Toon Link (SSB4): Difference between revisions

1,121 bytes added ,  3 years ago
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**{{nerf|Neutral aerial has increased ending lag (FAF 40 → 42).}}
**{{nerf|Neutral aerial has increased ending lag (FAF 40 → 42).}}
**{{nerf|Neutral aerial's initial auto-cancel window is shorter (frames 1-5 → 1-2) and auto-cancels later (frame 28 → 41).}}
**{{nerf|Neutral aerial's initial auto-cancel window is shorter (frames 1-5 → 1-2) and auto-cancels later (frame 28 → 41).}}
**{{nerf|Neutral aerial has smaller hitboxes (4.0u/5.0u/5.6u/2.5u → 3.0u/3.6u/4.0u/2.5u) with the outermost hitbox being positioned closer to Toon Link (x-offset: 6 → 5), giving less neutral aerial less range.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has increased knockback (22 (base), 100 (scaling) → 35/98), slightly improving its KO potential.}}
**{{buff|Forward aerial has increased knockback (22 (base), 100 (scaling) → 35/98), slightly improving its KO potential.}}
**{{nerf|Forward aerial has a new animation which is significantly longer than the previous animation (37 frames → 51). While its [[IASA]] frames were mostly compensated (FAF 38 → 39), its auto-cancel window remains unchanged resulting in the move auto-canceling significantly later (frame 38 → 51). As a result, forward aerial can no longer auto-cancel in a short hop.}}
**{{nerf|Forward aerial has a new animation which is significantly longer than the previous animation (37 frames → 51). While its [[IASA]] frames were mostly compensated (FAF 38 → 39), its auto-cancel window remains unchanged resulting in the move auto-canceling significantly later (frame 38 → 51). As a result, forward aerial can no longer auto-cancel in a short hop.}}
**{{change|Forward aerial has one large static hitbox instead of four smaller ones attached to his body, arm, and sword (4.0/6.0u/6.0u/4.0u → 7.5u).}}
***{{nerf|The hitbox doesn't cover Toon Link's body as much and is not able to hit opponents above Toon Link, giving forward aerial less range overall.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial deals 1% more damage (10% → 11%).}}
**{{buff|Back aerial deals 1% more damage (10% → 11%).}}
**{{nerf|Back aerial has increased start-up lag with a shorter duration (frames 6-10 → 7-9) has significantly increased ending lag (FAF 31 → 46), has more landing lag (10 frames → 17) and auto-cancels later (frame 23 → 38). These changes significantly hinders back aerial's combo potential even with the changes to hitstun canceling/[[DI]] and prevents Toon Link from performing two back aerials in a short hop.}}
**{{nerf|Back aerial has increased start-up lag with a shorter duration (frames 6-10 → 7-9) has significantly increased ending lag (FAF 31 → 46), has more landing lag (10 frames → 17) and auto-cancels later (frame 23 → 38). These changes significantly hinders back aerial's combo potential even with the changes to hitstun canceling/[[DI]] and prevents Toon Link from performing two back aerials in a short hop.}}
**{{nerf|Back aerial has smaller hitboxes overall (3.5u/6.0u/6.0u/3.0u → 4.0u/5.0u/4.0u) with the latter hitbox on Toon Link's body being removed entirely. The hitboxes have also been positioned closer to Toon Link and they don't hit above and below him as much as before, resulting in back aerial having significantly less range.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|The outermost hitbox has been positoned slightly farther (x-offset: 4.5 → 5).}}
**{{nerf|Late hit deals 1% less damage (12% → 11%).}}
**{{nerf|Late hit deals 1% less damage (12% → 11%).}}
*[[Down aerial]]:
*[[Down aerial]]:
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**{{buff|Late down aerial has increased knockback scaling (80 → 100). The removal of [[meteor canceling]] also improves the clean hit's edgeguarding potential.}}
**{{buff|Late down aerial has increased knockback scaling (80 → 100). The removal of [[meteor canceling]] also improves the clean hit's edgeguarding potential.}}
**{{nerf|Down aerial now pierces opponents, instead of bouncing on them. While this makes it significantly easier to hit multiple opponents, it significantly hinders its safety, especially off-stage, as well as its combo potential.}}
**{{nerf|Down aerial now pierces opponents, instead of bouncing on them. While this makes it significantly easier to hit multiple opponents, it significantly hinders its safety, especially off-stage, as well as its combo potential.}}
**{{nerf|The hitbox around the hilt has been removed entirely, giving down aerial less range despite the remaining hitbox being bigger (5.0u → 5.6u (clean)/5.3 (late).}}
**{{buff|Down aerial's landing hitboxes no longer effects his teammates if Team Attack is turned off.}}
**{{buff|Down aerial's landing hitboxes no longer effects his teammates if Team Attack is turned off.}}
***{{buff|This prevents Toon Link from unintentionally harming any teammates that are hanging onto a ledge.}}
***{{buff|This prevents Toon Link from unintentionally harming any teammates that are hanging onto a ledge.}}
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