Wii Fit (universe): Difference between revisions

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|genres            = Exergame
|genres            = Exergame
|originconsole    = [[Wii]]
|originconsole    = [[Wii]]
|firstinstallment  = ''{{s|wikipedia|Wii Fit}}'' (2007)
|firstinstallment  = ''{{iw|miiwiki|Wii Fit}}'' (2007)
|latestinstallment = ''{{s|wikipedia|Wii Fit U}}'' (2013)
|latestinstallment = ''{{iw|miiwiki|Wii Fit U}}'' (2013)
|interwiki        = miiwiki
|interwikiname    = MiiWiki
|interwikipage    = Wii Fit
}}
}}
The '''''Wii Fit'' universe''' refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties that hail from the ''Wii Fit'' series by Nintendo. Debuting in 2007, the ''Wii Fit'' franchise consists of three installments (two for the [[Wii]] and one for the [[Wii U]]), each of which can be bundled with a [[Wii Balance Board]]. The Wii installments of the series went on to gain notable traction among the casual market in particular and ended up among the best-selling video game titles both for the system and of all-time, with the Wii Balance Board in turn becoming one of the most successful console peripherals to date.
The '''''Wii Fit'' universe''' refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties that hail from the ''Wii Fit'' series by Nintendo. Debuting in 2007, the ''Wii Fit'' franchise consists of three installments (two for the [[Wii]] and one for the [[Wii U]]), each of which can be bundled with a [[Wii Balance Board]]. The Wii installments of the series went on to gain notable traction among the casual market in particular and ended up among the best-selling video game titles both for the system and of all-time, with the Wii Balance Board in turn becoming one of the most successful console peripherals to date.
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''Wii Fit'' was released at the end of 2007 in Japan and in the Americas six months later. Upon launch, it was an incredible sales success, especially for a game that was not bundled with a console and was dependent on an additional external piece of hardware. As of 2012, the ''Wii Fit'' bundle sold over 22 million units. Media outlets praised the product as an effective blend of straightforward entertainment and a low-intensity fitness training outlet that provided an adequate introduction to a daily exercise regimen, while removing some of the daunting atmosphere commonly associated with working out. The Wii Balance Board itself is similar in shape and design to a typical bathroom weight scale, but is stated by the developers to be more accurate, and has become a proven and endorsed tool for assessing a user's center of balance. The title was also adopted by various health clubs and nursing homes as a means of applying gentle physical therapy, though it was criticized for having some limitations that prevented it from assembling a full, unbroken workout, including an inconvenient interface.  
''Wii Fit'' was released at the end of 2007 in Japan and in the Americas six months later. Upon launch, it was an incredible sales success, especially for a game that was not bundled with a console and was dependent on an additional external piece of hardware. As of 2012, the ''Wii Fit'' bundle sold over 22 million units. Media outlets praised the product as an effective blend of straightforward entertainment and a low-intensity fitness training outlet that provided an adequate introduction to a daily exercise regimen, while removing some of the daunting atmosphere commonly associated with working out. The Wii Balance Board itself is similar in shape and design to a typical bathroom weight scale, but is stated by the developers to be more accurate, and has become a proven and endorsed tool for assessing a user's center of balance. The title was also adopted by various health clubs and nursing homes as a means of applying gentle physical therapy, though it was criticized for having some limitations that prevented it from assembling a full, unbroken workout, including an inconvenient interface.  


Miyamoto, inspired by the commercial success of the game, decided to produce an enhanced version that utilized the same balance board peripheral and aimed to address consumer complaints over its inconvenience of use. ''Wii Fit''{{'}}s interface was carefully recreated and adjusted, and a large number of new minigames and activities were added, some of which feature additional elements of mental coordination. This enhanced edition, ''Wii Fit Plus'', was released in October 2009 to critical and commercial success; critical feedback praised it as an improvement of the genre, while it sold almost as many copies as ''Wii Fit''. A Wii U follow-up to the series, ''Wii Fit U'', was first made available as a temporary download on November 1st, 2013, and then formally released for retail on January 10, 2014. In addition to utilizing the existing Balance Board once again, the game incorporates the Wii U GamePad and comes bundled with a pedometer called the Fit Meter, which may be used while away from the game and Balance Board itself. It also includes many other activities that involve the [[Wii U GamePad]], although some games from ''Wii Fit Plus'' were dropped in exchange. Although the Wii Fit branding ended with the end of the Wii line of consoles, Nintendo continued to release new peripheral based fitness games such as ''Ring Fit Adventure'', which featured remixed ''Wii Fit'' music in in its rhythm sub-mode.
Miyamoto, inspired by the commercial success of the game, decided to produce an enhanced version that utilized the same balance board peripheral and aimed to address consumer complaints over its inconvenience of use. ''Wii Fit''{{'}}s interface was carefully recreated and adjusted, and a large number of new minigames and activities were added, some of which feature additional elements of mental coordination. This enhanced edition, ''Wii Fit Plus'', was released in October 2009 to critical and commercial success; critical feedback praised it as an improvement of the genre, while it sold almost as many copies as ''Wii Fit''. A Wii U follow-up to the series, ''Wii Fit U'', was first made available as a temporary download on November 1st, 2013, and then formally released for retail on January 10, 2014. In addition to utilizing the existing Balance Board once again, the game incorporates the Wii U GamePad and comes bundled with a pedometer called the Fit Meter, which may be used while away from the game and Balance Board itself. It also includes many other activities that involve the [[Wii U GamePad]], although some games from ''Wii Fit Plus'' were dropped in exchange. Although the Wii Fit branding ended with the end of the Wii line of consoles, Nintendo continued to release new peripheral based fitness games such as ''Ring Fit Adventure'', which featured remixed ''Wii Fit'' music in its rhythm sub-mode.


In any edition of ''Wii Fit'', the player registers and plays through a user profile assigned with their birth, height, and Mii. Their weight, body mass index, and center of balance may be assessed by the game’s Body Test while standing on the Wii Balance Board. There are also four primary categories of available activities that may be performed on the board, with two focusing more on raw fitness: Yoga, which scores the player based on how well they keep their balance while holding a specific pose for a set duration, and Strength Training, where the player performs a set number of repetitions of an exercise motion. Both involve [[Wii Fit Trainer|an on-screen representation of a personal trainer]] (who players can select between male or female) that displays the exact poses and motions the player must imitate as precisely as possible. The other two categories feature minigame-like activities that display the player's Mii on-screen: Aerobics Games use the Wii Balance Board like a traditional console "controller", where the player must make the right bodily motions on the board to win, while Balance Games test not just the user's capacity to maintain their center of balance, but to manipulate it in specific ways.
In any edition of ''Wii Fit'', the player registers and plays through a user profile assigned with their birth, height, and Mii. Their weight, body mass index, and center of balance may be assessed by the game’s Body Test while standing on the Wii Balance Board. There are also four primary categories of available activities that may be performed on the board, with two focusing more on raw fitness: Yoga, which scores the player based on how well they keep their balance while holding a specific pose for a set duration, and Strength Training, where the player performs a set number of repetitions of an exercise motion. Both involve [[Wii Fit Trainer|an on-screen representation of a personal trainer]] (who players can select between male or female) that displays the exact poses and motions the player must imitate as precisely as possible. The other two categories feature minigame-like activities that display the player's Mii on-screen: Aerobics Games use the Wii Balance Board like a traditional console "controller", where the player must make the right bodily motions on the board to win, while Balance Games test not just the user's capacity to maintain their center of balance, but to manipulate it in specific ways.


As the ''Wii Fit'' property is technically one of the most successful and world-famous video game IPs in Nintendo's history as a video game developer, the male and female personal trainers have been included as playable fighters alongside established Nintendo characters in the crossover fighting game ''[[Super Smash Bros. 4]]'' and its sequel ''[[Super Smash Bros. Ultimate]]''. The [[Wii Balance Board]] also appears during their [[on-screen appearance]]s and within [[Wii Fit Studio|a stage based on their home series]].
As the ''Wii Fit'' property is technically one of the most successful and world-famous video game IPs in Nintendo's history as a video game developer, the male and female personal trainers have been included as playable fighters alongside established Nintendo characters in the crossover fighting game ''[[Super Smash Bros. 4]]'' and its sequel ''[[Super Smash Bros. Ultimate]]''. The [[Wii Balance Board]] also appears during their [[on-screen appearance]]s and within [[Wii Fit Studio]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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*'''{{SSB4MusicLink|Wii Fit|Super Hoop}}''': A remix of the track that plays during the Hula Hoop minigames from ''Wii Fit''.
*'''{{SSB4MusicLink|Wii Fit|Super Hoop}}''': A remix of the track that plays during the Hula Hoop minigames from ''Wii Fit''.
*'''{{SSB4MusicLink|Wii Fit|Wii Fit Plus Medley}}''': A medley of tracks from ''Wii Fit Plus'', including  the Obstacle Course, Rhythm Parade, Perfect 10, and Snowball Fight themes.
*'''{{SSB4MusicLink|Wii Fit|Wii Fit Plus Medley}}''': A medley of tracks from ''Wii Fit Plus'', including  the Obstacle Course, Rhythm Parade, Perfect 10, and Snowball Fight themes.
*'''{{SSB4MusicLink|Wii Fit|Skateboard Arena (Free Mode)}}''': An arrangement containing the track that plays during the Free Mode of the Skateboard Arena minigame, as well as the results screen theme, from ''{{iw|wikipedia|Wii Fit Plus}}''.
*'''{{SSB4MusicLink|Wii Fit|Skateboard Arena (Free Mode)}}''': An arrangement containing the track that plays during the Free Mode of the Skateboard Arena minigame, as well as the results screen theme, from ''{{iw|miiwiki|Wii Fit Plus}}''.


====Source Tracks====
====Source Tracks====
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====Original Tracks====  
====Original Tracks====  
Arrangements and remixes unique to ''Ultimate''.
Arrangements and remixes unique to ''Ultimate''.
*'''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''': A medley of tracks from ''{{s|wikipedia|Wii Fit}}'', including "Main Menu", "Advanced Step", "User Settings", and "Rhythm Boxing".
*'''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''': A medley of tracks from ''{{iw|miiwiki|Wii Fit}}'', including "Main Menu", "Advanced Step", "User Settings", and "Rhythm Boxing".
*'''{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}''': A remix of the training menu theme from ''{{iw|wikipedia|Wii Fit U}}''.
*'''{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}''': A remix of the training menu theme from ''{{iw|miiwiki|Wii Fit U}}''.


====Returning Tracks====
====Returning Tracks====
Arrangements and remixes taken from previous ''Smash'' games.
Arrangements and remixes taken from previous ''Smash'' games.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Super Hoop}}''': A remix of the track that plays during the Hula Hoop minigames from ''Wii Fit''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Super Hoop}}''': A remix of the track that plays during the Hula Hoop minigames from ''Wii Fit''.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Skateboard Arena (Free Mode)}}''': An arrangement containing the track that plays during the Free Mode of the Skateboard Arena minigame, as well as the results screen theme, from ''{{iw|wikipedia|Wii Fit Plus}}''.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Skateboard Arena (Free Mode)}}''': An arrangement containing the track that plays during the Free Mode of the Skateboard Arena minigame, as well as the results screen theme, from ''{{iw|miiwiki|Wii Fit Plus}}''.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}}''': A medley of tracks from ''Wii Fit Plus'', including  the Obstacle Course, Rhythm Parade, Perfect 10, and Snowball Fight themes.
*{{gameIcon|SSB4-U}}'''{{SSBUMusicLink|Wii Fit|Wii Fit Plus Medley}}''': A medley of tracks from ''Wii Fit Plus'', including  the Obstacle Course, Rhythm Parade, Perfect 10, and Snowball Fight themes.


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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Wii Fit'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{s|wikipedia|Wii Fit U}}'', released on October 31, 2013.
The ''Wii Fit'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|miiwiki|Wii Fit U}}'', released on October 31, 2013.


===''{{s|wikipedia|Wii Fit}}''===
===''{{iw|miiwiki|Wii Fit}}''===
*Playable character:
*Playable character:
**{{GameIcon|SSB4}} [[Wii Fit Trainer]] debuted in, and uses the designs (male and female) from, this game.
**{{GameIcon|SSB4}} [[Wii Fit Trainer]] debuted in, and uses the designs (male and female) from, this game.
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**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}'''": The music that  plays during the Rhythm Boxing minigame. Sourced directly from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}'''": The music that  plays during the Rhythm Boxing minigame. Sourced directly from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Wii Fit|Yoga}}'''": Music that plays during yoga activities. Sourced directly from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Wii Fit|Yoga}}'''": Music that plays during yoga activities. Sourced directly from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Wii Fit|Advanced Step}}'''": The music that plays during the Advanced Step minigame in Wii Fit. Sourced from the Touch! Generations soundtrack, which features slightly different instrumentation and a higher tempo than the in-game version.  
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Wii Fit|Advanced Step}}'''": The music that plays during the Advanced Step minigame in Wii Fit. Sourced from the Touch! Generations soundtrack, which features slightly different instrumentation and a higher tempo than the in-game version.


===''{{s|wikipedia|Wii Fit Plus}}''===
===''{{iw|miiwiki|Wii Fit Plus}}''===
*Playable character:
*Playable character:
**{{GameIcon|SSB4}} Wii Fit Trainer's third and fourth/seventh and eighth [[alternate costume]]s partially draw inspiration from the outfit worn during normal training and outfit during a custom routine in this game.
**{{GameIcon|SSB4}} Wii Fit Trainer's third and fourth/seventh and eighth [[alternate costume]]s partially draw inspiration from the outfit worn during normal training and outfit during a custom routine in this game.
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**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Wii Fit|Mischievous Mole-way}}'''": Music that plays during the Segway Circuit at advanced difficulty. Sourced directly from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Wii Fit|Mischievous Mole-way}}'''": Music that plays during the Segway Circuit at advanced difficulty. Sourced directly from this game.


===''{{s|wikipedia|Wii Fit U}}''===
===''{{iw|miiwiki|Wii Fit U}}''===
*Playable character:
*Playable character:
**{{GameIcon|SSB4}} The Wii Fit Trainer's outfit in this game is part of the basis of their third and fourth [[alternate costume]]s.
**{{GameIcon|SSB4}} The Wii Fit Trainer's outfit in this game is part of the basis of their third and fourth [[alternate costume]]s.