Thunderspiking: Difference between revisions

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'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using [[Thunder]] to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''Smash 64''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using [[Thunder]] to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''Smash 64''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.


In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this is a fast and useful KO setup). In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a sliding up smash to set it up. However, opponents can [[air dodge]] without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.
In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this is a fast and useful KO setup). In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a [[slide smash|sliding up smash]] to set it up. However, opponents can [[air dodge]] without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]