Up special move: Difference between revisions

(Yoshi can't recover with up special)
 
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{{ArticleIcons|series=y}}
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[[File:LinkUpSpecialWiiU.png|thumb|250px|{{SSB4|Link}}'s up special in {{forwiiu}}]]
[[File:Quick Attack.gif|thumb|{{SSB|Pikachu}}'s up special in ''[[Super Smash Bros.]]'']]
[[File:Mr Game & Watch Up B SSBU.gif|thumb|200px|{{SSBU|Mr. Game & Watch}}'s up special in ''[[Super Smash Bros. Ultimate]]'']]
The '''up special move''', commonly referred to as '''up B''', is a [[special attack]] performed by pressing the [[special move]] button while holding the control stick upwards.
The '''up special move''', commonly referred to as '''up B''', is a [[special attack]] performed by pressing the [[special move]] button while holding the control stick upwards.


Up special moves are usually the main aspect of a character's [[recovery]] (except for [[Yoshi]]'s [[Egg Throw]] and [[Jigglypuff]]'s [[Sing]]); using them typically covers the most vertical distance (and sometimes horizontal distance) out of any of the character's abilities, but renders the character [[helpless]]. Most up specials are designed to damage and disrupt opponents going for an [[edgeguard]]. As with [[up smash]]es, up specials can be used [[out of shield]], where some of them (such as [[Whirling Fortress]]) are highly effective.
Up special moves are usually the main aspect of a character's [[recovery]] (except for [[Yoshi]]'s [[Egg Throw]] prior to ''Super Smash Bros. Brawl'' and [[Jigglypuff]]'s [[Sing]]); using them typically covers the most vertical distance (and sometimes horizontal distance) out of any of the character's abilities, but also usually renders the character [[helpless]]. Most up specials are designed to damage and disrupt opponents going for an [[edgeguard]]. Some Up specials behave differently depending on if the character is grounded or airborne, such as Link's [[Spin Attack]] and Bowser's [[Whirling Fortress]]. As with [[up smash]]es, up specials can be used [[out of shield]], where some of them (such as Whirling Fortress) are highly effective.


==List of up special moves==
==List of up special moves==
<div style="clear:right;">
{{clr}}
{| class="wikitable"
{| class="wikitable"
! Character !! Move !! Description
! Character !! Move !! Description
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|-
|-
| [[Joker]] || [[Grappling Hook / Wings of Rebellion]] || Joker pulls out a grappling hook and fires it at either at an angle or upwards, depending on the input. This move deals no damage, but can pull enemies closer. When Arsene is summoned, he will instead use Wings of Rebellion, which allows Joker to fly either at an angle or upwards. This move also deals no damage, but makes Joker invincible to damage during start-up.
| [[Joker]] || [[Grappling Hook / Wings of Rebellion]] || Joker pulls out a grappling hook and fires it at either at an angle or upwards, depending on the input. This move deals no damage, but can pull enemies closer. When Arsene is summoned, he will instead use Wings of Rebellion, which allows Joker to fly either at an angle or upwards. This move also deals no damage, but makes Joker invincible to damage during start-up.
|-
|[[Kazuya]]||[[Devil Wings]]||In his devil form, Kazuya flies straight up. He can move forward or back while doing so. It produces an extremely damaging hitbox at the start of the move, but becomes weaker afterwards.
|-
|-
| [[Ken]] || [[Shoryuken]] || Functions similarly to Ryu's [[Shoryuken]], but hits multiple times and travels further horizontally. Ken can also execute a Heavy Shoryuken with a [[flame]] effect.
| [[Ken]] || [[Shoryuken]] || Functions similarly to Ryu's [[Shoryuken]], but hits multiple times and travels further horizontally. Ken can also execute a Heavy Shoryuken with a [[flame]] effect.
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| [[Min Min]] || [[ARMS Jump / ARM Hook]] || On the ground, Min Min launches into the air, and goes higher if the button is held. It does not cause helplessness. In the air, she reaches upward with her left arm, acting like a tether recovery.
| [[Min Min]] || [[ARMS Jump / ARM Hook]] || On the ground, Min Min launches into the air, and goes higher if the button is held. It does not cause helplessness. In the air, she reaches upward with her left arm, acting like a tether recovery.
|-
|-
| [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''.
| [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''. In ''Ultimate'', it has had its windbox removed and now has a hitbox on frame 3 that covers both sides and can be combo'd into his aerials, making it almost universally considered as the best out of shield option in the entire game.
|-
| [[Mythra]] || [[Ray of Punishment / Chroma Dust]] || When Ray of Punishment is used, Mythra slashes upwards, before leaping into the air and firing off a projectile. If the button is pressed or held before the projectile is fired, the move will become Chroma Dust, and instead turn into a fan of five smaller projectiles.
|-
|-
| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
|-
|-
|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[tether recovery]]. The number of Pikmin following Olimar at the time drastically effects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[tether recovery]]. The number of Pikmin following Olimar at the time drastically affects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
|-
|-
| [[Winged Pikmin]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin negatively affects the recovery ability of this move.
| [[Winged Pikmin]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin affects the recovery ability of this move, the less Pikmin that Olimar has in his lineup, the greater the move's recovery potential becomes.
|-
|-
| [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks.
| [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks.
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|-
|-
| [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or the endpoint of these teleportations will be dealt slight damage (except in ''Smash 64''). Can [[QAC]] in ''Brawl''. Widely considered to be the best recovery in the original ''Smash 64'', it remains one of the overall top recoveries of any ''Smash'' game due to its multiple invincibility frames and range, with particular [http://www.youtube.com/watch?v=EN-4TwOnBZo invincibility] in ''Smash 64''. However, it lacks a hitbox in said game.
| [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or the endpoint of these teleportations will be dealt slight damage (except in ''Smash 64''). Can [[QAC]] in ''Brawl''. Widely considered to be the best recovery in the original ''Smash 64'', it remains one of the overall top recoveries of any ''Smash'' game due to its multiple invincibility frames and range, with particular [http://www.youtube.com/watch?v=EN-4TwOnBZo invincibility] in ''Smash 64''. However, it lacks a hitbox in said game.
|-
| [[Piranha Plant]] || [[Piranhacopter]] || Flies back to the stage by spinning its leaves.
|-
|-
|rowspan="2"| [[Pit]] || [[Wings of Icarus]] {{GameIcon|SSBB|15px}} || Wings of Icarus allows Pit to fly freely for a while. Pit can attack out of this move. If Pit is hit while using the move, he is unable to use it again until he lands. Can be used in a ''Brawl'' technique known as Wing Dashing, which allows Pit to move around the screen quickly.
|rowspan="2"| [[Pit]] || [[Wings of Icarus]] {{GameIcon|SSBB|15px}} || Wings of Icarus allows Pit to fly freely for a while. Pit can attack out of this move. If Pit is hit while using the move, he is unable to use it again until he lands. Can be used in a ''Brawl'' technique known as Wing Dashing, which allows Pit to move around the screen quickly.
|-
|-
| [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters.
| [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters.
|-
| [[Pyra]] || [[Prominence Revolt]] || Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire as Pyra lands.
|-
|-
| [[Ridley]] || [[Wing Blitz]] || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled.
| [[Ridley]] || [[Wing Blitz]] || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled.
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| [[Robin]] || [[Elwind]] || Robin fires two waves of razor-sharp wind magic downwards, propelling upward.
| [[Robin]] || [[Elwind]] || Robin fires two waves of razor-sharp wind magic downwards, propelling upward.
|-
|-
| [[Rosalina]] || [[Launch Star]] || Rosalina flies upwards with a rainbow-colored Launch Star with an adjustable trajectory.
| [[Rosalina & Luma]] || [[Launch Star]] || Rosalina flies upwards with a rainbow-colored Launch Star with an adjustable trajectory.
|-
|-
| [[Roy]] || [[Blazer]] || Similar to Marth's Dolphin Slash, except it sets the enemy character on [[flame|fire]], and hits multiple times. If the control stick is held left or right during the initiation of the move, it will increase horizontal distance at the expense of vertical distance. There is no equivalent to the Reverse Dolphin Slash due to the hitbox and [[sweetspot]] layout of Roy's blade being different than Marth's. The grounded version grants Roy super armor.
| [[Roy]] || [[Blazer]] || Similar to Marth's Dolphin Slash, except it sets the enemy character on [[flame|fire]], and hits multiple times. If the control stick is held left or right during the initiation of the move, it will increase horizontal distance at the expense of vertical distance. There is no equivalent to the Reverse Dolphin Slash due to the hitbox and [[sweetspot]] layout of Roy's blade being different than Marth's. The grounded version grants Roy super armor.
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|-
|-
| [[Sonic]] || [[Spring Jump]] || A classic spring from the Sega Genesis-era ''Sonic the Hedgehog'' games appears below Sonic, propelling him upward with a powerful bounce. The spring can stay in the ground and, if the opponent moves quickly enough, they can also utilize this spring, bouncing equally as high. If used in the air, the spring will fall and damage opponents who touch it.
| [[Sonic]] || [[Spring Jump]] || A classic spring from the Sega Genesis-era ''Sonic the Hedgehog'' games appears below Sonic, propelling him upward with a powerful bounce. The spring can stay in the ground and, if the opponent moves quickly enough, they can also utilize this spring, bouncing equally as high. If used in the air, the spring will fall and damage opponents who touch it.
|-
| [[Sora]] || [[Aerial Sweep]] || A series of spinning, inward slashes while jumping. Can be canceled into [[Sonic Blade]] before the peak of the move.
|-
|-
|[[Squirtle]]||[[Waterfall]]||Squirtle rides upward on a wave of water.
|[[Squirtle]]||[[Waterfall]]||Squirtle rides upward on a wave of water.
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| [[Toon Link]] || {{h1|Spin Attack|Toon Link}} || Identical to Link's variation, except it gives much longer recovery distance, is a bit shorter in range, and hits multiple times on the ground.
| [[Toon Link]] || {{h1|Spin Attack|Toon Link}} || Identical to Link's variation, except it gives much longer recovery distance, is a bit shorter in range, and hits multiple times on the ground.
|-
|-
| [[Villager]] || {{b|Balloon Trip|move}} || Villager floats upwards with the Balloon Fighter's helmet. The balloons can be popped by enemies, ending the move prematurely and forcibly making him/her helpless.
| [[Villager]] || {{b|Balloon Trip|move}} || Villager floats upwards with the Balloon Fighter's helmet. The balloons can be popped by enemies, ending the move prematurely and forcibly making them helpless.
|-
|-
| [[Wario]] || [[Corkscrew]] || Wario spins and moves vertically slightly. He goes much higher when he is [[Wario-Man]].
| [[Wario]] || [[Corkscrew]] || Wario spins and moves vertically slightly. He goes much higher when he is [[Wario-Man]].
|-
| [[Wii Fit Trainer]] || [[Super Hoop]] || Wii Fit Trainer rises up while hula hooping. Mashing or rhythmically tapping the special button gives the move much more vertical range.
|-
|-
| [[Wolf]] || [[Fire Wolf]] || Somewhat similar to Fox's [[Fire Fox]] and [[Falco]]'s [[Fire Bird]]. It sends Wolf into the air horizontally almost immediately after it is used. The control stick can be used to determine the direction upon activation. Unlike Fire Fox, the attack deals multiple hits, carries the enemy it catches with it, has no fire effect, and ends with a knockback-dealing kick.
| [[Wolf]] || [[Fire Wolf]] || Somewhat similar to Fox's [[Fire Fox]] and [[Falco]]'s [[Fire Bird]]. It sends Wolf into the air horizontally almost immediately after it is used. The control stick can be used to determine the direction upon activation. Unlike Fire Fox, the attack deals multiple hits, carries the enemy it catches with it, has no fire effect, and ends with a knockback-dealing kick.
|-
| [[Wii Fit Trainer]] || [[Super Hoop]] || Wii Fit Trainer rises up while hula hooping. Mashing or rhythmically tapping the special button gives the move much more vertical range.
|-
|-
| [[Yoshi]] || [[Egg Throw]] || Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. The egg explodes upon contact or after moving along for a set air-time. It is fairly unique in that it is not a true triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. In ''Brawl'', the move actually moves Yoshi upwards very slightly.
| [[Yoshi]] || [[Egg Throw]] || Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. The egg explodes upon contact or after moving along for a set air-time. It is fairly unique in that it is not a true triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. In ''Brawl'', the move actually moves Yoshi upwards very slightly.
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| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
|-
|-
| rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a tether recovery. Can technically combo grounded into down smash.
|rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a tether recovery. Can technically combo grounded into down smash.
|-
|-
| [[Boost Kick]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
| [[Boost Kick]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
|}</div>
|}


==List of [[character customization|custom]] up special moves==
==List of [[character customization|custom]] up special moves==
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.-->
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{|class="wikitable"
{|class="wikitable"
! Character !! Default Special Move !! Custom Special Moves
! Character !! Default Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Witch Twist]]||N/A
|-  
|-  
|rowspan=2|[[Bowser]]
|rowspan=2|{{SSB4|Bowser}}
|rowspan=2|[[Whirling Fortress]]||Custom 1: [[Whirling Fortress|Flying Fortress]]
|rowspan=2|[[Whirling Fortress]]||Custom 1: [[Whirling Fortress|Flying Fortress]]
|-
|-
|Custom 2: [[Whirling Fortress|Sliding Fortress]]
|Custom 2: [[Whirling Fortress|Sliding Fortress]]
|-
|-
|rowspan=2|[[Bowser Jr.]]
|rowspan=2|{{SSB4|Bowser Jr.}}
|rowspan=2|[[Abandon Ship!]]||Custom 1: [[Abandon Ship!|Meteor Ejection]]
|rowspan=2|[[Abandon Ship!]]||Custom 1: [[Abandon Ship!|Meteor Ejection]]
|-
|-
|Custom 2: [[Abandon Ship!|Koopa Meteor]]
|Custom 2: [[Abandon Ship!|Koopa Meteor]]
|-
|-
|rowspan=2|[[Captain Falcon]]
|rowspan=2|{{SSB4|Captain Falcon}}
|rowspan=2|[[Falcon Dive]]||Custom 1: [[Falcon Dive|Falcon Strike]]
|rowspan=2|[[Falcon Dive]]||Custom 1: [[Falcon Dive|Falcon Strike]]
|-
|-
|Custom 2: [[Falcon Dive|Explosive Falcon Dive]]
|Custom 2: [[Falcon Dive|Explosive Falcon Dive]]
|-
|-
|rowspan=2|[[Charizard]]
|rowspan=2|{{SSB4|Charizard}}
|rowspan=2|[[Fly]]||Custom 1: [[Fly|Rising Cyclone]]
|rowspan=2|[[Fly]]||Custom 1: [[Fly|Rising Cyclone]]
|-
|-
|Custom 2: [[Fly|Fly High]]
|Custom 2: [[Fly|Fly High]]
|-
|-
|[[Cloud]]||[[Climhazzard]]||N/A
|rowspan=2|{{SSB4|Dark Pit}}
|-
|[[Corrin]]||[[Draconic Ascent]]||N/A
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|-
|-
|Custom 2: [[Power of Flight|Breezy Flight]]
|Custom 2: [[Power of Flight|Breezy Flight]]
|-
|-
|rowspan=2|[[Diddy Kong]]
|rowspan=2|{{SSB4|Diddy Kong}}
|rowspan=2|[[Rocketbarrel Boost]]||Custom 1: [[Rocketbarrel Boost|Rocketbarrel Attack]]
|rowspan=2|[[Rocketbarrel Boost]]||Custom 1: [[Rocketbarrel Boost|Rocketbarrel Attack]]
|-
|-
|Custom 2: [[Rocketbarrel Boost|Rocketbarrel Kaboom]]
|Custom 2: [[Rocketbarrel Boost|Rocketbarrel Kaboom]]
|-
|-
|rowspan=2|[[Donkey Kong]]
|rowspan=2|{{SSB4|Donkey Kong}}
|rowspan=2|[[Spinning Kong]]||Custom 1: [[Spinning Kong|Chopper Kong]]
|rowspan=2|[[Spinning Kong]]||Custom 1: [[Spinning Kong|Chopper Kong]]
|-
|-
|Custom 2: [[Spinning Kong|Kong Cyclone]]
|Custom 2: [[Spinning Kong|Kong Cyclone]]
|-
|-
|rowspan=2|[[Dr. Mario]]
|rowspan=2|{{SSB4|Dr. Mario}}
|rowspan=2|{{h1|Super Jump Punch|Dr. Mario}}||Custom 1: [[Super Jump Punch#Dr. Mario|Super Jump]]
|rowspan=2|{{h1|Super Jump Punch|Dr. Mario}}||Custom 1: [[Super Jump Punch#Dr. Mario|Super Jump]]
|-
|-
|Custom 2: [[Super Jump Punch#Dr. Mario|Ol' One-Two]]
|Custom 2: [[Super Jump Punch#Dr. Mario|Ol' One-Two]]
|-
|-
|rowspan=2|[[Duck Hunt]]
|rowspan=2|{{SSB4|Duck Hunt}}
|rowspan=2|[[Duck Jump]]||Custom 1: [[Duck Jump|Duck Jump Snag]]
|rowspan=2|[[Duck Jump]]||Custom 1: [[Duck Jump|Duck Jump Snag]]
|-
|-
|Custom 2: [[Duck Jump|Super Duck Jump]]
|Custom 2: [[Duck Jump|Super Duck Jump]]
|-
|-
|rowspan=2|[[Falco]]
|rowspan=2|{{SSB4|Falco}}
|rowspan=2|[[Fire Bird]]||Custom 1: [[Fire Bird|Fast Fire Bird]]
|rowspan=2|[[Fire Bird]]||Custom 1: [[Fire Bird|Fast Fire Bird]]
|-
|-
|Custom 2: [[Fire Bird|Distant Fire Bird]]
|Custom 2: [[Fire Bird|Distant Fire Bird]]
|-
|-
|rowspan=2|[[Fox]]
|rowspan=2|{{SSB4|Fox}}
|rowspan=2|[[Fire Fox]]||Custom 1: [[Fire Fox|Flying Fox]]
|rowspan=2|[[Fire Fox]]||Custom 1: [[Fire Fox|Flying Fox]]
|-
|-
|Custom 2: [[Fire Fox|Twisting Fox]]
|Custom 2: [[Fire Fox|Twisting Fox]]
|-
|-
|rowspan=2|[[Ganondorf]]
|rowspan=2|{{SSB4|Ganondorf}}
|rowspan=2|[[Dark Dive]]||Custom 1: [[Dark Dive|Dark Fists]]
|rowspan=2|[[Dark Dive]]||Custom 1: [[Dark Dive|Dark Fists]]
|-
|-
|Custom 2: [[Dark Dive|Dark Vault]]
|Custom 2: [[Dark Dive|Dark Vault]]
|-
|-
|rowspan=2|[[Greninja]]
|rowspan=2|{{SSB4|Greninja}}
|rowspan=2|[[Hydro Pump]]||Custom 1: [[Hydro Pump|High-Capacity Pump]]
|rowspan=2|[[Hydro Pump]]||Custom 1: [[Hydro Pump|High-Capacity Pump]]
|-
|-
|Custom 2: [[Hydro Pump|Single-Shot Pump]]
|Custom 2: [[Hydro Pump|Single-Shot Pump]]
|-
|-
|rowspan=2|[[Ike]]
|rowspan=2|{{SSB4|Ike}}
|rowspan=2|[[Aether]]||Custom 1: [[Aether|Aether Drive]]
|rowspan=2|[[Aether]]||Custom 1: [[Aether|Aether Drive]]
|-
|-
|Custom 2: [[Aether|Aether Wave]]
|Custom 2: [[Aether|Aether Wave]]
|-
|-
|rowspan=2|[[Jigglypuff]]
|rowspan=2|{{SSB4|Jigglypuff}}
|rowspan=2|[[Sing]]||Custom 1: [[Sing|Hyper Voice]]
|rowspan=2|[[Sing]]||Custom 1: [[Sing|Hyper Voice]]
|-
|-
|Custom 2: [[Sing|Spinphony]]
|Custom 2: [[Sing|Spinphony]]
|-
|-
|rowspan=2|[[King Dedede]]
|rowspan=2|{{SSB4|King Dedede}}
|rowspan=2|[[Super Dedede Jump]]||Custom 1: [[Super Dedede Jump|Rising Dedede]]
|rowspan=2|[[Super Dedede Jump]]||Custom 1: [[Super Dedede Jump|Rising Dedede]]
|-
|-
|Custom 2: [[Super Dedede Jump|Quick Dedede Jump]]
|Custom 2: [[Super Dedede Jump|Quick Dedede Jump]]
|-
|-
|rowspan=2|[[Kirby]]
|rowspan=2|{{SSB4|Kirby}}
|rowspan=2|[[Final Cutter]]||Custom 1: [[Final Cutter|Wave Cutter]]
|rowspan=2|[[Final Cutter]]||Custom 1: [[Final Cutter|Wave Cutter]]
|-
|-
|Custom 2: [[Final Cutter|Upper Cutter]]
|Custom 2: [[Final Cutter|Upper Cutter]]
|-
|-
|rowspan=2|[[Link]]
|rowspan=2|{{SSB4|Link}}
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Shocking Spin]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Shocking Spin]]
|-
|-
|Custom 2: [[Spin Attack|Whirling Leap]]
|Custom 2: [[Spin Attack|Whirling Leap]]
|-
|-
|rowspan=2|[[Little Mac]]
|rowspan=2|{{SSB4|Little Mac}}
|rowspan=2|[[Rising Uppercut]]||Custom 1: [[Rising Uppercut|Tornado Uppercut]]
|rowspan=2|[[Rising Uppercut]]||Custom 1: [[Rising Uppercut|Tornado Uppercut]]
|-
|-
|Custom 2: [[Rising Uppercut|Rising Smash]]
|Custom 2: [[Rising Uppercut|Rising Smash]]
|-
|-
|rowspan=2|[[Lucario]]
|rowspan=2|{{SSB4|Lucario}}
|rowspan=2|[[Extreme Speed]]||Custom 1: [[Extreme Speed|Ride the Wind]]
|rowspan=2|[[Extreme Speed]]||Custom 1: [[Extreme Speed|Ride the Wind]]
|-
|-
|Custom 2: [[Extreme Speed|Extreme Speed Attack]]
|Custom 2: [[Extreme Speed|Extreme Speed Attack]]
|-
|-
|[[Lucas]]||[[PK Thunder#Lucas|PK Thunder]]||N/A
|rowspan=2|{{SSB4|Lucina}}
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|-
|-
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|-
|-
|rowspan=2|[[Luigi]]
|rowspan=2|{{SSB4|Luigi}}
|rowspan=4|[[Super Jump Punch]]||Custom 1: [[Super Jump Punch#Luigi|Fiery Jump Punch]]
|rowspan=4|[[Super Jump Punch]]||Custom 1: [[Super Jump Punch#Luigi|Fiery Jump Punch]]
|-
|-
|Custom 2: [[Super Jump Punch#Luigi|Burial Header]]
|Custom 2: [[Super Jump Punch#Luigi|Burial Header]]
|-
|-
|rowspan=2|[[Mario]]
|rowspan=2|{{SSB4|Mario}}
|Custom 1: [[Super Jump Punch#Mario|Super Jump]]
|Custom 1: [[Super Jump Punch#Mario|Super Jump]]
|-
|-
|Custom 2: [[Super Jump Punch#Mario|Explosive Punch]]
|Custom 2: [[Super Jump Punch#Mario|Explosive Punch]]
|-
|-
|rowspan=2|[[Marth]]
|rowspan=2|{{SSB4|Marth}}
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|-
|-
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|-
|-
|rowspan=2|[[Mega Man]]
|rowspan=2|{{SSB4|Mega Man}}
|rowspan=2|[[Rush Coil]]||Custom 1: [[Rush Coil|Tornado Hold]]
|rowspan=2|[[Rush Coil]]||Custom 1: [[Rush Coil|Tornado Hold]]
|-
|-
|Custom 2: [[Rush Coil|Beat]]
|Custom 2: [[Rush Coil|Beat]]
|-
|-
|rowspan=2|[[Meta Knight]]
|rowspan=2|{{SSB4|Meta Knight}}
|rowspan=2|[[Shuttle Loop]]||Custom 1: [[Shuttle Loop|Blade Coaster]]
|rowspan=2|[[Shuttle Loop]]||Custom 1: [[Shuttle Loop|Blade Coaster]]
|-
|-
|Custom 2: [[Shuttle Loop|Lazy Shuttle Loop]]
|Custom 2: [[Shuttle Loop|Lazy Shuttle Loop]]
|-
|-
|[[Mewtwo]]||[[Teleport]]||N/A
|rowspan=2|{{SSB4|Mii Brawler}}
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|-
|-
|Custom 3: [[Piston Punch]]
|Custom 3: [[Piston Punch]]
|-
|-
|rowspan=2|[[Mii Gunner]]
|rowspan=2|{{SSB4|Mii Gunner}}
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|-
|-
|Custom 3: [[Arm Rocket]]
|Custom 3: [[Arm Rocket]]
|-
|-
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|{{SSB4|Mii Swordfighter}}
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|-
|-
|Custom 3: [[Hero's Spin]]
|Custom 3: [[Hero's Spin]]
|-
|-
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|{{SSB4|Mr. Game & Watch}}
|rowspan=2|[[Fire]]||Custom 1: [[Fire|Heavy Trampoline]]
|rowspan=2|[[Fire]]||Custom 1: [[Fire|Heavy Trampoline]]
|-
|-
|Custom 2: [[Fire|Trampoline Launch]]
|Custom 2: [[Fire|Trampoline Launch]]
|-
|-
|rowspan=2|[[Ness]]
|rowspan=2|{{SSB4|Ness}}
|rowspan=2|[[PK Thunder#Ness|PK Thunder]]||Custom 1: [[PK Thunder#Ness|Lasting PK Thunder]]
|rowspan=2|[[PK Thunder#Ness|PK Thunder]]||Custom 1: [[PK Thunder#Ness|Lasting PK Thunder]]
|-
|-
|Custom 2: [[PK Thunder#Ness|Rolling PK Thunder]]
|Custom 2: [[PK Thunder#Ness|Rolling PK Thunder]]
|-
|-
|rowspan=2|[[Olimar]]
|rowspan=2|{{SSB4|Olimar}}
|rowspan=2|[[Winged Pikmin]]||Custom 1: [[Winged Pikmin|Winged Pikmin Jump]]
|rowspan=2|[[Winged Pikmin]]||Custom 1: [[Winged Pikmin|Winged Pikmin Jump]]
|-
|-
|Custom 2: [[Winged Pikmin|Mighty Winged Pikmin]]
|Custom 2: [[Winged Pikmin|Mighty Winged Pikmin]]
|-
|-
|rowspan=2|[[Pac-Man]]
|rowspan=2|{{SSB4|Pac-Man}}
|rowspan=2|[[Pac-Jump]]||Custom 1: [[Pac-Jump|Power Pac-Jump]]
|rowspan=2|[[Pac-Jump]]||Custom 1: [[Pac-Jump|Power Pac-Jump]]
|-
|-
|Custom 2: [[Pac-Jump|Meteor Trampoline]]
|Custom 2: [[Pac-Jump|Meteor Trampoline]]
|-
|-
|rowspan=2|[[Palutena]]
|rowspan=2|{{SSB4|Palutena}}
|rowspan=2|[[Warp]]||Custom 1: [[Jump Glide]]
|rowspan=2|[[Warp]]||Custom 1: [[Jump Glide]]
|-
|-
|Custom 2: [[Rocket Jump]]
|Custom 2: [[Rocket Jump]]
|-
|-
|rowspan=2|[[Peach]]
|rowspan=2|{{SSB4|Peach}}
|rowspan=2|[[Peach Parasol]]||Custom 1: [[Peach Parasol|Parasol High Jump]]
|rowspan=2|[[Peach Parasol]]||Custom 1: [[Peach Parasol|Parasol High Jump]]
|-
|-
|Custom 2: [[Peach Parasol|Light Parasol]]
|Custom 2: [[Peach Parasol|Light Parasol]]
|-
|-
|rowspan=2|[[Pikachu]]
|rowspan=2|{{SSB4|Pikachu}}
|rowspan=2|[[Quick Attack]]||Custom 1: [[Quick Attack|Meteor Quick Attack]]
|rowspan=2|[[Quick Attack]]||Custom 1: [[Quick Attack|Meteor Quick Attack]]
|-
|-
|Custom 2: [[Quick Attack|Quick Feet]]
|Custom 2: [[Quick Attack|Quick Feet]]
|-
|-
|rowspan=2|[[Pit]]
|rowspan=2|{{SSB4|Pit}}
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|-
|-
|Custom 2: [[Power of Flight|Breezy Flight]]
|Custom 2: [[Power of Flight|Breezy Flight]]
|-
|-
|rowspan=2|[[R.O.B.]]
|rowspan=2|{{SSB4|R.O.B.}}
|rowspan=2|[[Robo Burner]]||Custom 1: [[Robo Burner|Robo Rocket]]
|rowspan=2|[[Robo Burner]]||Custom 1: [[Robo Burner|Robo Rocket]]
|-
|-
|Custom 2: [[Robo Burner|High-Speed Burner]]
|Custom 2: [[Robo Burner|High-Speed Burner]]
|-
|-
|rowspan=2|[[Robin]]
|rowspan=2|{{SSB4|Robin}}
|rowspan=2|[[Elwind]]||Custom 1: [[Elwind|Soaring Elwind]]
|rowspan=2|[[Elwind]]||Custom 1: [[Elwind|Soaring Elwind]]
|-
|-
|Custom 2: [[Elwind|Gliding Elwind]]
|Custom 2: [[Elwind|Gliding Elwind]]
|-
|-
|rowspan=2|[[Rosalina]]
|rowspan=2|{{SSB4|Rosalina & Luma}}
|rowspan=2|[[Launch Star]]||Custom 1: [[Launch Star|Launch Star Plus]]
|rowspan=2|[[Launch Star]]||Custom 1: [[Launch Star|Launch Star Plus]]
|-
|-
|Custom 2: [[Launch Star|Launch Star Attack]]
|Custom 2: [[Launch Star|Launch Star Attack]]
|-
|-
|[[Roy]]||[[Blazer]]||N/A
|rowspan=2|{{SSB4|Samus}}
|-
|[[Ryu]]||[[Shoryuken]] ||N/A
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Screw Attack]] ||Custom 1: [[Screw Attack|Screw Rush]]
|rowspan=2|[[Screw Attack]] ||Custom 1: [[Screw Attack|Screw Rush]]
|-
|-
|Custom 2: [[Screw Attack|Apex Screw Attack]]
|Custom 2: [[Screw Attack|Apex Screw Attack]]
|-
|-
|rowspan=2|[[Sheik]]
|rowspan=2|{{SSB4|Sheik}}
|rowspan=2|[[Vanish]]||Custom 1: [[Vanish|Gale]]
|rowspan=2|[[Vanish]]||Custom 1: [[Vanish|Gale]]
|-
|-
|Custom 2: [[Vanish|Abyss]]
|Custom 2: [[Vanish|Abyss]]
|-
|-
|rowspan=2|[[Shulk]]
|rowspan=2|{{SSB4|Shulk}}
|rowspan=2|[[Air Slash]]||Custom 1: [[Air Slash|Advancing Air Slash]]
|rowspan=2|[[Air Slash]]||Custom 1: [[Air Slash|Advancing Air Slash]]
|-
|-
|Custom 2: [[Air Slash|Mighty Air Slash]]
|Custom 2: [[Air Slash|Mighty Air Slash]]
|-  
|-  
|rowspan=2|[[Sonic]]
|rowspan=2|{{SSB4|Sonic}}
|rowspan=2|[[Spring Jump]]||Custom 1: [[Spring Jump|Double Spring]]
|rowspan=2|[[Spring Jump]]||Custom 1: [[Spring Jump|Double Spring]]
|-
|-
|Custom 2: [[Spring Jump|Springing Headbutt]]
|Custom 2: [[Spring Jump|Springing Headbutt]]
|-
|-
|rowspan=2|[[Toon Link]]
|rowspan=2|{{SSB4|Toon Link}}
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Sliding Spin Attack]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Sliding Spin Attack]]
|-
|-
|Custom 2: [[Spin Attack|Flying Spin Attack]]
|Custom 2: [[Spin Attack|Flying Spin Attack]]
|-
|-
|rowspan=2|[[Villager]]
|rowspan=2|{{SSB4|Villager}}
|rowspan=2|{{b|Balloon Trip|move}}||Custom 1: [[Balloon Trip (move)|Extreme Balloon Trip]]
|rowspan=2|{{b|Balloon Trip|move}}||Custom 1: [[Balloon Trip (move)|Extreme Balloon Trip]]
|-
|-
|Custom 2: [[Balloon Trip (move)|Balloon High Jump]]
|Custom 2: [[Balloon Trip (move)|Balloon High Jump]]
|-
|-
|rowspan=2|[[Wario]]
|rowspan=2|{{SSB4|Wario}}
|rowspan=2|[[Corkscrew]]||Custom 1: [[Corkscrew|Widescrew]]
|rowspan=2|[[Corkscrew]]||Custom 1: [[Corkscrew|Widescrew]]
|-
|-
|Custom 2: [[Corkscrew|Corckscrew Leap]]
|Custom 2: [[Corkscrew|Corckscrew Leap]]
|-
|-
|rowspan=2|[[Wii Fit Trainer]]
|rowspan=2|{{SSB4|Wii Fit Trainer}}
|rowspan=2|[[Super Hoop]]||Custom 1: [[Super Hoop|Jumbo Hoop]]
|rowspan=2|[[Super Hoop]]||Custom 1: [[Super Hoop|Jumbo Hoop]]
|-
|-
|Custom 2: [[Super Hoop|Hoop Hurricane]]
|Custom 2: [[Super Hoop|Hoop Hurricane]]
|-
|-
|rowspan=2|[[Yoshi]]
|rowspan=2|{{SSB4|Yoshi}}
|rowspan=2|[[Egg Throw]]||Custom 1: [[Egg Throw|High Jump]]
|rowspan=2|[[Egg Throw]]||Custom 1: [[Egg Throw|High Jump]]
|-
|-
|Custom 2: [[Egg Throw|Timed Egg Throw]]
|Custom 2: [[Egg Throw|Timed Egg Throw]]
|-
|-
|rowspan=2|[[Zelda]]
|rowspan=2|{{SSB4|Zelda}}
|rowspan=2|[[Farore's Wind]]||Custom 1: [[Farore's Wind|Farore's Squall]]
|rowspan=2|[[Farore's Wind]]||Custom 1: [[Farore's Wind|Farore's Squall]]
|-
|-
|Custom 2: [[Farore's Wind|Farore's Windfall]]
|Custom 2: [[Farore's Wind|Farore's Windfall]]
|-
|-
|rowspan=2|[[Zero Suit Samus]]
|rowspan=2|{{SSB4|Zero Suit Samus}}
|rowspan=2|[[Boost Kick]]||Custom 1: [[Boost Kick|Impact Kick]]
|rowspan=2|[[Boost Kick]]||Custom 1: [[Boost Kick|Impact Kick]]
|-
|-
Line 465: Line 464:
! Character !! Default Special Move !! Custom Special Moves
! Character !! Default Special Move !! Custom Special Moves
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|{{SSBU|Mii Brawler}}
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|-
|-
|Custom 3: [[Thrust Uppercut]]
|Custom 3: [[Thrust Uppercut]]
|-
|-
|rowspan=2|[[Mii Gunner]]
|rowspan=2|{{SSBU|Mii Gunner}}
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Jump Kick]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Jump Kick]]
|-
|-
|Custom 3: [[Arm Rocket]]
|Custom 3: [[Arm Rocket]]
|-
|-
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|{{SSBU|Mii Swordfighter}}
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|-
|-
Line 483: Line 482:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Whip.jpg|Some up special moves are [[tether recovery|tether recoveries]] in ''Brawl''.
Whip.jpg|Some up special moves are [[tether recovery|tether recoveries]] in ''Brawl''.
</gallery>
</gallery>


148

edits