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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}}
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Ultimate]]'' between {{SSBU|Diddy Kong}}, {{SSBU|Mega Man}}, {{SSBU|Toon Link}}, and {{SSBU|Inkling}} on [[Green Greens]].]]
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]]
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches an inevitable [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled.


When the timer reaches five seconds, the [[announcer]] will start the [[Match timer#Final countdown timer|final countdown]] before calling out "TIME!" (TIME UP in ''Smash 64'' for all regions, Japanese (''Melee'' onwards), Korean and Chinese versions) to signal the end of the match. If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.


The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30.
In the first three games, the minutes in the timer would go past 60 when matches longer than an hour were played. This was changed in ''Smash 4'', which added an extra digit to the timer if the match timer is longer than one hour.


==Gallery==
==Gallery==
<gallery widths="200">
<gallery widths="200">
Time match SSB64.png|A time match in ''Super Smash Bros.'' between {{SSB|Link}}, {{SSB|Donkey Kong}}, {{SSB|Mario}}, and {{SSB|Fox}} on [[Hyrule Castle]].
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]''
TimeMatchmelee.png|A time match in ''Melee'' between {{SSBM|Ness}}, {{SSBM|Donkey Kong}}, {{SSBM|Pichu}} and {{SSBM|Mario}} on [[Corneria]]; here, Ness has just scored a point for KOing Mario, who loses a point in turn.
TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn.
SSBB Time.png|A time match in ''Brawl'' between {{SSBB|Bowser}}, {{SSBB|Sonic}}, {{SSBB|Zelda}}, and {{SSBB|Pit}} on the [[Halberd]].
SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}} between {{SSB4|Mii Brawler}}, {{SSB4|Olimar}}, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Jigglypuff}} on [[Yoshi's Island (SSBB)|Yoshi's Island]] with five seconds remaining on the timer.
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds.
SSBU Time.jpg|A time match at the Boxing Ring in {{forwiiu}} between {{SSB4|Greninja}}, {{SSB4|Olimar}}, {{SSB4|Zelda}}, and {{SSB4|Little Mac}}.
SSBU Time.jpg|A time match {{forwiiu}}.
SSBUFinalSecondsFinalDestination.jpg|The final five seconds of the match in ''Ultimate'' at {{SSBU|Final Destination}}.
</gallery>
</gallery>