Windbox: Difference between revisions

1,568 bytes added ,  5 months ago
mNo edit summary
 
(43 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y|unofficial=y}}
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y|unofficial=y}}


''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
''This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see [[Wind]]. For other uses of the term "wind", see [[Wind (disambiguation)]].''
 
[[File:SSB4 - Gust Bellows.jpg|left|thumb|{{SSB4|Toon Link}} using the Gust Bellows which has a windbox in {{forwiiu}}.]]
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.
'''Windboxes''' are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as [[Link]]'s cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to [[gimp]] an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly [[SD]]s, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.


==Pushing attacks==
==Pushing attacks==
'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.
'''Pushing'''  refers to the windbox property being used by attacks, such as the [[Water Gun]] and [[F.L.U.D.D.]] to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch|flinching]]. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. Because of this, it can KO characters and its overall effectiveness is affected by [[launch rate]]s. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.


Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
Pushing attacks that do not deal damage are ineffective against [[shield]]ing opponents.
Line 15: Line 15:


===Characters===
===Characters===
{{cleanup|Custom Moves}}
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=7%|Character
Line 23: Line 22:
|[[Bowser]]
|[[Bowser]]
|[[Turbulent Bomb]] (vortex)
|[[Turbulent Bomb]] (vortex)
|rowspan=15|{{GameIcon|SSB4}}
|rowspan=13|{{GameIcon|SSB4}}
|-
|-
|[[Bowser Jr.]]
|[[Bowser Jr.]]
Line 59: Line 58:
|[[Greninja]]
|[[Greninja]]
|[[Hydro Pump]]
|[[Hydro Pump]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Ike]]
|[[Ike]]
|[[Tempest]]
|[[Tempest]]
|{{GameIcon|SSB4}}
|-
|[[Incineroar]]
|[[Alolan Whip]]
|{{GameIcon|SSBU}}
|-
|-
|[[Jigglypuff]]
|[[Jigglypuff]]
|[[Puff Up]]
|[[Puff Up]]
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Kazuya]]
|Flash Punch Combo
|rowspan=1|{{GameIcon|SSBU}}
|-
|-
|[[Link]]
|[[Link]]
|[[Gale Boomerang]], just before returning
|[[Gale Boomerang]] (just before returning)
|rowspan=1|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=5|[[Little Mac]]
|Dash attack
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Forward, up and down smash
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|rowspan=4|[[Little Mac]]
|[[KO Uppercut]]
|[[KO Uppercut]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|-
|[[Dash Counter]]
|[[Dash Counter]]
|-
|-
|[[Jolt Haymaker]]
|[[Jolt Haymaker]]
|-
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|[[Rising Uppercut]] (final hits)
|-
|[[Lucas]]
|[[PK Thunder]] (tail)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Lucina]]
|[[Lucina]]
|[[Storm Thrust]]
|[[Storm Thrust]]
|rowspan=11|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Luigi]]
|[[Luigi Cyclone]]
|rowspan=1|{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[Luigi]]
|[[Mach Cyclone]] (excluding final hit)
|[[Mach Cyclone]] (excluding final hit)
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Clothesline Cyclone]]
|[[Clothesline Cyclone]]
Line 95: Line 109:
|rowspan=2|[[Mario]]
|rowspan=2|[[Mario]]
|[[Gust Cape]]
|[[Gust Cape]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|-
|[[F.L.U.D.D.]]
|[[F.L.U.D.D.]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Marth]]
|[[Marth]]
|[[Storm Thrust]]
|[[Storm Thrust]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|[[Mega Man]]
|rowspan=2|[[Mega Man]]
|[[Up aerial]]
|[[Up aerial]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Skull Barrier]]
|[[Skull Barrier]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|[[Mii Brawler]]
|[[Suplex]]
|{{GameIcon|SSBU}}
|-
|-
|[[Mii Gunner]]
|[[Mii Gunner]]
|[[Laser Blaze]]
|[[Laser Blaze]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[Mii Swordfighter]]
|[[Mii Swordfighter]]
Line 116: Line 140:
|-
|-
|[[Up aerial]]
|[[Up aerial]]
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Fire]] (on launch)
|[[Fire]] (on launch)
Line 122: Line 146:
|[[Ness]]
|[[Ness]]
|[[PSI Magnet]]
|[[PSI Magnet]]
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pac-Man]]
|[[Pac-Man]]
|[[Fire Hydrant]] (water)
|[[Fire Hydrant]] (water)
|rowspan=4|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Palutena]]
|rowspan=3|[[Palutena]]
Line 133: Line 157:
|-
|-
|[[Heavenly Light]]
|[[Heavenly Light]]
|rowspan=1|{{GameIcon|SSB4}}
|-
|[[Piranha Plant]]
|[[Poison Breath]] (start of exhaling)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=3|[[Pit]]
|rowspan=3|[[Pit]]
Line 141: Line 170:
|-
|-
|[[Breezy Flight]]
|[[Breezy Flight]]
|rowspan=2|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[Rosalina]]
|[[Rosalina]]
|[[Luma Shot]] (appears on the wand when Luma is called back)
|[[Luma Shot]] (appears on the wand when Luma is called back)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Sheik]]
|[[Sheik]]
|[[Vanish]]
|[[Vanish]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Squirtle]]
|[[Squirtle]]
|[[Water Gun]]
|[[Water Gun]]
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[Toon Link]]
|[[Toon Link]]
|[[Down aerial]] (upon piercing the ground)
|[[Down aerial]] (upon piercing the ground)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=2|[[Wii Fit Trainer]]
|[[Down tilt]] (when hitting grounded opponents; unblockable)
|{{GameIcon|SSB4}}
|-
|[[Sun Salutation]] (while charging)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}


Line 168: Line 205:
|[[Back Shield]]
|[[Back Shield]]
|Back of the shield
|Back of the shield
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Deku Nut]]
|[[Deku Nut]]
|Blasts can push opponents
|Blasts can push opponents
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Gust Bellows]]
|[[Gust Bellows]]
|Gust from bellowing and being dropped
|Gust from bellowing and being dropped
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[Poké Ball]] ([[Pokémon]])
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Kyogre]]: Hydro Pump
|[[Kyogre]]: Hydro Pump
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|[[Latios]] and [[Latias]]: Pockets of wind left behind that carry opponents from using Steel Wing
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Ditto]]: If the user has any windboxes
|{{GameIcon|SSBU}}
|}
|}


===By enemies and stages===
===By enemies, bosses, and stages===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
|-
|-
Line 211: Line 251:
|[[Pac-Land]]
|[[Pac-Land]]
|Fire Hydrant shots
|Fire Hydrant shots
|{{GameIcon|SSB4-U}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|}
|}


==Pulling attacks==
==Pulling attacks==
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) cause [[character]]s, as well as certain [[item]]s, to be gently pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.
Conversely, '''pulling''' or '''vacuuming''' attacks (such as [[Inhale]]) cause [[character]]s, as well as certain [[item]]s, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.


Sources of pulling include:
Sources of pulling include:


===Characters===
===Characters===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
!width=7%|Character
!width=7%|Character
!width=23%|Move(s)
!width=23%|Move(s)
!width=5%|Games
!width=5%|Games
|-
|[[Dark Samus]]
|[[Phazon Laser]]
|{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[Donkey Kong]]
|rowspan=2|[[Donkey Kong]]
Line 235: Line 278:
|[[Ganondorf]]
|[[Ganondorf]]
|[[Up tilt]]
|[[Up tilt]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|rowspan=3|[[King Dedede]]
|rowspan=3|[[King Dedede]]
|[[Inhale]]
|[[Inhale]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Waddle Dee Army]]
|[[Waddle Dee Army]]
Line 246: Line 289:
|[[Dedede Burst]] (startup)
|[[Dedede Burst]] (startup)
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|[[King K. Rool]]
|[[Blunderbuss]] (vacuum)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=2|[[Kirby]]
|rowspan=2|[[Kirby]]
|[[Inhale]]
|[[Inhale]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Cook Kirby]]
|[[Cook Kirby]]
Line 260: Line 307:
|rowspan=2|[[Lucario]]
|rowspan=2|[[Lucario]]
|[[Aura Storm]]
|[[Aura Storm]]
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[Snaring Aura Sphere]]
|[[Snaring Aura Sphere]]
|rowspan=9|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[Luigi]]
|[[Lucas]]
|[[PSI Magnet]]
|{{GameIcon|SSBU}}
|-
|rowspan=2|[[Luigi]]
|[[Poltergust 5000]]
|[[Poltergust 5000]]
|{{GameIcon|SSB4}}
|-
|[[Luigi Cyclone]]
|{{GameIcon|SSBU}}
|-
|-
|[[Mega Man]]
|[[Mega Man]]
|[[Up smash]]
|[[Up smash]]
|rowspan=7|{{GameIcon|SSB4}}
|-
|-
|[[Ness]]
|[[Ness]]
Line 288: Line 344:
|[[R.O.B.]]
|[[R.O.B.]]
|[[Gyro]] (when grounded)
|[[Gyro]] (when grounded)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Robin]]
|[[Robin]]
Line 305: Line 361:
|-
|-
|[[Samus]]
|[[Samus]]
|[[Zero Laser]]
|{{b|Zero Laser|Samus}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Sheik]]
|[[Sheik]]
|[[Burst Grenade]] (windboxes do damage)
|[[Burst Grenade]] (windboxes do damage)
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Wario-Man]]
|[[Wario-Man]]
Line 320: Line 376:
|rowspan=2|{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Zelda]]
|rowspan=2|[[Zelda]]
|[[Nayru's Passion]]
|[[Nayru's Passion]]
|-
|[[Triforce of Wisdom]]
|{{GameIcon|SSBU}}
|-
|-
|[[Zero Suit Samus]]
|[[Zero Suit Samus]]
Line 337: Line 396:
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|rowspan=3|[[Poké Ball]] ([[Pokémon]])
|[[Darkrai]]: Dark Void
|[[Darkrai]]: Dark Void
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Deoxys]]: Hyper Beam
|[[Deoxys]]: Hyper Beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|[[Latios]] and [[Latias]]: Vacuums created from intersections between the two
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Unira]]
|[[Unira]]
|Directly around the Unira
|Directly around the Unira
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}


===By enemies and bosses===
===By enemies, bosses, and stages===
{| class="wikitable sortable" width=49%
{| class="wikitable sortable" width=49%
|-
|-
Line 363: Line 422:
|[[Master Hand]]
|[[Master Hand]]
|Finger drill
|Finger drill
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}
==Items affected by both pushing and pulling==
*All [[Containers]] including [[Sandbag]]
*All Explosive items except [[Motion-Sensor Bomb]]s
*[[Unira]]
*[[Soccer Ball]]
*[[Metal Box]]
*[[Deku Nut]]
*[[Freezie]]
*[[Green Shell]]
*[[Mr. Saturn]]
*[[Beetle]]
*[[Bumper]]


[[Category:Game physics]]
[[Category:Game physics]]
2,118

edits