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Villager has no voice actor, instead using sounds recycled from the ''Animal Crossing'' games. | Villager has no voice actor, instead using sounds recycled from the ''Animal Crossing'' games. | ||
Villager is ranked 25th out of 54 characters on the official [[tier list]], placing him in C tier. Villager's most prevalent advantages are his powerful zoning and camping games, both of which are among the strongest in the game, thanks to his forward aerial and back | Villager is ranked 25th out of 54 characters on the official [[tier list]], placing him in C tier. Villager's most prevalent advantages are his powerful zoning and [[camping]] games, both of which are among the strongest in the game, thanks to his [[forward aerial]] and [[back aerial]]s boasting excellent range. Pocket notably helps Villager counteract projectiles and opposing camping, and allows him to make usage of antagonising projectiles against them. Additionally, Villager has a very strong [[edgeguarding]] game, with both his forward smash and Timber being notable in this aspect. Despite being a middleweight, Villager also has one of the safest and longest recoveries in the game, being able to return to the stage safely. | ||
However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with | However, Villager has noticeable flaws. The most serious of them is his KO potential, as his strongest KOing options are burdened with sluggish fraame-data, punishable amounts of lag, inability to be comboed into, or all three combinated. Villager is also burdened with poor mobility, especially on the ground, which also hinders both his approach and [[neutral game]]. Villager also suffers from poor options in close-ranged combats, due to a slow, punishable [[grab]] and rather slow, unsafe tilts, and can also be countered by characters who can reflect or negate projectiles, such as {{SSB4|Rosalina}}. Although less impactful, characters that lack projectiles hinder Pocket’s effectiveness. | ||
Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, | Overall, Villager's stage control and edgeguarding options have allowed him to achieve strong tournament results, especially in Japan, especially thanks to {{Sm|Ranai}}, and he is considered to be a viable high-tier character. Despite this, Villager's results and representation plummeted from the fact that his best player, {{Sm|Ranai}}, has been inactive throughout the later half of 2017. Due to this, Villager's viability has been contested throughout the game's lifespan. | ||
==Attributes== | ==Attributes== | ||
Villager is an | Villager is a small [[middleweight]], tying with {{SSB4|Luigi}} in terms of weight class, who is an overall floaty character of below-average mobility. Although he has an average [[jump]]ing height and above-average [[traction]], Villager sports the eleventh-slowest [[falling speed]], below-average [[air speed]] and [[gravity]], and is tied with {{SSB4|Charizard}} and {{SSB4|Donkey Kong}} for the seventh-slowest [[air acceleration]]. Comparatively, Villager has a slightly below-average [[walk]]ing speed and the fourth-slowest [[dash]]ing speed (although his [[initial dash]] is decent). As a result, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree. | ||
Villager possesses a strong [[camping]] game. His forward and | Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSB4|Mega Man}}. Villager possesses a strong [[camping]] game. His forward and back aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be useful for "stealing" character-generated [[item]]s, such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his poor mobility, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity. | ||
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his | Should camping not be desirable, Villager's projectiles can also serve as good [[approach]]ing tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approaching option, as they are reasonably safe [[disjointed]] attacks with little [[lag]]. | ||
Despite being a middleweight | Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed. | ||
Villager is also a very potent [[edgeguard]]er, with a wealth of options to | Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily. | ||
However, Villager's ability to set up edgeguards in the first place is | However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSB4|Fox}} and {{SSB4|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. A notable example is {{SSB4|Ness}}: if Villager successfully cuts off Timber, Ness can perform his forward smash with correct timing and send the tree flying back to Villager with extreme knockback. By extension, Ness' forward smash can also reflect Villager's powerful forward smash, which is also a projectile, and can prove deadly when Villager is near the ledge, especially at higher precents of with [[rage]]. | ||
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents. | ||
Villager has a versatile selection of custom | Villager has a versatile selection of [[custom move]]s. Pocket Plus and Garden are less powerful than standard Pocket, but have advantages that make them more useful for some matchups. Pushy Lloid's size and multi-hit nature make it harder for opponents to get past. Extreme Balloon Trip has Villager fly slower, but the balloons explode when they burst, making it very risky for the opponent to attempt an edgeguard while giving Villager a vertical boost that compensates for the move's reduced speed. The most notable and rather infamous custom move however, is Timber Counter. Timber Counter allows Villager to place a [[trip]]ping hazard which, unlike [[Banana Peel]]s, cannot be removed by any opponent short of another Villager, allowing for strong stage control. By combining these custom moves, Villager can significantly enhance his already potent camping abilities, making him very difficult to approach. He does, however, give up some offensive ability in the process, and some players may prefer his more balanced default moveset. | ||
Villager is considered a solid character by | Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach. All by all, Villager is considered a solid character by most of the community in [[competitive play]] widely thanks to the best Villager player in the world, {{sm|Ranai}}. However, outside of Japan, his representation is rather poor. | ||
==Update history== | ==Update history== |
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