Super Smash Bros. Melee: Difference between revisions

Undid edit by 97.75.185.254: This is just saying the same thing but with more words
Tag: Mobile edit
(Undid edit by 97.75.185.254: This is just saying the same thing but with more words)
Tag: Manual revert
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==Trivia==  
==Trivia==  
*''Melee'' is the only ''Super Smash Bros.'' game to:
*''Melee'' is the only ''Super Smash Bros.'' game to:
**Have all playable characters share the same animation of a [[trophy]] coming to life instead of having unique [[on-screen appearance]]s for each playable character. Only Master Hand and Crazy Hand have "true" unique on-screen appearances, where they both gradually enter the stage from the background, laughing.
**Not have unique [[on-screen appearance]]s for each playable character. Instead, all playable characters share the same animation of a [[trophy]] coming to life.
**Have the announcer saying "Ready... Go!" for all playable characters at the start of a match, when the characters ends in a tie during time battle, the announcer says "Sudden Death... Go!" at the start of a sudden death match instead of having the announcer counting down from 3 for each playable character before the match starts. Only the announcer can count down from 5 before the match ends.
**Not have separate announcer voice clips for [[free-for-all]] and [[team battle]], instead collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[Special Melee]], respective announcements for each rules.
**Have collectively announced as either "Melee/Battle Royale", "Survival", "Grab/Get the coins" and "Decision" (in [[time]], [[stock]], [[coin battle|coin]] and {{b|bonus|mode}} battles, respectively), or in cases of [[Special Melee]], respective announcements for each rules instead of having separate announcer voice clips for [[free-for-all]] and [[team battle]].
*As a near-launch title for the system, ''Super Smash Bros. Melee'' marks the first appearance on the [[Nintendo GameCube]] for 23 out of the 26 playable characters; the exceptions being [[Mario]], [[Luigi]], and [[Bowser]], who had appeared in ''Luigi's Mansion'' (the latter after a fashion, as his appearance in said game was actually an elaborate animated suit controlled by King Boo). As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before ''Melee''.
*As a near-launch title for the system, ''Super Smash Bros. Melee'' marks the first appearance on the [[Nintendo GameCube]] for 23 out of the 26 playable characters; the exceptions being [[Mario]], [[Luigi]], and [[Bowser]], who had appeared in ''Luigi's Mansion'' (the latter after a fashion, as his appearance in said game was actually an elaborate animated suit controlled by King Boo). As only Luigi was playable in said game, he is also the only character who was playable on the GameCube in a game before ''Melee''.
**This marked the first playable appearance for [[Sheik]], [[Ganondorf]], and [[Roy]] in any series, as well as Roy's first appearance in any game, with ''Melee'' releasing before his {{uv|Fire Emblem}} debut game, ''{{s|fireemblem|Fire Emblem: The Binding Blade}}''. This additionally marks Zelda's first playable appearance in an official Nintendo game (who was only playable prior in two of the unofficial CD-i ''Zelda'' games, ''{{s|zeldawiki|Zelda: The Wand of Gamelon}}'' and ''{{s|zeldawiki|Zelda's Adventure}}'').
**This marked the first playable appearance for [[Sheik]], [[Ganondorf]], and [[Roy]] in any series, as well as Roy's first appearance in any game, with ''Melee'' releasing before his {{uv|Fire Emblem}} debut game, ''{{s|fireemblem|Fire Emblem: The Binding Blade}}''. This additionally marks Zelda's first playable appearance in an official Nintendo game (who was only playable prior in two of the unofficial CD-i ''Zelda'' games, ''{{s|zeldawiki|Zelda: The Wand of Gamelon}}'' and ''{{s|zeldawiki|Zelda's Adventure}}'').