Temple: Difference between revisions

77 bytes added ,  2 years ago
→‎Trivia: Added some depth to a factoid.
(→‎Origin: Replaced a somewhat untrue statement about stage origins with a more accurate conclusion.)
Tag: Mobile edit
(→‎Trivia: Added some depth to a factoid.)
Tag: Mobile edit
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*In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where {{SSBM|Fox}} as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''.
*In ''Melee'', Temple is notorious for exploiting the flawed AI. One such example is if {{SSBM|Jigglypuff}} and {{SSBM|Kirby}} are knocked off the left side of the lower part of the stage, they will attempt to return using their multiple midair jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his [[Final Cutter]] and fall straight down for a [[SD]]. Another notable example is where {{SSBM|Fox}} as a level 9 CPU cannot escape from the lower area of the stage if the player is on the top area, as it will attempt to jump on the path leading to the top but fail, walk side to side on the bottom, fall off the right side, use [[Fire Fox]] to get back up, and repeat. With the improved AI, these specific CPU exploits do not occur in ''Brawl''.
*In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'', ''Brawl'', ''Smash 4'' or ''Ultimate''. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode.
*In the "Special Video" of ''Melee'', during two clips of Temple, two odd platforms can be seen, which do not appear on the stage in ''Melee'', ''Brawl'', ''Smash 4'' or ''Ultimate''. The same platforms can be seen in the short video clip after beating a single player mode as Luigi as well as in the manual's picture depicting Fixed-Camera Mode.
*Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage; this does not appear in the finished form of the game.
*Along with the platforms, [[Beta elements (SSBM)|early versions of the game]] featured an elevator to lead to the bottom of the stage, similar to those found in the palaces of ''The Adventure of Link''. However, this does not appear in the finished form of the game.
*If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage.
*If {{SSBB|Pokémon Trainer}} is chosen, he stands on top of the arches in the middle section of the stage.
*If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]].  
*If {{SSBB|Sonic}} releases his [[Spin Dash]] while facing right on the stairs to the left of the large floating platform, he will shoot horizontally across the stage, going over any gaps, ignoring gravity, and [[self destruct]].  
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