Super Smash Bros. Brawl: Difference between revisions

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|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
|input = [[Wii Remote]], [[Nunchuk]], [[Classic Controller]], [[GameCube controller]]<ref name="four control">{{Cite web |url=https://www.smashbros.com/wii/en_uk/gamemode/various/various01.html |title=Four Kinds of Control |accessdate=2007-06-08 |date=2007-06-08 |work=[[Smash Bros. DOJO!!]] |publisher=Smashbros.com}}</ref>
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'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] published by [[Nintendo]]. The game was designed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers, beginning in October 2005. The game uses an engine called [[Havok]] provided by an Irish company of the same name.<ref name="oldDojo">{{cite web|url=http://web.archive.org/web/20061116161044/www.smashbros.com/en/main.html|title = Foreword|accessdate = 2007-11-11|last = Sakurai|first = Masahiro|publisher=Smash Bros. DOJO!! (Internet Archive)}}</ref>
'''''Super Smash Bros. Brawl''''' ({{ja|大乱闘スマッシュブラザーズX|Dairantō Sumasshu Burazāzu Ekkusu}}, ''Great Fray Smash Brothers X''), often shortened to "'''''SSBB'''''" or "'''''Brawl'''''" ({{ja|スマブラX|Sumabura ekkusu}}), is the third installment in the ''{{b|Super Smash Bros.|series}}'' series published by [[Nintendo]]. The game was directed by [[Masahiro Sakurai]], who also created the two preceding ''Super Smash Bros.'' games, and was developed by an ad hoc development team consisting of [[Sora Ltd.|Sora]], [[Game Arts]], and staff from other developers. The game released for [[Wii]] on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. The game requires 128 free blocks of memory in the Wii System Memory. A limited edition release of the game came with an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.


The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe.
''Brawl'' is fundamentally similar to its predecessors ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', being a fighting game that contains characters with simple movesets and an emphasis on movement and ringouts. However, ''Brawl'' introduced many elements that would become standard in later installments, such as an expanded [[Subspace Emissary|adventure mode]] and support for online play through the [[Nintendo Wi-Fi Connection]].<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref> No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. However, as of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking. While some characters were cut from ''Melee'', many more were introduced, including third-party characters for the first time in the series.
''Brawl'' supports four types of controllers<ref name="four control"/> - the [[Wii Remote]] alone held horizontally, the Wii Remote and [[Nunchuk]] together, the [[Classic Controller]]/Classic Controller Pro, and the [[GameCube controller]]. Up to four players can engage in local [[Versus Mode|multiplayer battles]] at any given time with any combination of controllers, while ''Brawl'' also supported online play through the [[Nintendo Wi-Fi Connection]], the first game in the series to do so.<ref name="Wi-Fi Play">{{cite web|url= http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html|title=Wi-Fi Play|author=Sakurai, Masahiro|date=2007-11-16|publisher=Smash Bros. DOJO!!|accessdate=2008-04-22}}</ref>
 
While ''Brawl'' continues to include the tournament-like "[[Classic Mode (SSBB)|Classic]]" and "[[All-Star Mode|All-Star]]" single-player modes, ''Melee''{{'}}s {{SSBM|Adventure Mode}} has been replaced with [[The Subspace Emissary]]; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game. The resulting mode includes an involved plot and numerous pre-rendered cutscenes, as well as some platform game elements during gameplay.
 
Following the trend set by earlier games in the series, ''Brawl'' showcases a wide selection of characters from Nintendo and its second parties, setting them to fight in several different types of matches. Unlike its predecessors, however, ''Brawl'' also includes two third-party characters in [[Solid Snake]] and [[Sonic the Hedgehog]]. In total, the number of playable characters was increased from ''Melee''{{'}}s 25<ref>26 including [[Sheik]] as a separate character from [[Princess Zelda]]</ref> to 35 (or 39, if counting Sheik and [[Zero Suit Samus]] separately from Zelda and [[Samus]], and counting [[Squirtle]], [[Ivysaur]], and [[Charizard]] individually rather than grouped with the [[Pokémon Trainer]]).


Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
Most of the game's musical score is made up of newly-arranged versions of pieces that originated in earlier video games starring the characters featured in ''Brawl'', with the remainder taken directly from the original games. The new arrangements were composed in a collaboration between 38 renowned video game composers<ref name="Musicians">{{cite web |url=http://www.smashbros.com/wii/en_us/music/music01.html |title=The Musicians |accessdate=2011-01-16 |last=Sakurai |first=Masahiro |date="May 22 Tue. 2007"|publisher=[[Smash Bros. DOJO!!]]}}</ref> and has been critically acclaimed for its representation of different generations in gaming history.<ref name=GameRevolution>{{cite web|url=http://www.gamerevolution.com/review/wii/super_smash_bros_brawl|title= Super Smash Bros. Brawl Review at Game Revolution .|first=Chris|last=Hudak|accessdate=2008-04-21|publisher=Game Revolution}}</ref>
The limited edition release of ''Super Smash Bros. Brawl'' came inside an extra cardboard sleeve depicting all of the characters available by default, and came with two postcards, providing a biopic on {{SSBB|Zero Suit Samus}} and {{SSBB|Zelda}}, giving a short summary of them, and showing images of their special moves.
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. There has since been a replacement program.
The game requires 128 free blocks of memory in the Wii System Memory. No data, except some vault data, can be copied to an SD Card or transferred onto another Wii. If the player does not create a save file when they start, they were unable to play via Nintendo Wi-Fi Connection and vault data will not be saved. As of May 20, 2014, the Nintendo Wi-Fi Connection has been shut down therefore making it impossible for anyone to play ''Brawl'' online without hacking.


''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
''Brawl'' received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times, and its musical score was lauded for its representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii game of all time.
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Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.
Several franchises already represented in the ''Super Smash Bros.'' series gain additional character slots, with the {{uv|Kirby}} universe the biggest gainer, as both [[King Dedede]] and [[Meta Knight]] make their playable ''Super Smash Bros.'' debuts. Otherwise, {{uv|EarthBound}} sees [[Lucas]] join, the {{uv|Star Fox}} franchise adds [[Wolf O'Donnell|Wolf]], and the {{uv|Donkey Kong}} universe adds [[Diddy Kong]], while {{uv|Metroid}} has Samus's aforementioned "Zero Suit" form, which originally debuted in ''[[Metroid: Zero Mission]]'', added as a transformation for its sole character.


New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]].
New character slots which go to Nintendo series previously unrepresented include [[Pit]], the first appearance of the {{uv|Kid Icarus}} series since the 1991 Game Boy game ''{{s|Wikipedia|Kid Icarus: Of Myths and Monsters}}''; [[Wario]], originally a ''Mario'' spin-off but long launched into [[Wario (universe)|a franchise of his own]]; [[Captain Olimar]] from the {{uv|Pikmin}} series; and the NES accessory [[R.O.B.]]


Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
Finally, main protagonist [[Solid Snake]] of the {{uv|Metal Gear}} franchise, and [[Sonic the Hedgehog]] from [[Sonic (universe)|his eponymous series]] become the first third-party characters to appear in a ''Super Smash Bros.'' game.
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On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
On October 11, 2007, George Harrison of Nintendo of America announced that ''Brawl'' would be released on February 10, 2008 in North America.<ref>{{Cite web|url=http://wii.ign.com/articles/826/826579p1.html|title=Smash Release Date Confirmed|accessdate=2007-10-14}}</ref> The North American version of the game was later delayed a second time to March 9th.<ref>{{Cite web|url=http://smashboards.com/news/articles/457/brawl-delayed-again|title=Brawl Delayed Again|date=2008-01-15}}</ref> Nintendo issued a warning statement regarding ''Brawl'' causing issues with some [[Wii]] systems. Due to the sheer size of the game files, double-layer discs were used to fit the entire game physically. This would cause the disc to be unreadable if the lens of the disc drive became contaminated. Nintendo offered a free repair service to those that experienced this issue.<ref>{{Cite web|url=https://web.archive.org/web/20081223052430/http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Wii disc drive lens repair request form|accessdate=2022-7-1}}</ref>
Following the release of the game in Japan, a bug was discovered in the game. This bug causes the game to display an error message when it starts, however, players can close the error message and play the game as usual. A replacement program was created to address this issue.


===Inclusion of characters===
===Inclusion of characters===
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*Characters can now [[pivot grab]].
*Characters can now [[pivot grab]].
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*[[Glancing blow]]s no longer deal damage, and a few sparks will show up to indicate one.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''.
*All characters now have three taunts instead of one, have unique [[on-screen appearances]], and the announcer counting down before the match begins which return from the original ''[[Super Smash Bros.]]''
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Item]]s can now be grabbed during [[dash attack]]s, [[aerial attack]]s and air dodges.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.
*[[Poison Mushroom|Shrinking]] and [[Super Mushroom|growing]] animations have been added for every character.