17,099
edits
(→Trivia: It's just on your mind, moron!) |
m (Text replacement - "spotdodge" to "spot dodge") |
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*{{nerf|[[Spotdodge]] has increased ending lag (FAF 23 → 26).}} | *{{nerf|[[Spotdodge]] has increased ending lag (FAF 23 → 26).}} | ||
*{{buff|[[Air dodge]] has decreased startup (frame 4 → 2) and ending lag (FAF 50 → 32).}} | *{{buff|[[Air dodge]] has decreased startup (frame 4 → 2) and ending lag (FAF 50 → 32).}} | ||
*{{nerf|Rolls, | *{{nerf|Rolls, spot dodge and air dodge have decreased intangibility frames (frames 4-19 → 4-14 (rolls), frames 2-20 → 2-15 (spot dodge), frames 4-29 → 2-25 (air dodge)).}} | ||
*{{buff|Toon Link now raises his Hero's Shield when a projectile or explosion hits it, improving its reliability.}} | *{{buff|Toon Link now raises his Hero's Shield when a projectile or explosion hits it, improving its reliability.}} | ||
*{{change|After using his [[Hookshot and Clawshot|Hookshot]] to grab an edge, Toon Link will now swing under an edge with his momentum intact, instead of immediately stopping directly below the edge.}} | *{{change|After using his [[Hookshot and Clawshot|Hookshot]] to grab an edge, Toon Link will now swing under an edge with his momentum intact, instead of immediately stopping directly below the edge.}} |