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{{articleIcons|melee=y|brawl=y|ssb4=y}}
{{articleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:SakuraiTrophyHoard.jpg|275px|thumb|The Trophy Hoard mode in ''Smash 3DS'', which shows all trophies the player has unlocked.]]
[[File:SakuraiTrophyHoard.jpg|275px|thumb|The Trophy Hoard mode in ''Smash 3DS'', which shows all trophies the player has unlocked.]]
{{disambig2|the collectible item|information on the trophies that can be found in each game|List of trophies (disambiguation)}}{{for|other uses|Trophy (disambiguation)}}
{{disambig2|the collectible item|information on the trophies that can be found in each game|List of trophies (disambiguation)}}{{for|other uses|Trophy (disambiguation)}}
'''Trophies''' ({{ja|フィギュア|Figyua}}, ''Figure'') are collectible items found in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.
'''Trophies''' ({{ja|フィギュア|Figyua}}, ''Figure'') are collectible items found in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''.


Trophies represent various characters, items, and other elements from the many games released by [[Nintendo]] (and from some third-party franchises, since ''Brawl''). They range from well-known to obscure, including some that were released in Japan only (or were not released until after the ''Smash Bros.'' game in question). Collecting them is optional, and does not affect the gameplay of the other modes (excluding the [[Birdo]] trophy, which unlocks a multiplayer stage for ''[[Super Smash Bros. Melee]]'').
Trophies represent various characters, items, and other elements from the many games released by [[Nintendo]] (and from some third-party franchises, since ''Brawl''). They range from well-known to obscure, including some that were released in Japan only (or were not released until after the ''Smash Bros.'' game in question). Collecting them is optional, and does not affect the gameplay of the other modes (excluding the [[Birdo]] trophy in ''Melee'' only, where obtaining it unlocks a [[stage]]).


The backstory of the ''Super Smash Bros.'' series from ''Melee'' onwards depicts characters as coming to life from trophies (and in ''[[Super Smash Bros.|Smash 64]]'', plush dolls). While an occasional misconception is that the fighters are living figurines in a literal sense, the implications of this concept demonstrate otherwise and have varied as the series has progressed. In ''Melee'' and ''Brawl'', the fighters exist as trophies when dormant or dead and transform into living beings to fight against each other. In ''[[Super Smash Bros. Ultimate|Ultimate]]'', trophies do not exist at all within the game (aside from [[Assist Trophy|Assist Trophies]]) and have been stated to merely exist as the fighters' forms in the "real world", whereas the characters exist as living beings in the "world of imagination" in which the game takes place.
The backstory of the ''Super Smash Bros.'' series from ''Melee'' onwards depicts characters as coming to life from trophies (and in ''[[Super Smash Bros.]]'', plush dolls). While an occasional misconception is that the fighters are living figurines in a literal sense, the implications of this concept demonstrate otherwise and have varied as the series has progressed. In ''Melee'' and ''Brawl'', the fighters exist as trophies when dormant or dead and transform into living beings to fight against each other. In ''[[Super Smash Bros. Ultimate]]'', trophies do not exist at all within the game (aside from [[Assist Trophies]]) and have been stated to merely exist as the fighters' forms in the "real world", whereas the characters exist as living beings in the "world of imagination" in which the game takes place.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Trophies were not present in the original ''[[Super Smash Bros.]]''. However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game.
Trophies were not present in the original ''Super Smash Bros.'' However, two precursors to their debut in ''[[Super Smash Bros. Melee]]'' can be seen in the game.


In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].
In the game's opening sequence, [[Continue]] screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; ''Melee'' later introduced [[On-screen_appearance#In_Super_Smash_Bros._Melee|on-screen appearances]] where characters are depicted as trophies that come to life before battles, and ''Brawl'' later made this a central plot point in the [[Subspace Emissary]].
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Trophies made their first appearance in ''[[Super Smash Bros. Melee]]''. There are a total of 290 trophies obtainable through regular play in the [[NTSC]] and [[PAL]] versions, with three additional trophies only accessible with an [[Action Replay]] (see [[Trophy#Changes between versions|below]]).
Trophies made their first appearance in ''Super Smash Bros. Melee''. There are a total of 290 trophies obtainable through regular play in the [[NTSC]] and [[PAL]] versions, with three additional trophies only accessible with an [[Action Replay]] (see [[#Changes between versions|below]]).


===The Trophy menu===
===The Trophy menu===
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*The 1P {{SSBM|Classic Mode}} contains a bonus stage called "[[Snag the Trophies]]". The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
*The 1P {{SSBM|Classic Mode}} contains a bonus stage called "[[Snag the Trophies]]". The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
*During the [[Race to the Finish (SSBM)|Race to the Finish]] bonus stage, trophies can be found lying around.
*During the [[Race to the Finish (SSBM)|Race to the Finish]] bonus stage, trophies can be found lying around.
*By completing Classic Mode, [[Adventure Mode]] or [[All-Star Mode]] with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters ([[Sheik (SSBM)|Sheik's]] trophies are unlocked at the same time as [[Zelda (SSBM)|Zelda's]]).   
*By completing Classic Mode, [[Adventure Mode]] or [[All-Star Mode]] with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters ({{SSBM|Sheik}}'s trophies are unlocked at the same time as {{SSBM|Zelda}}'s).   
*In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
*In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
*In All-Star Mode, trophies can be found after every few rounds.
*In All-Star Mode, trophies can be found after every few rounds.
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===Changes between versions===
===Changes between versions===
*In the Japanese version, the [[Motion-Sensor Bomb]] was designed after the Proximity Mine from ''Perfect Dark''. However, in the North American and PAL versions, the item's appearance and name were changed to that of a weapon from ''GoldenEye 007'' (also used in the original ''Super Smash Bros.''). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In spite of the appearance change outside of Japan, however, the PAL version refers to the item as the Proximity Mine.
*In the Japanese version, the [[Motion-Sensor Bomb]] was designed after the Proximity Mine from ''Perfect Dark''. However, in the North American and PAL versions, the item's appearance was changed to that of a weapon from ''GoldenEye 007'' (also used in the original ''Super Smash Bros.''). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In spite of the appearance change outside of Japan, however, the PAL version refers to the item as the Proximity Mine.
*In the beta and Japanese versions, the [[Topi]] trophy has the appearance of a small seal. The seals, which are how the enemies in question appeared in the Japanese version of ''Ice Climber'', were originally changed to appear more yeti-like in the international versions of ''Ice Climber'', due to possible animal rights problems. This is reflected in ''Melee''.
*In the beta and Japanese versions, the [[Topi]] trophy has the appearance of a small seal. The seals, which are how the enemies in question appeared in the Japanese version of ''Ice Climber'', were originally changed to appear more yeti-like in the international versions of ''Ice Climber'', due to possible animal rights problems. This is reflected in ''Melee''.
*The [[Tamagon]] trophy can only be naturally obtained in the Japanese release of ''Melee''. It still exists in the North American release of the game, but can only be obtained via hacking with an [[Action Replay]]. The trophy was completely removed in the PAL releases of the game, despite Tamagon's game, ''Devil World'', receiving a release in such regions.
*The [[Tamagon]] trophy can only be naturally obtained in the Japanese release of ''Melee''. It still exists in the North American release of the game, but can only be obtained via hacking with an [[Action Replay]]. The trophy was completely removed in the PAL releases of the game, despite Tamagon's game, ''Devil World'', receiving a release in such regions.
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Trophies continue to appear in ''Super Smash Bros. Brawl''. Conceptually, they are unaltered from ''Melee'', but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text. [[R.O.B. (SSBB)|Some unlockables in the game]] are also gained by collecting enough trophies.
Trophies continue to appear in ''Super Smash Bros. Brawl''. Conceptually, they are unaltered from ''Melee'', but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text. [[R.O.B. (SSBB)|Some unlockables in the game]] are also gained by collecting enough trophies.


More 'backstory' is provided to trophies in this game: in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], the storyline states that fighters who fall in this world in battle are forcibly reverted back to Trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery.
More 'backstory' is provided to trophies in this game: in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], the storyline states that fighters who fall in this world in battle are forcibly reverted back to trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery.


In the Trophy Gallery, trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (most trophies originating from non-Smash universes), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Subspace Emissary Trophies|The Subspace Emissary]], [[:Category:Enemy Trophies|Enemy]] (Subspace Emissary enemies, [[boss]]es, and the [[Fighting Alloy]]s), [[Category:Stage Trophies|Stage]] (stages and [[background character]]s), and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes, such as [[Animal Crossing]], and other trophies).
In the Trophy Gallery, trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (most trophies originating from non-Smash universes), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Subspace Emissary Trophies|The Subspace Emissary]], [[:Category:Enemy Trophies|Enemy]] (Subspace Emissary enemies, [[boss]]es, and the [[Fighting Alloy]]s), [[:Category:Stage Trophies|Stage]] (stages and [[background character]]s), and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes, such as [[Animal Crossing]], and other trophies).


As in the previous game, the trophies can be all collectively viewed at in the [[Collection|Trophy Hoard]] mode.
As in the previous game, the trophies can be all collectively viewed at in the [[Collection|Trophy Hoard]] mode.
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*To obtain characters' [[Final Smash]] trophies, players must finish [[All-Star Mode]] with that character (again, Zelda/Sheik and Samus/Zero Suit Samus' trophies must be collected separately, although Pokémon Trainer's only has [[Triple Finish|one Final Smash trophy]] to collect)
*To obtain characters' [[Final Smash]] trophies, players must finish [[All-Star Mode]] with that character (again, Zelda/Sheik and Samus/Zero Suit Samus' trophies must be collected separately, although Pokémon Trainer's only has [[Triple Finish|one Final Smash trophy]] to collect)
*Some trophies are only obtainable by beating a [[Challenges|Challenge]].
*Some trophies are only obtainable by beating a [[Challenges|Challenge]].
* [[Subspace Army]] [[boss]] and [[enemy]] trophies, can only be collected through the [[The Subspace Emissary]] by fighting an enemy and throwing a [[trophy stand]] at it when its [[stamina meter|hit points]] are critically low in order to capture it as a trophy.
* [[Subspace Army]] [[boss]] and [[enemy]] trophies, can only be collected through [[The Subspace Emissary]] by fighting an enemy and throwing a [[Trophy Stand]] at it when its [[stamina meter|hit points]] are critically low in order to capture it as a trophy.
*If the player manages to get a [[Celebi]] from a [[Poké Ball]], it will drop some trophies. However, there is only a 1 in 493 chance of encountering Celebi this way.
*If the player manages to get a [[Celebi]] from a [[Poké Ball]], it will drop some trophies. However, there is only a 1 in 493 chance of encountering Celebi this way.
*Again, in [[All-Star]] and [[Boss Battles]] modes, trophies will occasionally appear between rounds.
*Again, in [[All-Star]] and [[Boss Battles]] modes, trophies will occasionally appear between rounds.
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<gallery>
<gallery>
NessLucasTrophy.jpg|Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.
NessLucasTrophy.jpg|Ness next to Lucas's trophy in The Subspace Emissary's Great Maze. Note the size and darker color.
BrawlTrophy.jpg|In ''Melee'' or ''Brawl'', if one attempts to pause and zoom in on a collectible Trophy in the overworld, the trophy's figure gets replaced by a question mark instead.
BrawlTrophy.jpg|In ''Melee'' or ''Brawl'', if one attempts to pause and zoom in on a collectible trophy in the overworld, the trophy's figure gets replaced by a question mark instead.
TrophyStand.jpg|Artwork of the [[Trophy Stand]] ''in Brawl''.
TrophyStand.jpg|Artwork of the [[Trophy Stand]] ''in Brawl''.
</gallery>
</gallery>
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{{for3ds}} alone features 685 trophies in the vanilla game and 707 trophies with DLC, while {{forwiiu}} features 716 trophies in the vanilla game and 743 trophies with DLC.
{{for3ds}} alone features 685 trophies in the vanilla game and 707 trophies with DLC, while {{forwiiu}} features 716 trophies in the vanilla game and 743 trophies with DLC.


While still informing players of the origin and details of trophies, the trophy descriptions in ''Smash 4'' take on a considerably less serious tone than in either ''Melee'' or ''Brawl''; trophies can feature puns, jokes, wordplay, references to popular culture, and descriptions that directly address the player.
While still informing players of the origin and details of trophies, the trophy descriptions in ''Smash 4'' take on a considerably less serious tone than in either ''Melee'' or ''Brawl''; trophies can feature puns, jokes, wordplay, references to popular culture, and descriptions that directly address the player. Additionally, most trophies have differently worded descriptions between the NTSC and European versions, whereas most trophies in previous games only had minor differences such as spelling and typos.


A new feature exclusive to {{forwiiu}} are [[Trophy Box]]es for displaying collected trophies. These boxes are mostly themed after the source game(s) of what the trophy depicts. Another Wii U exclusive feature is the Photo Studio, an improved version of ''Brawl'''s Diorama, in which players can now resize trophies, rotate them in any direction, and remove their stands.
A new feature exclusive to {{forwiiu}} are [[Trophy Box]]es for displaying collected trophies. These boxes are mostly themed after the source game(s) of what the trophy depicts. Another Wii U exclusive feature is the Photo Studio, an improved version of ''Brawl'''s Diorama, in which players can now resize trophies, rotate them in any direction, and remove their stands.
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Like in ''Brawl'', trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (elements that are part of a character's moveset), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Enemy Trophies|Enemy]] (stage bosses and enemies in Smash Run and Smash Tour respectively), Stage (stages and [[background character]]s), Series Related (elements belonging to fighter's universes) and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes). Trophies can now be listed by order of which the player obtains them.
Like in ''Brawl'', trophies can be sorted by series ([[universe]]), or by type, which has the following categories: [[:Category:Fighter Trophies|Fighter]], [[:Category:Fighter Related Trophies|Fighter Related]] (elements that are part of a character's moveset), [[:Category:Final Smash Trophies|Final Smash]], [[:Category:Item Trophies|Item]], [[:Category:Assist Trophies|Assist Trophy]], [[:Category:Pokémon Trophies|Poké Ball]], [[:Category:Enemy Trophies|Enemy]] (stage bosses and enemies in Smash Run and Smash Tour respectively), Stage (stages and [[background character]]s), Series Related (elements belonging to fighter's universes) and [[:Category:Other (type) Trophies|Other]] (trophies from non-fighter universes). Trophies can now be listed by order of which the player obtains them.


===Collecting Trophies===
===Collecting trophies===
Trophies can be obtained by the following means:
Trophies can be obtained by the following means:
*Can appear during a match as long as at least one item is turned on.
*Can appear during a match as long as at least one item is turned on.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Trophies do not return in ''Ultimate''. Instead, [[Spirit]]s serve as their successor, whose in-game concept is similar to that of the [[Stickers]] from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, Spirits lack descriptions, with the only information given being what game series the Spirit originated from.  
Trophies do not return in ''Ultimate''. Instead, [[spirit]]s serve as their successor, whose in-game concept is similar to that of the [[sticker]]s from ''Brawl''. As a result, this makes ''Ultimate'' the first ''Smash Bros.'' game since the original where trophies do not appear. Like stickers, spirits lack descriptions, with the only information given being what game series the spirit originated from.  


The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while [[Spirits (characters)|Spirits]] are unable to do so because their physical forms have been destroyed.[https://www.youtube.com/watch?v=fccgHnBQ0YM] This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  
The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to [[Adventure Mode: World of Light]], characters can die normally and no longer turn into trophies when killed as in ''The Subspace Emissary''. Also unlike previous games, characters' {{SSBU|Classic Mode}} endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 [[Nintendo Direct]], [[Masahiro Sakurai]] re-asserted that the characters exist as toys in the real world, compared to the world of ''Smash Bros.'' which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.<ref>[https://www.youtube.com/watch?v=fccgHnBQ0YM]</ref> This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that [[Galeem]]'s attack was what destroyed the characters' bodies.  


Real-world [[amiibo]] for the game still stand on a [[Trophy Stand]], and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). This is repeated in {{SSBU|Sora}}'s reveal trailer, where the entire revealed cast is depicted as trophies. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, when being “revived” the trophy base simply dissolves rather than the entire trophy glowing.
[[File:SSBUSoraTrailerTrophies.jpg|thumb|Several fighters seen as trophies in Sora's reveal trailer.]]
 
Real-world [[amiibo]] for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in {{SSBU|Sora}}'s [[List of Super Smash Bros. Ultimate character trailers#Sora|reveal trailer]], where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing.


==Trivia==
==Trivia==
*In hacking ''Super Smash Bros. Brawl'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating Classic Mode with that character, but were taken out and replaced with the ones players see in the final version of the game. This could possibly mean that these were planned for the characters' main artwork and CSPs were to be reminiscent, or possibly that alternate trophies were originally going to return in ''Brawl''. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*By datamining ''[[Super Smash Bros. Brawl]]'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating {{SSBB|Classic Mode}} with that character, but were taken out and replaced with the ones in the final version of the game. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*Fighter trophies in ''Super Smash Bros. for Nintendo 3DS'' will feature the same amount of character outline selected in the [[Options]] menu.
*''[[Super Smash Bros. Melee]]'' is the only game where the playable characters' trophies are not posed like their official renders.
*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it.
*Several of the trophies in ''Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.
*''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'' are the only two games in the series to not feature collectable Trophies.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations.
 
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional.
==References==
*''Super Smash Bros. Melee'' is the only instance where fighter trophies are not posed like their official renders.
{{reflist}}


{{Trophy list}}
{{Trophy list}}