Wario (SSB4): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Wario
|name = Wario
|image = {{tabber|title1=Biker|tab1=[[File:Wario SSB4.png|250px]]|title2=Overalls|tab2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|image = {{tabber|title1=Biker|content1=[[File:Wario SSB4.png|250px]]|title2=Overalls|content2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|game = SSB4
|game = SSB4
|ssbgame1 = SSBB
|ssbgame1 = SSBB
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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = E
|tier = E
|ranking = 41
|ranking = 40
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the North American and European release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[unlockable character|unlockable]], as opposed to being available from the [[starter character|start]] in ''[[Brawl]]''.
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the North American and European release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[unlockable character|unlockable]], as opposed to being available from the [[starter character|start]] in ''[[Brawl]]''.
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He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.
He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.


Wario is ranked 41st out of 55 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting as his worst placement in the series so far. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used to help him score KOs.
Wario is ranked 40th out of 54 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting as his worst placement in the series so far. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used to help him score KOs.


Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery.
Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery.
 
However, Wario's flaws have now become far more significant, especially in comparison to his ''Brawl'' incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class.
However, Wario's flaws have now become far more significant, especially in comparison to his ''Brawl'' incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class.


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==How to unlock==
==How to unlock==
==={{for3ds}}===
==={{for3ds}}===
*Clear [[Multi-Man mode|100-Man Smash]].
*Clear [[100-Man Smash]].
*Play 30 VS Matches.
*Play 30 VS Matches.
Wario must then be defeated on [[WarioWare, Inc.]]. Defeating him will unlock both him and the stage.
Wario must then be defeated on [[WarioWare, Inc.]] Defeating him will unlock both him and the stage.


==={{forwiiu}}===
==={{forwiiu}}===
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*{{buff|Wario [[dash]]es faster (1.35 → 1.5), with his dashing speed now being just slightly below average rather than among the slowest in the game.}}
*{{buff|Wario [[dash]]es faster (1.35 → 1.5), with his dashing speed now being just slightly below average rather than among the slowest in the game.}}
*{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), although he still has one of the fastest air speeds in the game (but even then it's now the fifth highest rather than the third highest).}}
*{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), although he still has one of the fastest air speeds in the game (but even then it's now the fifth highest rather than the third highest).}}
*{{nerf|Wario's [[air acceleration]] has been reduced catastrophically (0.34 → 0.12) no longer being the highest by a drastic margin (now only being the second highest). This greatly hurts his aerial game, no longer allowing him to weave in and out at high speeds.}}
*{{nerf|Wario has catastrophically less [[air acceleration]] (0.34 → 0.12) no longer being the single highest by a drastic margin (now only being the second highest). This greatly hurts his aerial game, no longer allowing him to weave in and out at high speeds.}}
*{{change|Wario's [[falling speed]] is noticeably faster (1.4 → 1.61), going from the 18th fastest out of 39 characters to the 23rd highest out of 58. This improves his vertical endurance, but makes him more susceptible to combos.}}
*{{change|Wario's [[falling speed]] is noticeably faster (1.4 → 1.61), going from the 18th fastest out of 39 characters to the 23rd highest out of 58. This improves his vertical endurance, but makes him more susceptible to combos.}}
**{{buff|His fast-falling speed is dramatically faster (1.96 → 2.576). This greatly reduces his susceptibility to juggling.}}
**{{buff|His fast-falling speed is dramatically faster (1.96 → 2.576). This greatly reduces his susceptibility to juggling.}}
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**{{buff|Compared to the shoulder tackle from ''Brawl'', it deals more knockback (30 (base), 77 (scaling) → 20/99).}}
**{{buff|Compared to the shoulder tackle from ''Brawl'', it deals more knockback (30 (base), 77 (scaling) → 20/99).}}
**{{buff|Forward smash's startup animation now moves Wario backwards and the move also no longer moves Wario forward, improving its spacing potential.}}
**{{buff|Forward smash's startup animation now moves Wario backwards and the move also no longer moves Wario forward, improving its spacing potential.}}
**{{change|Forward smash no longer has [[transcendent priority]].}}  
**{{change|Forward smash no longer has [[transcendent priority]].}}
***{{buff|This allows it to cancel out projectiles (without damaging Wario).}}
***{{buff|This allows it to cancel out projectiles (without damaging Wario).}}
***{{nerf|However, this makes it much easier to challenge the move with other strong ground moves.}}  
***{{nerf|However, this makes it much easier to challenge the move with other strong ground moves.}}
**{{nerf|Forward smash has twice as much startup lag with a shorter duration (frames 9-11 → 18-19), no longer being one of the fastest forward smashes.}}
**{{nerf|Forward smash has twice as much startup lag with a shorter duration (frames 9-11 → 18-19), no longer being one of the fastest forward smashes.}}
**{{nerf|Forward smash has more ending lag (FAF 45 → 66).}}
**{{nerf|Forward smash has more ending lag (FAF 45 → 66).}}
**{{nerf|Forward smash no longer has [[super armor]].}}
**{{nerf|Forward smash no longer has [[super armor]].}}
**{{nerf|Forward smash has smaller hitboxes (5u/4u/4u → 4.5u/3.5u) no longer covering Wario's body, no longer making the move disjointed and overall decreasing the move's range.}}
**{{nerf|Forward smash has smaller hitboxes (5u/4u/4u → 4.5u/3.5u) no longer covering Wario's body, no longer making the move disjointed and overall decreasing the move's range.}}
***{{nerf|Altogether, these changes make forward smash much harder to land and significantly easier to challenge or punish, significantly hindering its utility.}}  
***{{nerf|Altogether, these changes make forward smash much harder to land and significantly easier to challenge or punish, significantly hindering its utility.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Wario has a new up smash: a single hitting head-inflating swinging headbutt while standing on one leg and leaning forward, similar to Mario and Luigi's. This new up smash deals more damage (1% (hits 1-5)/10% (hit 5) → 16% (clean)/13% (late)), improving its KO potential despite its lower knockback scaling (97 → 85) and less favorable launch angle (90° → 95°) compared to the previous final hit.}}
**{{buff|Wario has a new up smash: a single hitting head-inflating swinging headbutt while standing on one leg and leaning forward, similar to Mario and Luigi's. This new up smash deals more damage (1% (hits 1-5)/10% (hit 5) → 16% (clean)/13% (late)), improving its KO potential despite its lower knockback scaling (97 → 85) and less favorable launch angle (90° → 95°) compared to the previous final hit.}}
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**{{nerf|Up smash has more ending lag (FAF 47 → 58).}}
**{{nerf|Up smash has more ending lag (FAF 47 → 58).}}
**{{nerf|Up smash has a smaller hitbox (8u/4.5u → 7u), with its hitbox now failing to cover Wario's head (rather than being noticeably disjointed).}}
**{{nerf|Up smash has a smaller hitbox (8u/4.5u → 7u), with its hitbox now failing to cover Wario's head (rather than being noticeably disjointed).}}
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential.}}  
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 79 → 68).}}
**{{buff|Down smash has less ending lag (FAF 79 → 68).}}
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===Aerial attacks===
===Aerial attacks===
*{{nerf|All aerials have longer animations (49 frames → 57 (neutral), 37 frames → 50 (forward), 49 frames → 55 (back), 47 frames → 54 (up), 41 frames → 74 (down)). This increases the amount of time Wario cannot grab the ledge after one of his aerials, especially down aerial.}}
*{{nerf|All aerials have longer animations (49 frames → 57 (neutral), 37 frames → 50 (forward), 49 frames → 55 (back), 47 frames → 54 (up), 41 frames → 74 (down)). This increases the amount of time Wario cannot grab the ledge after one of his aerials, especially his down aerial.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|The second hit of neutral aerial now launches opponents vertically (361° → 70°), significantly improving its combo potential.}}
**{{buff|The second hit of neutral aerial now launches opponents vertically (361° → 70°), significantly improving its combo potential.}}
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**{{nerf|Neutral aerial has more landing lag (10 frames → 12).}}
**{{nerf|Neutral aerial has more landing lag (10 frames → 12).}}
**{{nerf|Neutral aerial has smaller hitboxes (5.5u/5.5u → 3u extended (hit 1), 6u → 4.5u (hit 2)).}}
**{{nerf|Neutral aerial has smaller hitboxes (5.5u/5.5u → 3u extended (hit 1), 6u → 4.5u (hit 2)).}}
**{{nerf|The first hit has a shorter duration (frames 4-5 → 4).}}  
**{{nerf|The first hit has a shorter duration (frames 4-5 → 4).}}
**{{nerf|The first hit deals less damage (9% → 6.5%), hindering its KO potential.}}
**{{nerf|The first hit deals less damage (9% → 6.5%), hindering its KO potential.}}
***{{buff|However, this makes it connect more reliably into the second hit.}}  
***{{buff|However, this makes it connect more reliably into the second hit.}}
**{{nerf|The first hit's hitbox has been moved slightly upwards (y offset: 6 → 7). This hinders its ability to hit opponents on the ground while also failing to increase the move's upwards reach due to its smaller hitbox.}}  
**{{nerf|The first hit's hitbox has been moved slightly upwards (y offset: 6 → 7). This hinders its ability to hit opponents on the ground while also failing to increase the move's upwards reach due to its smaller hitbox.}}
**{{nerf|The second hit's hitbox has been moved slightly downwards (y offset: 6 → 5). This hinders its ability to hit opponents above Wario while also failing to increase the move's downwards reach due to its smaller hitbox.}}  
**{{nerf|The second hit's hitbox has been moved slightly downwards (y offset: 6 → 5). This hinders its ability to hit opponents above Wario while also failing to increase the move's downwards reach due to its smaller hitbox.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial's hitboxes have been repositioned further forward (z offset: 9/4 → 11/5), increasing the move's range.}}  
**{{buff|Forward aerial's hitboxes have been repositioned further forward (z offset: 9/4 → 11/5), increasing the move's range.}}
**{{change|Forward aerial's clean hit has altered knockback (20 (base), 100 (scaling) → 30/97).}}  
**{{change|Forward aerial's clean hit has altered knockback (20 (base), 100 (scaling) → 30/97).}}
**{{nerf|The late hit deals less damage (5% → 4.5%).}}
**{{nerf|The late hit deals less damage (5% → 4.5%).}}
**{{nerf|The late hit's far hitbox is smaller (4.3u → 3.5u).}}
**{{nerf|The late hit's far hitbox is smaller (4.3u → 3.5u).}}
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**{{nerf|Up aerial deals less damage (17% → 13%) and has reduced knockback scaling (80 → 78), significantly hindering its KO potential.}}
**{{nerf|Up aerial deals less damage (17% → 13%) and has reduced knockback scaling (80 → 78), significantly hindering its KO potential.}}
***{{buff|However, this along with its higher angle, the removal of [[hitstun canceling]] and the changes to [[DI]] allows it to combo much more effectively beyond low percents.}}
***{{buff|However, this along with its higher angle, the removal of [[hitstun canceling]] and the changes to [[DI]] allows it to combo much more effectively beyond low percents.}}
**{{nerf|Up aerial has a smaller hitbox (8.5u → 7.3u).}}  
**{{nerf|Up aerial has a smaller hitbox (8.5u → 7.3u).}}
***{{nerf|Additionally due to its new animation, up aerial is also no longer disjointed.}}
***{{nerf|Additionally due to its new animation, up aerial is also no longer disjointed.}}
**{{nerf|Up aerial no longer auto-cancels in a short hop due to Wario's lower short hop (caused by his higher gravity/falling speed).}}
**{{nerf|Up aerial no longer auto-cancels in a short hop due to Wario's lower short hop (caused by his higher gravity/falling speed).}}
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**{{nerf|Down aerial has a shorter initial auto-cancel window (frames 1-6 → 1-2).}}
**{{nerf|Down aerial has a shorter initial auto-cancel window (frames 1-6 → 1-2).}}
**{{nerf|Down aerial auto-cancels much later (frame 25 → 42), making it no longer auto-cancel in a short hop.}}
**{{nerf|Down aerial auto-cancels much later (frame 25 → 42), making it no longer auto-cancel in a short hop.}}
**{{nerf|The loop hits deal less damage (2% → 1.3%), decreasing down aerial's maximum damage potential (16% → 11.8%).}}  
**{{nerf|The loop hits deal less damage (2% → 1.3%), decreasing down aerial's maximum damage potential (16% → 11.8%).}}
**{{nerf|The loop hits have much smaller hitboxes (6u/4u/3u → 2u/2u/2u). They now only have a small extended hitbox below Wario's head and two on Wario's head (one of grounded opponents and one for aerial opponents) rather than having one large hitbox on Wario's head and two smaller hitboxes covering the rest of his body.}}
**{{nerf|The loop hits have much smaller hitboxes (6u/4u/3u → 2u/2u/2u). They now only have a small extended hitbox below Wario's head and two on Wario's head (one of grounded opponents and one for aerial opponents) rather than having one large hitbox on Wario's head and two smaller hitboxes covering the rest of his body.}}
**{{nerf|The final hit now only consists of a head hitbox which is smaller than the previous head hitbox (7.5u/5u/5u → 7u). This significantly hinders its range above Wario.}}
**{{nerf|The final hit now only consists of a head hitbox which is smaller than the previous head hitbox (7.5u/5u/5u → 7u). This significantly hinders its range above Wario.}}
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*{{buff|Dash grab has less startup (frame 10 → 8) and ending grab (FAF 40 → 37).}}
*{{buff|Dash grab has less startup (frame 10 → 8) and ending grab (FAF 40 → 37).}}
*{{buff|Pivot grab has less ending lag (FAF 36 → 35). Since Wario is now the only character who has a pivot grab faster than frame 9, he now has the fastest pivot grab in the game.}}
*{{buff|Pivot grab has less ending lag (FAF 36 → 35). Since Wario is now the only character who has a pivot grab faster than frame 9, he now has the fastest pivot grab in the game.}}
*{{change|Wario's forward and back throw's have swapped animations.}}
*{{change|Wario's forward and back throws have swapped animations.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Wario releases opponents from forward throw much earlier (frame 46 → 21), making it significantly harder to [[DI]].}}
**{{buff|Wario releases opponents from forward throw much earlier (frame 46 → 21), making it significantly harder to [[DI]].}}
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**{{buff|Back throw has higher base knockback (60 → 80).}}
**{{buff|Back throw has higher base knockback (60 → 80).}}
**{{nerf|Back throw no longer has an initial hit, making it deal less damage (2% (hit)/7% (throw)/9% (total) → 7%).}}
**{{nerf|Back throw no longer has an initial hit, making it deal less damage (2% (hit)/7% (throw)/9% (total) → 7%).}}
**{{nerf|Wario releases opponents from back throw much later (frame 21 → 48), making it significantly easier to DI.}}
**{{nerf|Wario releases opponents from back throw much later (frame 21 → 48), making it significantly easier to DI.}}
***{{buff|However, its total duration was not fully compensated (FAF 55 → 70), giving it less ending lag.}}  
***{{buff|However, its total duration was not fully compensated (FAF 55 → 70), giving it less ending lag.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals slightly more damage (6% (hit)/10% (total) → 7%/11%).}}
**{{buff|Up throw deals slightly more damage (6% (hit)/10% (total) → 7%/11%).}}
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**{{nerf|A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.}}
**{{nerf|A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.}}
*[[Corkscrew]]:
*[[Corkscrew]]:
**{{buff|Corkscrew covers more vertical distance and can now [[edge sweet spot|ledge snap]] during the loop hits. This along with the removal of [[edge hog]]ging significantly improves its recovery potential.}}  
**{{buff|Corkscrew covers more vertical distance and can now [[edge sweet spot|ledge snap]] during the loop hits. This along with the removal of [[edge hog]]ging significantly improves its recovery potential.}}
**{{change|During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.}}
**{{change|During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.}}
**{{buff|The loop hits have a longer duration (2 frames → 4).}}
**{{buff|The loop hits have a longer duration (2 frames → 4).}}
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**{{nerf|The final hit has a higher hitlag multiplier, especially on the hands (0.5x → 1x (body)/2.5x (hands)).}}
**{{nerf|The final hit has a higher hitlag multiplier, especially on the hands (0.5x → 1x (body)/2.5x (hands)).}}
*[[Wario Waft]]:
*[[Wario Waft]]:
**{{change|Unlike in ''Brawl'', where only his stomach bulged out from under his shirt slightly as Wario Waft charges, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his [[Wario Waft]] is charging.}}
**{{nerf|Unlike in ''Brawl'', where only his stomach bulged out from under his shirt slightly as Wario Waft charges, Wario's entire torso now physically bulges to the point where his frame and hurtbox actually becomes wider while his [[Wario Waft]] is charging.}}
*Quarter Waft:
*Quarter Waft:
**{{buff|Quarter Waft deals more damage (10%/8% → 12%/10%) and has increased knockback scaling (70/60 → 80).}}
**{{buff|Quarter Waft deals more damage (10%/8% → 12%/10%) and has increased knockback scaling (70/60 → 80).}}
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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.}}
*{{change|Neutral attack, dash attack, forward tilt and forward smash now always launch the opponent in the direction Wario is facing.}}
===Technical changelist===
*{{buff|The first hit of neutral attack has altered angles (65°/75° → 55°/72°) and knockback (35/28 (base), 50/50 (scaling) (45/38)/50/40)), making it connect more reliably into the second hit.}}
{| class="wikitable sortable" style="text-align:center"
*{{buff|The second hit of neutral attack has larger hitboxes and it has an additional near hitbox (5.5u/3.5u → 5.8u/3.8u/3.3u), although its far hitbox has been moved closer to Wario to compensate its horizontal range (z offset: 12 → 11.7).}}
! Change!!Old value!!New value
|-
|Unknown parameters set to 63 and 15 on many hitboxes || ||
|-
|Jab 1 (hitbox 0) angle||65°||55°
|-
|Jab 1 (hitbox 0) base knockback||35||45
|-
|Jab 1 (hitbox 1) angle||75°||72°
|-
|Jab 1 (hitbox 1) knockback growth||50||40
|-
|Jab 1 (hitbox 1) base knockback||28||38
|-
|Third hitbox added on jab 2, positions adjusted. || ||
|-
|Jab 2 hitbox sizes||5.5/3.5||5.8/3.8/3.3
|}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
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|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname=   
|neutralname= 
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=5%
|neutral2dmg=5%
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|dashname= 
|dashname= 
|dashdmg=7% (clean), 4% (late)
|dashdmg=7% (clean), 4% (late)
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|fsmashname=   
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
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|nairname= 
|nairname= 
|nairdmg=6.5% (clean), 4% (late)
|nairdmg=6.5% (clean), 4% (late)
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.  
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.
|fairname= 
|fairname= 
|fairdmg=7% (clean), 4.5% (late)
|fairdmg=7% (clean), 4.5% (late)
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|pummelname= 
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Pokes his opponent in the torso. Fairly quick. References Wario's set of microgames in WarioWare: Touched!, which are tap-based.
|pummeldesc=Pokes his opponent in the torso. Fairly quick.
|fthrowname= 
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
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|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Wario gets up and pokes both forwards and backwards. Another reference to WarioWare: Touched!
|floorfdesc=Wario gets up and pokes both forwards and backwards.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
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|nsc1name=Inhaling Chomp
|nsc1name=Inhaling Chomp
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based on {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc2name=Garlic Breath
|nsc2name=Garlic Breath
|nsc2dmg=6%
|nsc2dmg=6%
|nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of significantly increased startup and ending lag, and the move cannot be used to eat items.  
|nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of higher startup, significantly higher ending lag, and being unable to eat items or players.
|ssdefname=Wario Bike
|ssdefname=Wario Bike
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike has 18 HP. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike can withstand 18% before breaking. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssc1name=Speeding Bike
|ssc1name=Speeding Bike
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
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|dsdefname=Wario Waft
|dsdefname=Wario Waft
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsc1name=Rose-Scented Waft
|dsc1name=Rose-Scented Waft
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
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|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 107
|rweight = 8-9
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 0.847
|rwalk = 54
|trac = 0.07
|rtrac = 3-5
|airfric = 0.04
|rairfric = 2
|air = 1.21
|rair = 5
|baseaccel = 0.04
|rbaseaccel = 3-5
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 1.61
|rgravity = 22-25
|fall = 1.61
|rfall = 23
|ff = 2.576
|rff = 24
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 30.5
|rjumpheight = 46
|shorthop = 14.699989
|rshorthop = 46
|djump = 30.5
|rdjump = 42
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wario English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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{{Victory/SSB4
{{Victory/SSB4
|victory-theme=WarioTheme.ogg
|victory-theme=WarioTheme.ogg
|victory-desc=A shortened remix to the theme of {{s|mariowiki|Stonecarving City}} from ''{{s|mariowiki|Wario Land: Shake It!}}''.
|victory-desc=A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On {{GameIcon|ssb4-3ds}}, Wario's mustache does not stretch and his hand movements are significantly more choppy.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On {{GameIcon|ssb4-3ds}}, Wario's mustache does not stretch and his hand movements are significantly more choppy.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
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|char=Wario}}
|char=Wario}}


==In competitive play==
==In [[competitive play]]==
===Tier placement and history===
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at [[MLG World Finals 2015]] from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.
 
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, his difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 40th on the fourth and final tier list.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
*{{Sm|Abadango|Japan}} - Was considered the top Wario player in the early metagame. Placed 2nd at {{Trn|Umebura 12}} and 4th at {{Trn|EVO 2015}} with him alongside {{SSB4|Pac-Man}}. Later dropped both characters for {{SSB4|Mewtwo}} and {{SSB4|Meta Knight}}.  
*{{Sm|Abadango|Japan}} - Was considered the top Wario player in the early metagame. Placed 2nd at {{Trn|Umebura 12}} and 4th at {{Trn|EVO 2015}} with him alongside {{SSB4|Pac-Man}}. Later dropped both characters for {{SSB4|Mewtwo}} and {{SSB4|Meta Knight}}.
*{{Sm|Glutonny|France}} (#70) - The best Wario player in the world, ranked 1st on the [[French Power Rankings#Smash_4|French Power Rankings]]. He has placed 5th at [[Syndicate 2016]], 9th at [[B.E.A.S.T 7]] and [[Midwest Mayhem 11]], and 13th at [[Get On My Level 2018]], and has taken sets off of players such as {{Sm|ANTi}}, {{Sm|Kameme}}, and {{Sm|Fatality}}.
*{{Sm|Glutonny|France}} (#70) - The best Wario player in the world, ranked 1st on the [[French Power Rankings#Smash_4|French Power Rankings]]. He has placed 5th at [[Syndicate 2016]], 9th at [[B.E.A.S.T 7]] and [[Midwest Mayhem 11]], and 13th at [[Get On My Level 2018]], and has taken sets off of players such as {{Sm|ANTi}}, {{Sm|Kameme}}, and {{Sm|Fatality}}.
*{{Sm|Harlonga|Chile}} - A notable force in Chile's scene and took sets over {{Sm|Javi}}, {{Sm|Charlie}}, {{Sm|Chag}}, and {{Sm|K9}}. Placed 13th at {{Trn|Limit Break}} and 65th at {{Trn|EVO 2018}}.
*{{Sm|Harlonga|Chile}} - A notable force in Chile's scene and took sets over {{Sm|Javi}}, {{Sm|Charlie}}, {{Sm|Chag}}, and {{Sm|K9}}. Placed 13th at {{Trn|Limit Break}} and 65th at {{Trn|EVO 2018}}.
*{{Sm|Nasubi|Japan}} - Considered to be the top Wario player in Japan, with placings such as 2nd at {{Trn|Sumabato 9}}, 5th at {{Trn|Sumabato 10}}, and 7th at {{Trn|Umebura 15}}. Later switched to {{SSB4|Mario}}.
*{{Sm|Nasubi|Japan}} - Considered to be the top Wario player in Japan, with placings such as 2nd at {{Trn|Sumabato 9}}, 5th at {{Trn|Sumabato 10}}, and 7th at {{Trn|Umebura 15}}. Later switched to {{SSB4|Mario}}.
*{{Sm|TheReflexWonder|USA}} - Considered to be one of the best Wario players in the world. Placed 5th at [[MLG World Finals 2015]], 25th at [[MomoCon 2017]], and 33rd at [[The Big House 6]].
*{{Sm|TheReflexWonder|USA}} - Considered to be one of the best Wario players in the world. Placed 5th at [[MLG World Finals 2015]], 25th at [[MomoCon 2017]], and 33rd at [[The Big House 6]].
*{{Sm|Tweek|USA}} - Placed 3rd at {{Trn|SKTAR 4}} and {{Trn|KTAR XV}}, as well as 5th at {{Trn|KTAR XIV}} alongside {{SSB4|Bowser Jr.}}. Later dropped both characters for {{SSB4|Cloud}}.
*{{Sm|Tweek|USA}} - Placed 3rd at {{Trn|SKTAR 4}} and {{Trn|KTAR XV}}, as well as 5th at {{Trn|KTAR XIV}} alongside {{SSB4|Bowser Jr.}} Later dropped both characters for {{SSB4|Cloud}}.
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 4th at {{Trn|Smash Factor 4}}, 5th at {{Trn|ConComics April 2018}}, 13th at [[Smash Factor 6]] and 17th at [[Smash Factor 5]]. Currently ranked 16th on the [[Mexican Power Rankings]].
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 4th at {{Trn|Smash Factor 4}}, 5th at {{Trn|ConComics April 2018}}, 13th at [[Smash Factor 6]] and 17th at [[Smash Factor 5]]. Currently ranked 16th on the [[Mexican Power Rankings]].


===Tier placement and history===
==[[Trophies]]==
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at [[MLG World Finals 2015]] from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.
{{Trophy/Fighter
|name=Wario
|image-3ds=WarioTrophy3DS.png
|image-wiiu=WarioTrophyWiiU.png
|mode=Classic
|desc-ntsc=A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
|desc-pal=If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
|gamelist-ntsc={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=11/1992|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!|release2=05/2003}}
|gamelist-pal={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=01/1993|console2=GBA|game2=WarioWare, Inc.: Minigame Mania|release2=05/2003}}
}}
{{clrl}}


However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, his difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 41st on the fourth and current tier list.
{{Trophy/Fighter
|name=Wario (Alt.)
|image-3ds=WarioAltTrophy3DS.png
|image-wiiu=WarioAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his mouth open. Also, if you gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. If you take one thing away from this, it's JUMP OFF. Don't ride off the stage.
|desc-wiiu-ntsc=With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.
|desc-pal=With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
|gamelist-ntsc={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=11/1992|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!|release2=05/2003}}
|gamelist-pal={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=01/1993|console2=GBA|game2=WarioWare, Inc.: Minigame Mania|release2=05/2003}}
}}
{{clrl}}


==Trophies==
{{Trophy/Fighter
:'''Wario'''
|name=Wario-Man
::{{flag|ntsc}} ''A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?''
|image=WarioManTrophyWiiU.png
 
|desc-ntsc=With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
::{{flag|pal}} ''If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".''
|desc-pal=Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
 
|game=ssb4-wiiu
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}}
}}
 
{{clrl}}
:'''Wario (Alt.)'''
::{{flag|ntsc}} ''With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.''
 
::{{flag|pal}} ''With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.''
 
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}}
 
:'''Wario-Man'''
::{{flag|ntsc}} ''With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?''
 
::{{flag|pal}} ''Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?''
 
<center>
<gallery>
WarioTrophy3DS.png|Classic (3DS)
WarioAltTrophy3DS.png|Alt.(3DS)
WarioTrophyWiiU.png|Classic (Wii U)
WarioAltTrophyWiiU.png|Alt. (Wii U)
WarioManTrophyWiiU.png|[[Wario-Man]]
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
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<gallery>
<gallery>
Wario amiibo.png|Wario's [[amiibo]].
Wario amiibo.png|Wario's [[amiibo]].
Wario unlock notice SSB4-3DS.png|Wario's unlock notice in {{for3ds}}.
Wario unlock notice SSB4-Wii U.png|Wario's unlock notice in {{forwiiu}}.
SSB4 - Wario Screen-1.jpg|Riding his Bike.
SSB4 - Wario Screen-1.jpg|Riding his Bike.
SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}.
SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}.
Line 608: Line 639:
*Prior to ''[[Ultimate]]'', Wario was the only character that [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
*Prior to ''[[Ultimate]]'', Wario was the only character that [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.  
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
*SSB4 is the only game where Wario's trademark shoulder bash is not in his moveset.
*SSB4 is the only game where Wario's trademark shoulder bash is not in his moveset.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario is one of the five unlockable veterans that do not appear in {{forwiiu}}'s [[opening movie]], with the other four being {{SSB4|Falco}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|R.O.B.}} and {{SSB4|Dr. Mario}}.
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.