catch & Release
Guardian Luma (only on items)
Ryu Shinku Hadoken
Samus Zero Laser Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Sheik Burst Grenade (windboxes do damage) Super Smash Bros. 4Super Smash Bros. Ultimate
Wario-Man Up smash Super Smash Bros. Brawl
Wii Fit Trainer Hoop Hurricane Super Smash Bros. 4
Zelda Nayru's Passion
Triforce of Wisdom Super Smash Bros. Ultimate
Zero Suit Samus Power Suit Samus Super Smash Bros. Brawl

By items[edit]

Item Attack Games
Poké Ball (Pokémon) Darkrai: Dark Void Super Smash Bros. 4Super Smash Bros. Ultimate
Deoxys: Hyper Beam Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Latios and Latias: Vacuums created from intersections between the two Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Unira Directly around the Unira Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies, bosses, and stages[edit]

Enemy/Boss Attack Games
Duon Spinning attack Super Smash Bros. Brawl
Master Hand Finger drill Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate