The Legend of Zelda (universe): Difference between revisions

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{{DISPLAYTITLE:''The Legend of Zelda'' (universe)}}
{{Title|''The Legend of Zelda'' (universe)}}
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{Infobox Series
{{Infobox Series
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|originconsole    = [[Nintendo Entertainment System]] (Famicom Disk System)
|originconsole    = [[Nintendo Entertainment System]] (Famicom Disk System)
|firstinstallment  = ''{{b|The Legend of Zelda|game}}'' (1986)
|firstinstallment  = ''{{b|The Legend of Zelda|game}}'' (1986)
|latestinstallment = ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' (2021)
|latestinstallment = ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'' (2023)
|interwiki        = zeldawiki
|interwiki        = zeldawiki
|interwikiname    = Zelda Wiki
|interwikiname    = Zelda Wiki
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*'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.
*'''"The Hero of the Winds & A New World":''' The third timeline branch is the one that results from Link's victory and sealing of Ganondorf in the Sacred Realm, as seen in the ending of ''Ocarina of Time''; it is referred to as the "adult" timeline. At a later date, Ganondorf is revived, and the gods flooded Hyrule to seal him back; this sets the stage for ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003), where a childish Link sets sail on what is initially a quest to rescue his sister from a monstrous bird, but later on becomes a fight against a once-again-revived Ganondorf. A direct sequel to this game is ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), where a ghost ship steals away Link's ally {{s|zeldawiki|Tetra}}, and he must enlist the help of a reluctant steamboat captain, Linebeck, to rediscover her. Finally, a century later, ''{{s|zeldawiki|The Legend of Zelda: Spirit Tracks}}'' (2009) takes place on a newly discovered continent that has since been civilized with an extensive railroad network, and an incarnation of Link that is an aspiring railroad engineer is accompanied by Zelda's disembodied spirit on a quest to discover why the tracks are disappearing.


The most recent game in the core ''Zelda'' series is ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, where Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies, in addition to riding on horseback. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel is currently in development exclusively for Nintendo Switch. In the meantime, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020.
In ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' released in March 2017, Link awakens after a 100-year slumber and is tasked with exploring and saving Hyrule from the return of Ganon, now an amorphous abomination known as Calamity Ganon. Link is able to gather materials, conquer Shrines (serving as small-scale dungeons), and explore the vast open world of Hyrule with virtually no limits. This is primarily facilitated by Link’s ability to climb virtually any surface and paraglide through the skies. The game and its primary goals were originally announced in early 2013, with brief gameplay sequences shown periodically through its development cycle before being officially rerevealed at E3 2016. These primary goals of this installment, according to Eiji Aonuma, were to break from the conventions that the series had held onto since ''Ocarina of Time'' and provide a ''Zelda'' experience unlike any game in the series before. Serving as the swan song for the Wii U as well as a launch title for the Nintendo Switch, the game has been universally lauded for returning to the open-ended, non-linear structure of the original ''The Legend of Zelda'', leaving gameplay aspects up to the player's sense of curiosity, discovery, and experimentation, and introducing elements of realism and interaction with the environment. ''Breath of the Wild's'' timeline placement is currently unknown, but has been officially stated to take place sometime after ''Ocarina of Time''. The game went on to become the single best selling entry in the entire franchise, and one of the top ten best selling games on the Nintendo Switch. An Expansion Pass was released throughout 2017 in two DLC packs: ''{{s|zeldawiki|The Master Trials}}'' in June and ''{{s|zeldawiki|The Champions' Ballad}}'' in December. A direct sequel, ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released for the Nintendo Switch on May 12, 2023. Between the two games, a ''[[zeldawiki:Hyrule Warriors|Warriors]]''-style prequel detailing the events of the Great Calamity 100 years prior, ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', was released for the Nintendo Switch on November 20th, 2020.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Item===
===Item===
{{main|Item}}
{{main|Item}}
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have his life meter completely healed, making this a powerful item.
*'''[[Heart Container]]''': In the original ''The Legend of Zelda'' and any other ''Zelda'' game, when Link defeats a boss, he wins a Heart Container, which increases his total life meter by one heart. In ''Smash 64'', the Heart Container will always spawn in the air, and slowly float to the ground. Any character who picks it up will have their percentage reduced all the way to 0%, making this a powerful item.


===Music===
===Music===
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===Stages===
===Stages===
*[[File:Icon-templemelee.gif|right|link=Temple]]'''[[Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}}
*[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}
*[[File:Icon-bridgeofeldin.gif|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): The majority of this stage is based off ''The Legend of Zelda: Twilight Princess''. With an immensely wide flat bridge location where an enemy character from the game, [[King Bulblin]] riding upon [[Lord Bullbo]], will ride through and damage combatants, and drop bombs that will destroy sections of the bridge. Shortly afterward, a portal to the {{s|zeldawiki|Twilight Realm}} will open in the sky and magically fill in the gap with a new piece.{{clr}}
*[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}}
*[[File:Icon-pirateship.gif|right|link=Pirate Ship]]'''[[Pirate Ship]]''' ([[Unlockable stage|Unlockable]]): Based off the enormous ocean Link must cross in ''The Legend of Zelda: The Wind Waker'', characters fight on {{s|zeldawiki|Tetra}}'s pirate ship, passing by cannons that fire cannonballs, getting swept up in a twister, and getting flung clean up into the sky and plunging back down into the ocean. Sometimes the ship will crash into a giant rock and won't be able to move anymore.{{clr}}
*[[File:Icon-templemelee.gif|right|link=Temple]]'''[[Melee Stages]]: [[Temple]]''' ([[Starter stage|Starter]]): One of the few stages to return from the previous game, this stage only received minor changes, such as a few areas that differ [especially the removal of the edge near the bottom right of the fight club] and the addition of [[My Music]]. It is the only ''Melee'' stage to receive a new song: a remix of the Great Palace theme from ''Zelda II''.{{clr}}


===Items===
===Items===
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*[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}}
*[[File:LinkIcon(SSB4-U).png|50px|right|link=Link (SSB4)]]'''{{SSB4|Link}}''' ([[Starter character|Starter]]): Link makes an expected appearance in ''Super Smash Bros. 4'', and again as the ''Twilight Princess'' incarnation. He has received many notable buffs from ''Brawl'', now being virtually as viable as he was in ''Melee''. Some of his costume options include his tunic from ''The Legend of Zelda: Skyward Sword'' and his "Fierce Deity" design from ''Majora's Mask''.{{clr}}
*[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}}
*[[File:SheikIcon(SSB4-U).png|50px|right|link=Sheik (SSB4)]]'''{{SSB4|Sheik}}''' ([[Starter character|Starter]]): Sheik returns as a stand-alone character, separated from Zelda and sporting an updated visual design from ''Brawl''. Like Zelda, she has a new down special move to replace Transform; in her case, it is the [[Bouncing Fish]]. Sheik also sports a new side special in the form of the [[Burst Grenade]]. She has been notably buffed after her drastic nerf in ''Brawl'', now arguably as viable as she was in ''Melee''.{{clr}}
*[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle. Her design is also once again from ''The Legend of Zelda: Twilight Princess''.{{clr}}
*[[File:ZeldaIcon(SSB4-U).png|50px|right|link=Zelda (SSB4)]]'''{{SSB4|Zelda}}''' ([[Starter character|Starter]]): Zelda returns in this installment as the ''Twilight Princess'' version. One big change is that she can no longer transform into Sheik but can instead [[Phantom Slash|summon a Phantom]] to aid her in battle.{{clr}}
*[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}}
*[[File:GanondorfIcon(SSB4-U).png|50px|right|link=Ganondorf (SSB4)]]'''{{SSB4|Ganondorf}}''' (3DS: [[Unlockable character|Unlockable]]; Wii U: [[Starter character|Starter]]): Ganondorf was unofficially revealed as a veteran fighter and, as in ''Brawl'', retains his ''Twilight Princess'' form. His moveset is largely the same as in ''Brawl''. However, he has been drastically buffed in terms of power and speed (and even further via patch updates) and has been given a variety of [[Customization|custom moves]] that vary drastically from Captain Falcon's, one of which allows him to attack with his sword for the first time in the series.{{clr}}
*[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}}
*[[File:ToonLinkIcon(SSB4-U).png|50px|right|link=Toon Link (SSB4)]]'''{{SSB4|Toon Link}}''' ([[Starter character|Starter]]): Toon Link returns in ''Super Smash Bros. 4'' as well, continuing the dual representation of variations of Link that has been present in the series since ''Melee''. He was revealed on the official website in conjunction with the Japanese release of ''The Legend of Zelda: The Wind Waker HD'', and as such has many visual and animation upgrades that resemble that title.{{clr}}
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====''for Wii U''====
====''for Wii U''====
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow. This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*[[File:BridgeofEldinIconSSB4-U.png|75px|right|link=Bridge of Eldin]]{{GameIcon|SSBB}}'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): a spacious arena staged on the [[zeldawiki:Bridge of Eldin|titular masonic bridge]] from ''{{s|zeldawiki|Twilight Princess}}'', high above a canyon at the foot of Hyrule Castle. {{s|zeldawiki|King Bulbin}} often rides across the bridge on the back of his stead {{s|zeldawiki|Lord Bulbo}}, causing damage to any fighters they make contact with. They are occasionally accompanied by a {{s|zeldawiki|Bulbin}}, who trails behind on foot. King Bulbin occasionally drops a bomb that severs the Bridge of Eldin into two platforms with a bottomless pit between them. The bridge is eventually restored by a {{s|zeldawiki|Twilight Portal}}. This stage is large enough to accommodate [[8-Player Smash]], though King Bulbin does not appear. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Sheik and Ganondorf. Its [[Ω form]] is columnar.{{clr}}
*[[File:TempleIconSSB4-U.png|75px|right|link=Temple]]{{GameIcon|SSBM}}'''[[Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a floating [[zeldawiki:Dungeons in The Adventure of Link|palace]] from ''{{s|zeldawiki|Zelda II: The Adventure of Link}}''. Temple has received a significant graphical overhaul in its transition from ''Brawl'', and the positioning of its platforms have been adjusted to make the [[Temple#Fight Club|Fight Club]] area less narrow.  This stage is large enough to accommodate [[8-Player Smash]] and was one of the first stages revealed to support it. Its [[Ω form]] is staged on a [[Final Destination]]-like platform, with the original main Temple platforms floating in the background.{{clr}}
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
*[[File:PirateShipIconSSB4-U.png|75px|right|link=Pirate Ship]]{{GameIcon|SSBB}}'''[[Pirate Ship]]''' ([[DLC]]): staged aboard [[zeldawiki:Tetra's Ship|Tetra's vessel]] from ''{{s|zeldawiki|The Wind Waker}}'' as it traverses the {{s|zeldawiki|Great Sea}}. As it sails, the Pirate Ship occasionally runs and gets temporarily stuck on an island of rocks or gets pulled high into the sky by a typhoon, temporarily changing the platform layout and [[gravity]], respectively. A catapult occasionally rises from the hold to the main deck and, when deployed, will launch any fighter who happens to be near it. {{s|zeldawiki|The King of Red Lions}} occasionally appears as an additional platform trailing behind the ship. The Pirate Ship is often bombarded as it passes enemy {{s|zeldawiki|Lookout Platform}}s. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is staged on the Lookout Platform. The actual ship sails in the background. The Pirate Ship one of the possible stages to appear in Level 2 of [[All-Star Mode]] as a [[home stage]] for Toon Link. It was released as downloadable content on September 30th, 2015 for the Wii U version. It is the only DLC stage available exclusively for one version of ''SSB4''. It is also the only stage to have no unique music tracks, instead sharing them with the other ''Zelda'' stages.{{clr}}
*[[File:SkyloftIconSSB4-U.png|75px|right|link=Skyloft]]'''[[Skyloft]]''' ([[Starter stage|Starter]]): staged on floating platforms that travels to various locations on the [[zeldawiki:Skyloft|titular floating isle]] from ''{{s|zeldawiki|Skyward Sword}}''. Similar to [[Delfino Plaza]], the primary platform brings the fight to various areas about Skyloft, such as the [[zeldawiki:Bazaar (Skyward Sword)|Bazaar]], the {{s|zeldawiki|Knight Academy}}, the {{s|zeldawiki|Statue of the Goddess}}, and the {{s|zeldawiki|Light Tower}}. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic [[Battlefield]]-like layouts. {{s|zeldawiki|Loftwing}}s can be seen soaring in the background, as well as {{s|zeldawiki|Beedle's Air Shop}}. It is one of the possible stages to appear in Level 6 of [[All-Star Mode]] as a [[home stage]] for Link and Zelda. Its [[Ω form]] is a spacious floating platform like [[Final Destination]]. It was one the first stages revealed for the Wii U version, appearing in the 1st Trailer at E3 2013.{{clr}}


===Items===
===Items===
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter  (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously,  all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances.  
Of the "perfect-attendance" franchises, the ''Zelda'' series has undergone the most substantial reworks of all in ''Super Smash Bros. Ultimate''. ''Ultimate'' marks the first time since ''Brawl'' that the designs and voices for each fighter  (except Young Link and Toon Link) are completely overhauled. However, ''Ultimate'' also marks the first time that the design overhaul is no longer uniformed, with the designs for Link, Zelda, and Ganondorf completely drawn from different games throughout the ''Zelda'' series; previously,  all three had been based on their ''Ocarina of Time'' designs in ''Melee'' and their ''Twilight Princess'' designs in ''Brawl'' and ''Smash 4''. In fact, ''Ultimate'' features no character designs from ''Twilight Princess'' for the first time since the release of ''Melee'' seventeen years prior, as while Sheik has maintained her design, she was never in ''Twilight Princess'' to begin with and now wears the Sheikah Set clothes from ''Breath of the Wild''. Due to these changes, Toon Link gains the distinction of being the only ''Zelda'' character to feature a consistent design for three separate ''Smash Bros.'' installments, being based on his ''The Wind Waker'' design in all three of his playable appearances.  
Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these change, the ''Zelda'' franchise is better referenced as a whole.  
Additionally, all past stages have been curated and updated for ''Ultimate'', in addition to a new stage being added that is based on ''Breath of the Wild''. With these changes, the ''Zelda'' franchise is better referenced as a whole.  


===Fighters===
===Fighters===
*03. [[File:LinkIcon(SSBU).png|50px|right|link=Link (SSBU)]]'''{{SSBU|Link}}''' ([[Starter character|Starter]]): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume. He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]].{{clr}}
*03. [[File:LinkIcon(SSBU).png|50px|right|link=Link (SSBU)]]'''{{SSBU|Link}}''' ([[Starter character|Starter]]): The reincarnating bearer of the Triforce of Courage returns as a starting fighter, but this time with a significant design overhaul. Like his transition from ''Melee'' to ''Brawl'', his design, moveset, and voice clips have been updated to reflect his appearance in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''. Some key changes include a lack of a Hookshot or Clawshot, arrows becoming equippable items and being able to fire two at once, launching sword beams with his forward smash if no damage has been taken, access to the [[Remote Bomb]] rune (replacing his timed bombs from past appearances), and a new Final Smash involving the [[Ancient Bow and Arrow]]s. His green Tunic of the Wild armor set can be selected as an alternate costume. He was suggested to appear during ''Ultimate''{{'}}s then unnamed [https://www.youtube.com/watch?v=w3Gt42kVgCw teaser trailer] at the end of the March 8th, 2018 [[Nintendo Direct]], and was later formally announced along with all other [[veteran]]s during [[E3 2018]].{{clr}}
*16. [[File:SheikIcon(SSBU).png|50px|right|link=Sheik (SSBU)]]'''{{SSBU|Sheik}}''' ([[Unlockable character|Unlockable]]): The ninja-like alter-ego returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'' and ''Smash 4'', with a new design based on the Stealth Armor Set from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.{{clr}}
*16. [[File:SheikIcon(SSBU).png|50px|right|link=Sheik (SSBU)]]'''{{SSBU|Sheik}}''' ([[Unlockable character|Unlockable]]): The ninja-like alter-ego returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', with a new design based on the Stealth Armor Set from ''Breath of the Wild''. Her moveset otherwise remains largely unchanged from ''SSB4''. Two key changes are that she has received new voice clips for the first time since ''Brawl'' and she has a new Final Smash, [[Sheikah Dance]], which is a rushing flurry of knife attacks.{{clr}}
*17. [[File:ZeldaIcon(SSBU).png|50px|right|link=Zelda (SSBU)]]'''{{SSBU|Zelda}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'' and ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new rapid jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing the [[Triforce of Wisdom]].{{clr}}
*17. [[File:ZeldaIcon(SSBU).png|50px|right|link=Zelda (SSBU)]]'''{{SSBU|Zelda}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Wisdom returns as an unlockable fighter after being a starter in ''Melee'', ''Brawl'', and ''Smash 4'', this time with her design overhauled to combine her appearances from ''{{s|zeldawiki|A Link to the Past}}'' and ''{{s|zeldawiki|A Link Between Worlds}}''. Some notable changes include new voice clips for the first time since ''Brawl'', a new rapid jab, reworks to her [[Phantom Slash]], and a new Final Smash utilizing the [[Triforce of Wisdom]].{{clr}}
*22. [[File:YoungLinkIcon(SSBU).png|50px|right|link=Young Link (SSBU)]]'''{{SSBU|Young Link}}''' ([[Unlockable character|Unlockable]]): After a two installment absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'' and ''Majora’s Mask''. Despite keeping his status as a full clone, Young Link is not labeled as an [[Echo Fighter]], possibly due to retaining the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes include being able to charge his [[Spin Attack]] on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.{{clr}}
*22. [[File:YoungLinkIcon(SSBU).png|50px|right|link=Young Link (SSBU)]]'''{{SSBU|Young Link}}''' ([[Unlockable character|Unlockable]]): After a two installment absence, the child incarnation of the Hero of Time returns from ''Melee'' as an unlockable fighter, retaining his design from ''Ocarina of Time'' and ''Majora’s Mask''. Despite keeping his status as a full clone, Young Link is not labeled as an [[Echo Fighter]], possibly due to retaining the moveset of the more traditional adult Link from ''Melee'' rather than the current one. Some notable changes include being able to charge his [[Spin Attack]] on the ground like the other Links, having two more taunts, new alternate costumes, and a Final Smash, that being Triforce Slash.{{clr}}
*23. [[File:GanondorfIcon(SSBU).png|50px|right|link=Ganondorf (SSBU)]]'''{{SSBU|Ganondorf}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.{{clr}}
*23. [[File:GanondorfIcon(SSBU).png|50px|right|link=Ganondorf (SSBU)]]'''{{SSBU|Ganondorf}}''' ([[Unlockable character|Unlockable]]): The bearer of the Triforce of Power returns as an unlockable fighter after being a starter in ''Super Smash Bros. for Wii U'', with his design having been reverted to his Gerudo appearance in ''Ocarina of Time'', last seen in ''Melee''. One notable change is that he now uses the sword from the SpaceWorld 2000 Tech Demo (also seen in ''Melee'' in one of his victory screens) for his smash attacks. Otherwise, he has gained many notable mobility buffs across the board. He has received new voice clips to match his past incarnation as well.{{clr}}
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===Stages===
===Stages===
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return.
All ''Zelda'' stages from previous ''Super Smash Bros.'' games return with one new stage as part of the base game.
*{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.{{clr}}
*{{gameIcon|SSB}}[[File:HyruleCastleIconSSBU.png|75px|right|link=Hyrule Castle]]'''[[Hyrule Castle]]''' ([[Starter stage|Starter]]): Returning from ''Smash 64'', this stage maintains its retro aesthetics.{{clr}}
*{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBM}}[[File:GreatBayIconSSBU.png|75px|right|link=Great Bay]]'''[[Great Bay]]''' ([[Starter stage|Starter]]): Returns from ''Melee'' after a 17-year absence. The visuals have been improved to match its appearance in ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''.{{clr}}
*{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBM}}[[File:TempleIconSSBU.png|75px|right|link=Temple]]'''[[Temple]]''' ([[Starter stage|Starter]]): Returning from ''Melee'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.{{clr}}
*{{gameIcon|SSBB}}[[File:BridgeofEldinIconSSBU.png|75px|right|link=Bridge of Eldin]]'''[[Bridge of Eldin]]''' ([[Starter stage|Starter]]): Returning from ''Brawl'', with a massive graphical overhaul.{{clr}}
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===Items===
===Items===
{{main|Item}}
{{main|Item}}
*[[Heart Container]]
*'''[[Heart Container]]''' (healing): A heart-shaped vessel from the original ''[[zeldawiki:The Legend of Zelda|Legend of Zelda]]''. It is a returning item that heals 100% damage from the player. It is based on its appearance in ''{{s|zeldawiki|Skyward Sword}}''.
*[[Bunny Hood]]
*'''[[Bunny Hood]]''' (status): Headgear with rabbit ears from ''{{s|zeldawiki|Majora's Mask}}''. It is a returning item that increases the wearer's agility. One of the settings in [[Special Smash]] equips every fighter with the Bunny Hood.
*[[Deku Nut]]
*'''[[Deku Nut]]''' (throwing): A unique nut from ''{{s|zeldawiki|Ocarina of Time}}'' that paralyzes opponents. It is a returning item that temporarily [[stun]]s stuck opponents on contact.
*[[Fairy Bottle]]
*'''[[Fairy Bottle]]''' (healing/throwing): A healing item from ''{{s|zeldawiki|A Link to the Past}}''. When used, it heals 100% of the user's damage. If the player is at ≤99% damage, the item can be picked up and thrown at opponents or teammates.
*[[Cucco]]
*'''[[Cucco]]''' (throwing): A throwing item from ''A Link to the Past''. When it makes contact with an opponent or is attacked, it will summon a huge flock to attack the offender. Unlike their [[Smash Run]] counterpart, these Cuccos are based on their appearance in ''Twilight Princess''.
*[[Bombchu]]
*'''[[Bombchu]]''' (throwing): An item from ''Ocarina of Time''. It is a murine bomb that scurries around the stage after being tossed. It will crawl up walls, floors, and ceilings until it makes contact with an opponent and explodes.
*[[Beetle]]
*'''[[Beetle]]''' (throwing): An item from ''Skyward Sword''. It is a mechanical scarab that will grab onto opponents and lift them skyward, past the [[blast zone]] of the stage. If the player is at low damage and/or [[Button mashing|mashes]] enough buttons, they can break away from the Beetle.
*[[Gust Bellows]]
*'''[[Gust Bellows]]''' (shooting): An item from ''Skyward Sword''. It is a bag of winds that blows [[Windbox|powerful gusts]] when fired. If discarded, the wind will be blown in all directions.


====Assist Trophies====
====Assist Trophies====
<small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]].
<small>'''''Bold italics''''' denotes an Assist Trophy new to the Smash Bros. series.</small><br>All past Assist Trophies return except for [[Tingle]].
*'''[[Skull Kid]]''' returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}}
*'''[[Skull Kid]]''': Returns as an Assist Trophy; he causes one of three random status effects to occur on everyone: flipping the screen upside down, reversing controls, or turning everyone invisible.{{clr}}
*'''[[Midna]]''' returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}}
*'''[[Midna]]''': Returns as an Assist Trophy; she uses the hand from her hair to grab and throw nearby opponents. Can be attacked and KO’d.{{clr}}
*'''[[Ghirahim]]''' returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}}
*'''[[Ghirahim]]''': Returns as an Assist Trophy; he warps around the stage attacking with swords and knives. Can be attacked and KO’d.{{clr}}
*The '''''[[Moon]]''''', as it appeared in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]'', collides into the stage from the background damaging and launching all participants.{{clr}}
*'''''[[Moon]]''''': Appeared as it did in ''[[zeldawiki:The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''. It collides into the stage from the background, damaging and launching all participants.{{clr}}


===Mii Costumes===
===Mii Costumes===
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====Returning Tracks====
====Returning Tracks====
Arrangements and remixes returning from previous ''Smash'' games.
Arrangements and remixes returning from previous ''Smash'' games.
*{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from "Hyrule Castle Stage".
*{{gameIcon|SSB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (64)}}''': A remix of "Overworld Theme" from ''The Legend of Zelda''. Returns from the original ''Super Smash Bros.'', renamed from '''Hyrule Castle Stage'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''': An arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Melee'', renamed from '''Great Bay'''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}''': An arrangement of the music that plays in the Palaces in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''': An arrangement of "Saria's Song" from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. Returns from ''Melee''.
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*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Brawl)}}''': Another arrangement of "Overworld Theme" from ''The Legend of Zelda''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Great Temple / Temple}}''': An arrangement of "Great Palace Theme" and "Palace Theme" from ''Zelda II: The Adventure of Link''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark Wold" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}''': An arrangement of "Dark World" from ''{{iw|zeldawiki|The Legend of Zelda: A Link to the Past}}''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''': An arrangement of "Dark Mountain and Forest" from ''The Legend of Zelda: A Link to the Past''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''.  
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}''': A techno medley containing "Koholint Island" and "Tal Tal Mountain Range" from ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}''. Returns from ''Brawl''.  
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{{main|List of spirits (The Legend of Zelda series)}}
{{main|List of spirits (The Legend of Zelda series)}}


==Games with elements appearing in the ''Super Smash Bros.'' series==
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}}
{{main|The Legend of Zelda (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 26 games. The latest game represented in this universe is ''{{s|zeldawiki|Hyrule Warriors: Age of Calamity}}'', released on November 20, 2020.
The ''Legend of Zelda'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 28 games and media. The latest game represented in this universe is ''{{s|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', released on May 12, 2023.


==Trivia==
==Trivia==
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*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]].
*This is the only universe in ''[[Super Smash Bros. for Wii U]]'' to have a past stage from each of the [[Super Smash Bros.|first]] [[Super Smash Bros. Melee|three]] [[Super Smash Bros. Brawl|games]].
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series.
*''The Legend of Zelda'', {{uv|Kirby}}, {{uv|F-Zero}} and {{uv|Super Smash Bros.}} are the only universes to retain their series symbols throughout the entire ''Super Smash Bros.'' series.
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Downfall and Adult timelines: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', and has ''Twilight Princess''' braided ponytail.
*The designs choices for Link, Zelda, and Ganondorf in ''Ultimate'', combined with Sheik, Young Link, and Toon Link, appear to reference the timelines forming the ''Zelda'' franchise: Link references ''Breath of the Wild'', taking place long after any of the events in any timeline, Zelda references the "Downfall" timeline, Ganondorf references ''Ocarina of Time'', just right before the timeline splits; Young Link now references the "Child" timeline, and Toon Link references the "Adult" timeline. Only Sheik is the exception, as her design combines elements of all of the timelines except for the Adult timeline: she is introduced in ''Ocarina of Time'', her design is based on the Stealth Armor from ''Breath of the Wild'', has ''Twilight Princess''' braided ponytail, and shares her voice with ''A Link Between Worlds'' Zelda.
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character.
*''The Legend of Zelda'' universe is the first universe to have 3 playable versions of the main character.
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage.
*This is the only universe in ''Ultimate'' with a stage in ''[[Smash 64]]'' to include all of its stages from past games, and include at least one new stage.
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