Tether recovery: Difference between revisions

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[[File:SSB4 - Tether Recovery.jpg|250px|thumbnail|{{SSB4|Link}} and {{SSB4|Samus}} using their tether recoveries in ''Smash 4''.]]
[[File:SSB4 - Tether Recovery.jpg|250px|thumbnail|{{SSB4|Link}} and {{SSB4|Samus}} using their tether recoveries in ''Smash 4''.]]
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers.
A '''tether recovery''' ({{ja|ワイヤー復帰|Waiyā Fukki}}, ''Wire Comeback'') is a type of [[recovery]] move in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that lets the player latch onto the [[edge]] of a [[platform]] with an extendable item or hook. If there is an open edge when it is used, the tether will automatically connect to it. Pressing the standard attack button after grappling an edge will pull the player towards it. Tether recoveries are effectively the successor to the [[wall-grapple]]s in  ''[[Super Smash Bros. Melee]]'', though tethers can only grab onto unoccupied edges as opposed to any wall. Most tether recoveries are [[grab aerial]]s, though some [[special move]]s and [[aerial attack]]s also act as tethers. Tethers can only grab an edge three times before the player lands on ground, after that, they will fail. Additionally, there is a short cooldown before a tether can grab an edge again.


Contrary to what they may appear as, most non-grab aerial tethers are '''not''' a [[command grab]]; rather, they utilize a standard hitbox with a property of sweetspot edges, as with most non-tether [[up special]]s as well as other recovering moves; in fact, [[Fishing Rod]], [[Grappling Hook]] and [[Sword of the Creator]] are the only non-grab aerial tethers that function as a command grab (although they have [[Grab#Hitboxes that can grab|slightly different properties]] from standard command grabs).
Contrary to what they may appear as, most non-grab aerial tethers are '''not''' a [[command grab]]; rather, they utilize a standard hitbox with a property of sweetspot edges, as with most non-tether [[up special]]s as well as other recovering moves; in fact, [[Fishing Rod]], [[Grappling Hook]] and [[Sword of the Creator]] are the only non-grab aerial tethers that function as a command grab (although they have [[Grab#Hitboxes that can grab|slightly different properties]] from standard command grabs).
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